* Initial HiDream01-image support
* Cleanup nodes
* Cleaner handling of empty placeholder models
* Remove snap_to_predefined, prefer tooltip for the trained resolutions
* Add model and block wrappers
* Fix shift tooltip
* Add node to work around the patch tile issue
Experimental, runs multiple passes with the patch grid offset and blends with various different methods.
* Qwen35 vision rotary_pos_emb cast fix
* Fix embedding layout type
* Some small optimizations
* Cleanup, don't need this fallback
* Prefix KV cache, cleanup
Bit of speed, reduce redundant code
* Get rid of redundant custom sampler, refactor noise scaling
Our existing lcm sampler is mathematically same, just added the missing options to it instead and a node to control them. Refactored the noise scaling and fix it for the stochastic samplers, add a generic node to control the initial noise scale.
* Update nodes_hidream_o1.py
* Fix some cache validation cases
* Keep existing sampling params
* Remove redundant video vision path
* Replace some numpy ops with torch
* Fx RoPE index for batch size > 1
* Prefer torch preprocessing
* Rename block_type to be compatible with existing patch nodes
* Fixes and tweaks
* initial WanDancer support
* nodes_wandancer: Add list form of chunker.
Create an alternate list form of the node so the chunk gens can be
trivially looped by the comfy executor.
* Closer match to original soxr resampling
* Remove librosa node
* Cleanup
---------
Co-authored-by: Rattus <rattus128@gmail.com>
* draft zeta (z-image pixel space)
* revert gitignore
* model loaded and able to run however vector direction still wrong tho
* flip the vector direction to original again this time
* Move wrongly positioned Z image pixel space class
* inherit Radiance LatentFormat class
* Fix parameters in classes for Zeta x0 dino
* remove arbitrary nn.init instances
* Remove unused import of lru_cache
---------
Co-authored-by: silveroxides <ishimarukaito@gmail.com>