Commit Graph

9 Commits

Author SHA1 Message Date
kijai b40e3b2a7f Merge remote-tracking branch 'upstream/master' into sam3d_body 2026-06-06 12:47:17 +03:00
Terry Jia 2ef2cf1a7c
feat: add PreviewGaussianSplat + PreviewPointCloud nodes (#14194) 2026-06-05 12:30:58 -07:00
kijai 59dc7ac152 Cleanup, add MoGeGeometryToFOV 2026-06-01 01:05:40 +03:00
kijai ebd9c6e620 Some cleanup 2026-06-01 00:44:15 +03:00
kijai 84ae698281 Merge remote-tracking branch 'upstream/master' into sam3d_body 2026-06-01 00:20:23 +03:00
Jukka Seppänen c37d2a0dac
feat: Add gaussian splat nodes (#14190) 2026-05-31 11:47:29 -07:00
kijai 8acb162c31 Camera info to render nodes, fixes and tweaks 2026-05-28 01:47:00 +03:00
kijai 1294041778 Initial sam3d body support 2026-05-26 02:15:15 +03:00
Jukka Seppänen 8505abf52e
feat: Extend Save3D to save vertex colors and textures (CORE-189) (#13824)
Split GLB save logic out of nodes_hunyuan3d.py into a new nodes_save_3d.py, and extend the writer to support UVs, per-vertex colors, and embedded baseColor textures.

Extend the MESH type with optional uvs, vertex_colors, and texture fields so meshes can carry texture data through the graph.

Add pack_variable_mesh_batch / get_mesh_batch_item helpers and switch VoxelToMesh / VoxelToMeshBasic to use them so batches with differing vertex/face counts no longer fail at torch.stack.
2026-05-13 18:33:53 +03:00