JoyImageEdit is an image-edit diffusion transformer from JD (jd-opensource),
Apache 2.0. This adds native ComfyUI support so it loads and runs like other
edit models (load checkpoint -> TextEncode + ReferenceLatent -> KSampler ->
VAEDecode), with no diffusers dependency.
Architecture:
- Transformer (comfy/ldm/joyimage/model.py): dual-stream (img/txt) DiT with a
Conv3d patch embed (patch_size [1,2,2]), Wan-style learnable modulation,
and 3D RoPE (rope_dim_list [16,56,56]). All attention goes through
comfy.ldm.modules.attention.optimized_attention.
- Text encoder (comfy/text_encoders/{qwen3_vl,joyimage}.py): a reusable
Qwen3-VL multimodal stack (vision tower + LM) in qwen3_vl.py, plus a thin
JoyImage-specific layer (prompt templates, drop_idx, tokenizer, te() factory)
in joyimage.py that depends on it. text_dim 4096.
- VAE: reuses the existing Wan 2.1 latent format (AutoencoderKLWan), no new
latent format.
- Edit conditioning: reuses the reference_latents mechanism. Reference and
noise latents are stacked on a new n-slot dimension and rotated at the model
boundary (model_base.JoyImage), so the transformer stays 5D-in/5D-out.
Guidance-rescale is built into the CFG path.
Model wiring:
- model_base.JoyImage uses ModelType.FLOW with sampling_settings
multiplier=1000 (the time embedding is trained on t in [0,1000]) and
shift=1.5; FLOW's linear time_snr_shift matches the diffusers
FlowMatchEuler sigma schedule.
- model_detection sniffs the transformer state-dict (double_blocks.*,
condition_embedder.*, 5D img_in Conv3d) to route image_model="joyimage".
- supported_models.JoyImage and the CLIPLoader "joyimage" type register it.
User-facing node TextEncodeJoyImageEdit (comfy_extras/nodes_joyimage.py)
bucket-resizes the input image to the nearest 1024-base bucket, encodes the
prompt with the image, and emits both the conditioning and the bucketed image
so the same pixels feed VAEEncode and the negative encode (JoyImage requires
noise and reference latents to share spatial dims).
* Initial HiDream01-image support
* Cleanup nodes
* Cleaner handling of empty placeholder models
* Remove snap_to_predefined, prefer tooltip for the trained resolutions
* Add model and block wrappers
* Fix shift tooltip
* Add node to work around the patch tile issue
Experimental, runs multiple passes with the patch grid offset and blends with various different methods.
* Qwen35 vision rotary_pos_emb cast fix
* Fix embedding layout type
* Some small optimizations
* Cleanup, don't need this fallback
* Prefix KV cache, cleanup
Bit of speed, reduce redundant code
* Get rid of redundant custom sampler, refactor noise scaling
Our existing lcm sampler is mathematically same, just added the missing options to it instead and a node to control them. Refactored the noise scaling and fix it for the stochastic samplers, add a generic node to control the initial noise scale.
* Update nodes_hidream_o1.py
* Fix some cache validation cases
* Keep existing sampling params
* Remove redundant video vision path
* Replace some numpy ops with torch
* Fx RoPE index for batch size > 1
* Prefer torch preprocessing
* Rename block_type to be compatible with existing patch nodes
* Fixes and tweaks
* initial WanDancer support
* nodes_wandancer: Add list form of chunker.
Create an alternate list form of the node so the chunk gens can be
trivially looped by the comfy executor.
* Closer match to original soxr resampling
* Remove librosa node
* Cleanup
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Co-authored-by: Rattus <rattus128@gmail.com>
* draft zeta (z-image pixel space)
* revert gitignore
* model loaded and able to run however vector direction still wrong tho
* flip the vector direction to original again this time
* Move wrongly positioned Z image pixel space class
* inherit Radiance LatentFormat class
* Fix parameters in classes for Zeta x0 dino
* remove arbitrary nn.init instances
* Remove unused import of lru_cache
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Co-authored-by: silveroxides <ishimarukaito@gmail.com>