* Initial HiDream01-image support
* Cleanup nodes
* Cleaner handling of empty placeholder models
* Remove snap_to_predefined, prefer tooltip for the trained resolutions
* Add model and block wrappers
* Fix shift tooltip
* Add node to work around the patch tile issue
Experimental, runs multiple passes with the patch grid offset and blends with various different methods.
* Qwen35 vision rotary_pos_emb cast fix
* Fix embedding layout type
* Some small optimizations
* Cleanup, don't need this fallback
* Prefix KV cache, cleanup
Bit of speed, reduce redundant code
* Get rid of redundant custom sampler, refactor noise scaling
Our existing lcm sampler is mathematically same, just added the missing options to it instead and a node to control them. Refactored the noise scaling and fix it for the stochastic samplers, add a generic node to control the initial noise scale.
* Update nodes_hidream_o1.py
* Fix some cache validation cases
* Keep existing sampling params
* Remove redundant video vision path
* Replace some numpy ops with torch
* Fx RoPE index for batch size > 1
* Prefer torch preprocessing
* Rename block_type to be compatible with existing patch nodes
* Fixes and tweaks
* initial gemma4 support
* parity with reference implementation
outputs can 100% match transformers with same sdpa flags, checkpoint this and then optimize
* Cleanup, video fixes
* cleanup, enable fused rms norm by default
* update comment
* Cleanup
* Update sd.py
* Various fixes
* Add fp8 scaled embedding support
* small fixes
* Translate think tokens
* Fix image encoder attention mask type
So it works with basic attention
* Handle thinking tokens different only for Gemma4
* Code cleanup
* Update nodes_textgen.py
* Use embed scale class instead of buffer
Slight difference to HF, but technically more accurate and simpler code
* Default to fused rms_norm
* Update gemma4.py
Get rid of the cat and unary negation and inplace add-cmul the two
halves of the rope. Precompute -sin once at the start of the model
rather than every transformer block.
This is slightly faster on both GPU and CPU bound setups.
This is using a different layers weight with .to(). Change it to use
the ops caster if the original layer is a comfy weight so that it picks
up dynamic_vram and async_offload functionality in full.
Co-authored-by: Rattus <rattus128@gmail.com>
* P2 of qwen edit model.
* Typo.
* Fix normal qwen.
* Fix.
* Make the TextEncodeQwenImageEdit also set the ref latent.
If you don't want it to set the ref latent and want to use the
ReferenceLatent node with your custom latent instead just disconnect the
VAE.