Commit Graph

6 Commits

Author SHA1 Message Date
chelsealong 613afa9697 Free other models' memory before retrying handles_tiling VAE encode
Mirrors the decode fix: encode_tiled is identical to encode for
handles_tiling VAEs, so the OOM-retry path needs to free other models'
memory the same way decode's retry path already does.
2026-08-10 07:24:39 +00:00
chelsealong a8a4d4fe0e Free other models' memory before retrying handles_tiling VAE decode
For VAEs that set handles_tiling (MiniMax H3 video, SeedVR2), the tiled
decode fallback ends up calling the exact same decode path as the
regular decode that just OOM'd, so retrying without changing anything
about available memory just fails identically. Free memory held by
other loaded models (including dynamically streamed weights) before
the retry, keeping only the VAE itself loaded, so the retry actually
has a chance to succeed.
2026-08-10 01:10:11 +00:00
comfyanonymous 92ddf07ba1
Try to fix some issues with the seedvr VAE. (#14877) 2026-07-10 19:54:28 -04:00
John Pollock 8e2e54e2b8
Add SeedVR2 support (CORE-6) (#14424) 2026-07-10 15:07:42 +08:00
comfyanonymous 00b633f368
Revert "Add SeedVR2 support (CORE-6) (#14110)" (#14359)
This reverts commit 7863cf0e53.
2026-06-08 18:00:20 -04:00
John Pollock 7863cf0e53
Add SeedVR2 support (CORE-6) (#14110) 2026-06-08 18:15:05 +08:00