Commit Graph

15 Commits

Author SHA1 Message Date
anadoris007 aabe9b42a2 test(narrative): fix dead-filter e2e test — need living actor in round 2
When Marcus (the only round-2 actor) was killed, generate_prose
short-circuited on empty actions without calling the LLM, so
mock_llm.call_args_list only had one entry. Added Elena as a
second round-2 actor to exercise the filter with a live participant.
2026-04-22 14:55:28 +05:30
anadoris007 c223d77267 test(narrative): add e2e tests for event injection and kill 2026-04-22 14:55:03 +05:30
anadoris007 d3bec344c7 feat(narrative): extend translator with world context + dead filter
- PROSE_PROMPT_TEMPLATE extended with world_rules, world_events,
  world_locations, and event_enforcement substitution fields
- EVENT_ENFORCEMENT_STRENGTH set to "hard" — opening line MUST
  reference the most recent world event (aligns with existing
  punchy, cinematic voice)
- Character summaries now resolve location id → name for prompts
- translate_round loads world_state and filters dead characters
  from both the roster and the action list before prose generation
- User-supplied strings (rules, events, locations) brace-escaped
  before str.format() to prevent KeyError on stray { or }

Tests: 36/36 passing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-22 14:54:22 +05:30
anadoris007 a569976d55 feat(narrative): add god_mode.kill_character with auto-death event 2026-04-20 22:25:24 +05:30
anadoris007 f25f68837c feat(narrative): add god_mode.modify_emotion with audit logging 2026-04-20 22:24:54 +05:30
anadoris007 f91dd00f37 feat(narrative): add god_mode.inject_event handler 2026-04-20 22:24:28 +05:30
anadoris007 16b7ef7521 feat(narrative): set status=alive on new characters 2026-04-20 22:23:59 +05:30
anadoris007 1a73b7f672 feat(narrative): add WorldStateStore for rules, locations, event log 2026-04-20 22:23:38 +05:30
anadoris007 d651cb830b test(narrative): add end-to-end pipeline test
Full-pipeline test: fake simulation dir → actions.jsonl → two
translate_round calls → assertions on beat persistence, character
evolution, and translator offset advancement.

Final test suite: 20/20 passing across action mapper, character
engine, story store, translator (read + prose + orchestration), and
E2E.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 22:05:08 +05:30
anadoris007 caec8b5c77 feat(narrative): orchestrate round translation with state updates
translate_round() ties together:
  - reading the round's actions from actions.jsonl
  - generating prose via the LLM
  - updating per-character emotional state
  - persisting the beat, characters, and file offset

Full test suite now at 19/19 passing across action mapper, character
engine, story store, and translator.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 22:01:19 +05:30
anadoris007 9db7b399cc feat(narrative): add LLM-driven prose generation
Module-level call_llm() wrapper (patchable by tests) drives
PROSE_PROMPT_TEMPLATE rendering with character summaries, actions,
previous beats, and user-selected tone. Prompt tuned for punchy,
cinematic, dialogue-heavy voice.

Tests: 5/5 passing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 22:00:29 +05:30
anadoris007 052fd87acd feat(narrative): add actions.jsonl round reader
Reads one round's worth of agent actions from the OASIS log file,
tracking file offset so callers can resume across translation calls.
Handles missing files, malformed JSON lines, and non-target rounds
gracefully.

Tests: 3/3 passing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 21:29:15 +05:30
anadoris007 6b9e6eeeb2 feat(narrative): add CharacterEngine with emotional state tracking
Character profiles now track a six-dimension emotional state (anger,
fear, joy, sadness, trust, surprise) that evolves based on actions
taken. Initial deltas for all 13 OASIS actions chosen as a balanced
baseline (see module docstring for tuning guidance).

Tests: 5/5 passing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 21:28:30 +05:30
anadoris007 05aa9f149e feat(narrative): add StoryStore for file-based narrative persistence
Three JSON files per simulation under narrative/ subdir:
- story_beats.json: chronological story passages
- translator_state.json: per-platform file offsets
- characters.json: extended character profiles

Tests: 4/4 passing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 20:50:55 +05:30
anadoris007 2d782f04c1 feat(narrative): add action-to-verb mapping for OASIS actions
New narrative package with action_mapper module that maps the 13 OASIS
action types (CREATE_POST, LIKE_POST, REPOST, etc.) to narrative verbs
and interpretations used when generating story prose.

Tests: 4/4 passing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 20:50:05 +05:30