* Initial HiDream01-image support
* Cleanup nodes
* Cleaner handling of empty placeholder models
* Remove snap_to_predefined, prefer tooltip for the trained resolutions
* Add model and block wrappers
* Fix shift tooltip
* Add node to work around the patch tile issue
Experimental, runs multiple passes with the patch grid offset and blends with various different methods.
* Qwen35 vision rotary_pos_emb cast fix
* Fix embedding layout type
* Some small optimizations
* Cleanup, don't need this fallback
* Prefix KV cache, cleanup
Bit of speed, reduce redundant code
* Get rid of redundant custom sampler, refactor noise scaling
Our existing lcm sampler is mathematically same, just added the missing options to it instead and a node to control them. Refactored the noise scaling and fix it for the stochastic samplers, add a generic node to control the initial noise scale.
* Update nodes_hidream_o1.py
* Fix some cache validation cases
* Keep existing sampling params
* Remove redundant video vision path
* Replace some numpy ops with torch
* Fx RoPE index for batch size > 1
* Prefer torch preprocessing
* Rename block_type to be compatible with existing patch nodes
* Fixes and tweaks
* initial WanDancer support
* nodes_wandancer: Add list form of chunker.
Create an alternate list form of the node so the chunk gens can be
trivially looped by the comfy executor.
* Closer match to original soxr resampling
* Remove librosa node
* Cleanup
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Co-authored-by: Rattus <rattus128@gmail.com>
If the same weight is used multiple times within the same prefetch
window, it should only apply compute state mutations once. Mark the
weight as fully resident on the first pass accordingly.
* initial gemma4 support
* parity with reference implementation
outputs can 100% match transformers with same sdpa flags, checkpoint this and then optimize
* Cleanup, video fixes
* cleanup, enable fused rms norm by default
* update comment
* Cleanup
* Update sd.py
* Various fixes
* Add fp8 scaled embedding support
* small fixes
* Translate think tokens
* Fix image encoder attention mask type
So it works with basic attention
* Handle thinking tokens different only for Gemma4
* Code cleanup
* Update nodes_textgen.py
* Use embed scale class instead of buffer
Slight difference to HF, but technically more accurate and simpler code
* Default to fused rms_norm
* Update gemma4.py
* mm: Use Aimdo raw allocator for cast buffers
pytorch manages allocation of growing buffers on streams poorly. Pyt
has no windows support for the expandable segments allocator (which is
the right tool for this job), while also segmenting the memory by
stream such that it can be generally re-used. So kick the problem to
aimdo which can just grow a virtual region thats freed per stream.
* plan
* ops: move cpu handler up to the caller
* ops: split up prefetch from weight prep block prefetching API
Split up the casting and weight formating/lora stuff in prep for
arbitrary prefetch support.
* ops: implement block prefetching API
allow a model to construct a prefetch list and operate it for increased
async offload.
* ltxv2: Implement block prefetching
* Implement lora async offload
Implement async offload of loras.
* pinned_memory: remove JIT RAM pressure release
This doesn't work, as freeing intermediates for pins needs to be
higher-priority than freeing pins-for-pins if and when you are going
to do that. So this is too late as pins-for-pins is model load time
and we dont have JIT pins-for-pins.
* cacheing: Add a filter to only free intermediates from inactive wfs
This is to get priorities in amongst pins straight.
* mm: free inactive-ram from RAM cache first
Stuff from inactive workflows should be freed before anything else.
* caching: purge old ModelPatchers first
Dont try and score them, just dump them at the first sign of trouble
if they arent part of the workflow.
the mixed_precision ops can have input_scale parameters that are used
in tensor math but arent a weight or bias so dont get proper VRAM
management. Treat these as force-castable parameters like the non comfy
weight, random params are buffers already are.
On Windows with aimdo enabled, disable_weight_init.Linear uses lazy
initialization that sets weight and bias to None to avoid unnecessary
memory allocation. This caused a crash when copy_() was called on the
None weight attribute in Stable_Zero123.__init__.
Replace copy_() with direct torch.nn.Parameter assignment, which works
correctly on both Windows (aimdo enabled) and other platforms.
Skip unnecessary clone of inference-mode tensors when already inside
torch.inference_mode(), matching the existing guard in set_attr_param.
The unconditional clone introduced in 20561aa9 caused transient VRAM
doubling during model movement for FP8/quantized models.
* mm: Lower windows pin threshold
Some workflows have more extranous use of shared GPU memory than is
accounted for in the 5% pin headroom. Lower this for safety.
* mm: Remove pin count clearing threshold.
TOTAL_PINNED_MEMORY is shared between the legacy and aimdo pinning
systems, however this catch-all assumes only the legacy system exists.
Remove the catch-all as the PINNED_MEMORY buffer is coherent already.
There was an issue where the resample split was too early and dropped one
of the rolling convolutions a frame early. This is most noticable as a
lighting/color change between pixel frames 5->6 (latent 2->3), or as a
lighting change between the first and last frame in an FLF wan flow.
The recent PR that added resize_cond_for_context_window methods to
model classes used inline 'import comfy.context_windows' in each
method body. This moves that import to the top-level import section,
replacing 4 duplicate inline imports with a single top-level one.
* Add slice_cond and per-model context window cond resizing
* Fix cond_value.size() call in context window cond resizing
* Expose additional advanced inputs for ContextWindowsManualNode
Necessary for WanAnimate context windows workflow, which needs cond_retain_index_list = 0 to work properly with its reference input.
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* sd: soft_empty_cache on tiler fallback
This doesnt cost a lot and creates the expected VRAM reduction in
resource monitors when you fallback to tiler.
* wan: vae: Don't recursion in local fns (move run_up)
Moved Decoder3d’s recursive run_up out of forward into a class
method to avoid nested closure self-reference cycles. This avoids
cyclic garbage that delays garbage of tensors which in turn delays
VRAM release before tiled fallback.
* ltx: vae: Don't recursion in local fns (move run_up)
Mov the recursive run_up out of forward into a class
method to avoid nested closure self-reference cycles. This avoids
cyclic garbage that delays garbage of tensors which in turn delays
VRAM release before tiled fallback.
* ltx: vae: add cache state to downsample block
* ltx: vae: Add time stride awareness to causal_conv_3d
* ltx: vae: Automate truncation for encoder
Other VAEs just truncate without error. Do the same.
* sd/ltx: Make chunked_io a flag in its own right
Taking this bi-direcitonal, so make it a for-purpose named flag.
* ltx: vae: implement chunked encoder + CPU IO chunking
People are doing things with big frame counts in LTX including V2V
flows. Implement the time-chunked encoder to keep the VRAM down, with
the converse of the new CPU pre-allocation technique, where the chunks
are brought from the CPU JIT.
* ltx: vae-encode: round chunk sizes more strictly
Only powers of 2 and multiple of 8 are valid due to cache slicing.
On Apple Silicon, `vram_state` is set to `VRAMState.SHARED` because
CPU and GPU share unified memory. However, `text_encoder_device()`
only checked for `HIGH_VRAM` and `NORMAL_VRAM`, causing all text
encoders to fall back to CPU on MPS devices.
Adding `VRAMState.SHARED` to the condition allows non-quantized text
encoders (e.g. bf16 Gemma 3 12B) to run on the MPS GPU, providing
significant speedup for text encoding and prompt generation.
Note: quantized models (fp4/fp8) that use float8_e4m3fn internally
will still fall back to CPU via the `supports_cast()` check in
`CLIP.__init__()`, since MPS does not support fp8 dtypes.
* wan: vae: encoder: Add feature cache layer that corks singles
If a downsample only gives you a single frame, save it to the feature
cache and return nothing to the top level. This increases the
efficiency of cacheability, but also prepares support for going two
by two rather than four by four on the frames.
* wan: remove all concatentation with the feature cache
The loopers are now responsible for ensuring that non-final frames are
processes at least two-by-two, elimiating the need for this cat case.
* wan: vae: recurse and chunk for 2+2 frames on decode
Avoid having to clone off slices of 4 frame chunks and reduce the size
of the big 6 frame convolutions down to 4. Save the VRAMs.
* wan: encode frames 2x2.
Reduce VRAM usage greatly by encoding frames 2 at a time rather than
4.
* wan: vae: remove cloning
The loopers now control the chunking such there is noever more than 2
frames, so just cache these slices directly and avoid the clone
allocations completely.
* wan: vae: free consumer caller tensors on recursion
* wan: vae: restyle a little to match LTX
* ltx: vae: scale the chunk size with the users VRAM
Scale this linearly down for users with low VRAM.
* ltx: vae: free non-chunking recursive intermediates
* ltx: vae: cleanup some intermediates
The conv layer can be the VRAM peak and it does a torch.cat. So cleanup
the pieces of the cat. Also clear our the cache ASAP as each layer detect
its end as this VAE surges in VRAM at the end due to the ended padding
increasing the size of the final frame convolutions off-the-books to
the chunker. So if all the earlier layers free up their cache it can
offset that surge.
Its a fragmentation nightmare, and the chance of it having to recache the
pyt allocator is very high, but you wont OOM.
If a subclass BYO _load_from_state_dict and doesnt call the super() the
needed default init of these weights is missed and can lead to problems
for uninitialized weights.