* Move detection category under image category
* Add missing categories
* Move detection nodes to detection category
* Move save nodes to image root catefory
* Rename postprocessors
* Move mask category under image
* Move guiders category to parent level at root of sampling category
* Move custom_sampling category to parent level at the root of sampling category
* Modify description of LoRA loaders
* Fix node id SolidMask
* Move VOID Quadmask under image/mask
* Group compositing nodes under image/compositing
* Move load image as mask to image category for consistency with other load image nodes
* Align display name with Load Checkpoint
* Move dataset category under training category
* Rename Number Convert to Conver Number (verb first)
* Rename Canny node
* Revert wanBlockSwap + description
* Add description to RemoveBackground node
* Revert category update of dataset
Split GLB save logic out of nodes_hunyuan3d.py into a new nodes_save_3d.py, and extend the writer to support UVs, per-vertex colors, and embedded baseColor textures.
Extend the MESH type with optional uvs, vertex_colors, and texture fields so meshes can carry texture data through the graph.
Add pack_variable_mesh_batch / get_mesh_batch_item helpers and switch VoxelToMesh / VoxelToMeshBasic to use them so batches with differing vertex/face counts no longer fail at torch.stack.
* Initial HiDream01-image support
* Cleanup nodes
* Cleaner handling of empty placeholder models
* Remove snap_to_predefined, prefer tooltip for the trained resolutions
* Add model and block wrappers
* Fix shift tooltip
* Add node to work around the patch tile issue
Experimental, runs multiple passes with the patch grid offset and blends with various different methods.
* Qwen35 vision rotary_pos_emb cast fix
* Fix embedding layout type
* Some small optimizations
* Cleanup, don't need this fallback
* Prefix KV cache, cleanup
Bit of speed, reduce redundant code
* Get rid of redundant custom sampler, refactor noise scaling
Our existing lcm sampler is mathematically same, just added the missing options to it instead and a node to control them. Refactored the noise scaling and fix it for the stochastic samplers, add a generic node to control the initial noise scale.
* Update nodes_hidream_o1.py
* Fix some cache validation cases
* Keep existing sampling params
* Remove redundant video vision path
* Replace some numpy ops with torch
* Fx RoPE index for batch size > 1
* Prefer torch preprocessing
* Rename block_type to be compatible with existing patch nodes
* Fixes and tweaks
* Add Boolean support to math expressions
* Change boolean result test to assert values
---------
Co-authored-by: Alexis Rolland <alexisrolland@hotmail.com>
* initial WanDancer support
* nodes_wandancer: Add list form of chunker.
Create an alternate list form of the node so the chunk gens can be
trivially looped by the comfy executor.
* Closer match to original soxr resampling
* Remove librosa node
* Cleanup
---------
Co-authored-by: Rattus <rattus128@gmail.com>
* Update language options in nodes_ace.py
Modified it to include all 51 language options ace-step1.5 supports instead of the original 23 comfyui had.
* re-arrange list by popularity
changed order of the languages to be ordered by popularity
en is default
unknown is last
* Update comfy_extras/nodes_ace.py
* initial gemma4 support
* parity with reference implementation
outputs can 100% match transformers with same sdpa flags, checkpoint this and then optimize
* Cleanup, video fixes
* cleanup, enable fused rms norm by default
* update comment
* Cleanup
* Update sd.py
* Various fixes
* Add fp8 scaled embedding support
* small fixes
* Translate think tokens
* Fix image encoder attention mask type
So it works with basic attention
* Handle thinking tokens different only for Gemma4
* Code cleanup
* Update nodes_textgen.py
* Use embed scale class instead of buffer
Slight difference to HF, but technically more accurate and simpler code
* Default to fused rms_norm
* Update gemma4.py
SolidMask had a hardcoded device="cpu" while other nodes (e.g.
EmptyImage) follow intermediate_device(). This causes a RuntimeError
when MaskComposite combines masks from different device sources
under --gpu-only.
- SolidMask: use intermediate_device() instead of hardcoded "cpu"
- MaskComposite: align source device to destination before operating
Co-authored-by: Alexis Rolland <alexisrolland@hotmail.com>
Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
* Change save 3d model's filename prefix to 3d/ComfyUI
As this node has already changed from `Save GLB` to `Save 3D Model`, using the filename prefix `3d` will be better than `mesh`
* use lowercase
---------
* initial RIFE support
* Also support FILM
* Better RAM usage, reduce FILM VRAM peak
* Add model folder placeholder
* Fix oom fallback frame loss
* Remove torch.compile for now
* Rename model input
* Shorter input type name
---------
Rename all 11 nodes in the utils/string category to include a "Text"
prefix for better discoverability and natural sorting. Regex nodes get
user-friendly names without "Regex" in the display name.
Renames:
- Concatenate → Text Concatenate
- Substring → Text Substring
- Length → Text Length
- Case Converter → Text Case Converter
- Trim → Text Trim
- Replace → Text Replace
- Contains → Text Contains
- Compare → Text Compare
- Regex Match → Text Match
- Regex Extract → Text Extract Substring
- Regex Replace → Text Replace (Regex)
All renamed nodes include their old display name as a search alias so
users can still find them by searching the original name. Regex nodes
also include "regex" as a search alias.
When training_dtype is set to "none" and the model's native dtype is
float16, GradScaler was unconditionally enabled. However, GradScaler
does not support bfloat16 gradients (only float16/float32), causing a
NotImplementedError when lora_dtype is "bf16" (the default).
Fix by only enabling GradScaler when LoRA parameters are not in
bfloat16, since bfloat16 has the same exponent range as float32 and
does not need gradient scaling to avoid underflow.
Fixes#13124
* Add Number Convert node for unified numeric type conversion
Consolidates fragmented IntToFloat/FloatToInt nodes (previously only
available via third-party packs like ComfyMath, FillNodes, etc.) into
a single core node.
- Single input accepting INT, FLOAT, STRING, and BOOL types
- Two outputs: FLOAT and INT
- Conversion: bool→0/1, string→parsed number, float↔int standard cast
- Follows Math Expression node patterns (comfy_api, io.Schema, etc.)
Refs: COM-16925
* Register nodes_number_convert.py in extras_files list
Without this entry in nodes.py, the Number Convert node file
would not be discovered and loaded at startup.
* Add isfinite guard, exception chaining, and unit tests for Number Convert node
- Add math.isfinite() check to prevent int() crash on inf/nan string inputs
- Use 'from None' for cleaner exception chaining on string parse failure
- Add 21 unit tests covering all input types and error paths
* CURVE node
* remove curve to sigmas node
* feat: add CurveInput ABC with MonotoneCubicCurve implementation (#12986)
CurveInput is an abstract base class so future curve representations
(bezier, LUT-based, analytical functions) can be added without breaking
downstream nodes that type-check against CurveInput.
MonotoneCubicCurve is the concrete implementation that:
- Mirrors frontend createMonotoneInterpolator (curveUtils.ts) exactly
- Pre-computes slopes as numpy arrays at construction time
- Provides vectorised interp_array() using numpy for batch evaluation
- interp() for single-value evaluation
- to_lut() for generating lookup tables
CurveEditor node wraps raw widget points in MonotoneCubicCurve.
* linear curve
* refactor: move CurveEditor to comfy_extras/nodes_curve.py with V3 schema
* feat: add HISTOGRAM type and histogram support to CurveEditor
* code improve
---------
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
* Add slice_cond and per-model context window cond resizing
* Fix cond_value.size() call in context window cond resizing
* Expose additional advanced inputs for ContextWindowsManualNode
Necessary for WanAnimate context windows workflow, which needs cond_retain_index_list = 0 to work properly with its reference input.
---------
* feat: add essentials_category to nodes and blueprints for Essentials tab
Add ESSENTIALS_CATEGORY or essentials_category to 12 node classes and all
36 blueprint JSONs. Update SubgraphEntry TypedDict and subgraph_manager to
extract and pass through the field.
Fixes COM-15221
Amp-Thread-ID: https://ampcode.com/threads/T-019c83de-f7ab-7779-a451-0ba5940b56a9
* fix: import NotRequired from typing_extensions for Python 3.10 compat
* refactor: keep only node class ESSENTIALS_CATEGORY, remove blueprint/subgraph changes
Frontend will own blueprint categorization separately.
* fix: remove essentials_category from CreateVideo (not in spec)
---------
Co-authored-by: guill <jacob.e.segal@gmail.com>
Pytorch only filters for OOMs in its own allocators however there are
paths that can OOM on allocators made outside the pytorch allocators.
These manifest as an AllocatorError as pytorch does not have universal
error translation to its OOM type on exception. Handle it. A log I have
for this also shows a double report of the error async, so call the
async discarder to cleanup and make these OOMs look like OOMs.
* feat: add EagerEval dataclass for frontend-side node evaluation
Add EagerEval to the V3 API schema, enabling nodes to declare
frontend-evaluated JSONata expressions. The frontend uses this to
display computation results as badges without a backend round-trip.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add Math Expression node with JSONata evaluation
Add ComfyMathExpression node that evaluates JSONata expressions against
dynamically-grown numeric inputs using Autogrow + MatchType. Sends
input context via ui output so the frontend can re-evaluate when
the expression changes without a backend round-trip.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: register nodes_math.py in extras_files loader list
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: address CodeRabbit review feedback
- Harden EagerEval.validate with type checks and strip() for empty strings
- Add _positional_alias for spreadsheet-style names beyond z (aa, ab...)
- Validate JSONata result is numeric before returning
- Add jsonata to requirements.txt
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: remove EagerEval, scope PR to math node only
Remove EagerEval dataclass from _io.py and eager_eval usage from
nodes_math.py. Eager execution will be designed as a general-purpose
system in a separate effort.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: use TemplateNames, cap inputs at 26, improve error message
Address Kosinkadink review feedback:
- Switch from Autogrow.TemplatePrefix to Autogrow.TemplateNames so input
slots are named a-z, matching expression variables directly
- Cap max inputs at 26 (a-z) instead of 100
- Simplify execute() by removing dual-mapping hack
- Include expression and result value in error message
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* test: add unit tests for Math Expression node
Add tests for _positional_alias (a-z mapping) and execute() covering
arithmetic operations, float inputs, $sum(values), and error cases.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: replace jsonata with simpleeval for math evaluation
jsonata PyPI package has critical issues: no Python 3.12/3.13 wheels,
no ARM/Apple Silicon wheels, abandoned (last commit 2023), C extension.
Replace with simpleeval (pure Python, 3.4M downloads/month, MIT,
AST-based security). Add math module functions (sqrt, ceil, floor,
log, sin, cos, tan) and variadic sum() supporting both sum(values)
and sum(a, b, c). Pin version to >=1.0,<2.0.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* test: update tests for simpleeval migration
Update JSONata syntax to Python syntax ($sum -> sum, $string -> str),
add tests for math functions (sqrt, ceil, floor, sin, log10) and
variadic sum(a, b, c).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: replace MatchType with MultiType inputs and dual FLOAT/INT outputs
Allow mixing INT and FLOAT connections on the same node by switching
from MatchType (which forces all inputs to the same type) to MultiType.
Output both FLOAT and INT so users can pick the type they need.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* test: update tests for mixed INT/FLOAT inputs and dual outputs
Add assertions for both FLOAT (result[0]) and INT (result[1]) outputs.
Add test_mixed_int_float_inputs and test_mixed_resolution_scale to
verify the primary use case of multiplying resolutions by a float factor.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: make expression input multiline and validate empty expression
- Add multiline=True to expression input for better UX with longer expressions
- Add empty expression validation with clear "Expression cannot be empty." message
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* test: add tests for empty expression validation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: address review feedback — safe pow, isfinite guard, test coverage
- Wrap pow() with _safe_pow to prevent DoS via huge exponents
(pow() bypasses simpleeval's safe_power guard on **)
- Add math.isfinite() check to catch inf/nan before int() conversion
- Add int/float converters to MATH_FUNCTIONS for explicit casting
- Add "calculator" search alias
- Replace _positional_alias helper with string.ascii_lowercase
- Narrow test assertions and add error path + function coverage tests
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Update requirements.txt
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
Co-authored-by: Christian Byrne <abolkonsky.rem@gmail.com>
Allows explicit control over the causal_fix flag passed to
latent_to_pixel_coords. Defaults to frame_idx == 0 when not
specified, fixing the previous heuristic.