feat(narrative): add world + god mode API endpoints

Six new endpoints under /api/narrative/*:
- GET  /world/<sim_id>                       — full world state
- POST /world/<sim_id>/rules                 — replace rules list
- POST /world/<sim_id>/locations             — upsert location
- POST /godmode/<sim_id>/inject-event        — inject world event
- POST /godmode/<sim_id>/modify-emotion      — overwrite emotions
- POST /godmode/<sim_id>/kill                — kill character

Validation:
- 400 on missing required fields (description, character_id, rules)
- 400 on invalid round (must be non-negative int or null)
- 404 on character not found (from ValueError in handlers)

Smoke-tested via Flask test client — all 11 response codes correct.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
anadoris007 2026-04-22 14:56:36 +05:30
parent aabe9b42a2
commit 2eb98a00bd
1 changed files with 98 additions and 0 deletions

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@ -12,6 +12,12 @@ from ..config import Config
from ..services.narrative.story_store import StoryStore
from ..services.narrative.narrative_translator import translate_round
from ..services.narrative.character_engine import CharacterEngine
from ..services.narrative.world_state import WorldStateStore
from ..services.narrative.god_mode import (
inject_event as gm_inject_event,
modify_emotion as gm_modify_emotion,
kill_character as gm_kill_character,
)
def _sim_dir(sim_id: str) -> str:
@ -80,3 +86,95 @@ def initialize_characters(sim_id):
engine = CharacterEngine(store)
characters = engine.initialize_from_profiles(profiles)
return jsonify({"count": len(characters), "characters": characters})
# ---------------------------------------------------------------------------
# World State endpoints
# ---------------------------------------------------------------------------
@narrative_bp.route('/world/<sim_id>', methods=['GET'])
def get_world(sim_id):
"""Return the full world_state.json for this simulation."""
store = WorldStateStore(_sim_dir(sim_id))
return jsonify(store.load())
@narrative_bp.route('/world/<sim_id>/rules', methods=['POST'])
def set_rules(sim_id):
"""Replace the full rules list. Body: {"rules": [str, ...]}."""
data = request.get_json() or {}
rules = data.get('rules')
if not isinstance(rules, list):
return jsonify({"error": "rules must be a list of strings"}), 400
store = WorldStateStore(_sim_dir(sim_id))
store.set_rules([str(r) for r in rules])
return jsonify(store.load())
@narrative_bp.route('/world/<sim_id>/locations', methods=['POST'])
def upsert_location(sim_id):
"""Insert or update a location. Body: {"id", "name", "description"}."""
data = request.get_json() or {}
if not data.get('id') or not data.get('name'):
return jsonify({"error": "id and name are required"}), 400
store = WorldStateStore(_sim_dir(sim_id))
loc = store.upsert_location({
"id": str(data['id']),
"name": str(data['name']),
"description": str(data.get('description', '')),
})
return jsonify(loc)
# ---------------------------------------------------------------------------
# God Mode endpoints
# ---------------------------------------------------------------------------
@narrative_bp.route('/godmode/<sim_id>/inject-event', methods=['POST'])
def godmode_inject_event(sim_id):
"""Inject a world event. Body: {"description", "round"? (optional, >=0)}."""
data = request.get_json() or {}
description = data.get('description')
if not description:
return jsonify({"error": "description is required"}), 400
round_num = data.get('round')
if round_num is not None:
try:
round_num = int(round_num)
if round_num < 0:
raise ValueError()
except (TypeError, ValueError):
return jsonify({"error": "round must be a non-negative integer"}), 400
evt = gm_inject_event(_sim_dir(sim_id), description=str(description), round_num=round_num)
return jsonify(evt)
@narrative_bp.route('/godmode/<sim_id>/modify-emotion', methods=['POST'])
def godmode_modify_emotion(sim_id):
"""Overwrite emotion values. Body: {"character_id", "emotions": {name: float}}."""
data = request.get_json() or {}
char_id = data.get('character_id')
emotions = data.get('emotions')
if not char_id or not isinstance(emotions, dict):
return jsonify({"error": "character_id and emotions are required"}), 400
try:
char = gm_modify_emotion(_sim_dir(sim_id), str(char_id), emotions)
except ValueError as e:
return jsonify({"error": str(e)}), 404
return jsonify(char)
@narrative_bp.route('/godmode/<sim_id>/kill', methods=['POST'])
def godmode_kill(sim_id):
"""Mark a character as dead. Body: {"character_id"}."""
data = request.get_json() or {}
char_id = data.get('character_id')
if not char_id:
return jsonify({"error": "character_id is required"}), 400
try:
char = gm_kill_character(_sim_dir(sim_id), str(char_id))
except ValueError as e:
return jsonify({"error": str(e)}), 404
return jsonify(char)