Mesh-producing nodes (VoxelToMeshBasic, VoxelToMesh, VaeDecodeShapeTrellis)
previously stacked per-batch vertex/face tensors with torch.stack, which
failed under batch>1 because per-item meshes have variable shapes. Store
per-item tensors as lists when shapes differ; keep stacked-tensor fast
path when shapes match. Update SaveGLB, PostProcessMesh, and
VaeDecodeTextureTrellis consumers to iterate per-item when input is a
list.
Trellis2Conditioning.execute previously collapsed batched image/mask
input to index 0, yielding identical conditioning for every batch item.
Loop over the batch and produce per-image cond_512/cond_1024/neg_cond
tensors stacked along the batch dim, matching the latent batch size.
batch_size=1 behavior is unchanged. batch_size>1 runs now emit one GLB
per batch item per SaveGLB node and carry per-image conditioning
through the structure/shape/texture cascade.
Rename all 11 nodes in the utils/string category to include a "Text"
prefix for better discoverability and natural sorting. Regex nodes get
user-friendly names without "Regex" in the display name.
Renames:
- Concatenate → Text Concatenate
- Substring → Text Substring
- Length → Text Length
- Case Converter → Text Case Converter
- Trim → Text Trim
- Replace → Text Replace
- Contains → Text Contains
- Compare → Text Compare
- Regex Match → Text Match
- Regex Extract → Text Extract Substring
- Regex Replace → Text Replace (Regex)
All renamed nodes include their old display name as a search alias so
users can still find them by searching the original name. Regex nodes
also include "regex" as a search alias.
When training_dtype is set to "none" and the model's native dtype is
float16, GradScaler was unconditionally enabled. However, GradScaler
does not support bfloat16 gradients (only float16/float32), causing a
NotImplementedError when lora_dtype is "bf16" (the default).
Fix by only enabling GradScaler when LoRA parameters are not in
bfloat16, since bfloat16 has the same exponent range as float32 and
does not need gradient scaling to avoid underflow.
Fixes#13124
* Add Number Convert node for unified numeric type conversion
Consolidates fragmented IntToFloat/FloatToInt nodes (previously only
available via third-party packs like ComfyMath, FillNodes, etc.) into
a single core node.
- Single input accepting INT, FLOAT, STRING, and BOOL types
- Two outputs: FLOAT and INT
- Conversion: bool→0/1, string→parsed number, float↔int standard cast
- Follows Math Expression node patterns (comfy_api, io.Schema, etc.)
Refs: COM-16925
* Register nodes_number_convert.py in extras_files list
Without this entry in nodes.py, the Number Convert node file
would not be discovered and loaded at startup.
* Add isfinite guard, exception chaining, and unit tests for Number Convert node
- Add math.isfinite() check to prevent int() crash on inf/nan string inputs
- Use 'from None' for cleaner exception chaining on string parse failure
- Add 21 unit tests covering all input types and error paths
* CURVE node
* remove curve to sigmas node
* feat: add CurveInput ABC with MonotoneCubicCurve implementation (#12986)
CurveInput is an abstract base class so future curve representations
(bezier, LUT-based, analytical functions) can be added without breaking
downstream nodes that type-check against CurveInput.
MonotoneCubicCurve is the concrete implementation that:
- Mirrors frontend createMonotoneInterpolator (curveUtils.ts) exactly
- Pre-computes slopes as numpy arrays at construction time
- Provides vectorised interp_array() using numpy for batch evaluation
- interp() for single-value evaluation
- to_lut() for generating lookup tables
CurveEditor node wraps raw widget points in MonotoneCubicCurve.
* linear curve
* refactor: move CurveEditor to comfy_extras/nodes_curve.py with V3 schema
* feat: add HISTOGRAM type and histogram support to CurveEditor
* code improve
---------
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
* Add slice_cond and per-model context window cond resizing
* Fix cond_value.size() call in context window cond resizing
* Expose additional advanced inputs for ContextWindowsManualNode
Necessary for WanAnimate context windows workflow, which needs cond_retain_index_list = 0 to work properly with its reference input.
---------
* feat: add essentials_category to nodes and blueprints for Essentials tab
Add ESSENTIALS_CATEGORY or essentials_category to 12 node classes and all
36 blueprint JSONs. Update SubgraphEntry TypedDict and subgraph_manager to
extract and pass through the field.
Fixes COM-15221
Amp-Thread-ID: https://ampcode.com/threads/T-019c83de-f7ab-7779-a451-0ba5940b56a9
* fix: import NotRequired from typing_extensions for Python 3.10 compat
* refactor: keep only node class ESSENTIALS_CATEGORY, remove blueprint/subgraph changes
Frontend will own blueprint categorization separately.
* fix: remove essentials_category from CreateVideo (not in spec)
---------
Co-authored-by: guill <jacob.e.segal@gmail.com>