MicroFish/backend
anadoris007 484689735f feat(narrative): add GodModeView, WorldBuilderView, cinematic locations
- New Vue views: GodModeView (inject event, modify emotions with
  preloaded current values, kill character with typed-name
  confirmation) and WorldBuilderView (rules editor, locations with
  cinematic atmosphere field, event log viewer)
- Shared sim-nav strip across Story/GodMode/World views
- Location schema extended with optional atmosphere field — a short
  mood phrase that anchors the opening visual of every scene set there
- Translator's _format_world_locations surfaces atmosphere to the LLM
  prompt so the field actually influences generation
- Routes added for /godmode/:simId and /world/:simId

Tests: 39/39 passing (added test_location_atmosphere_surfaces_in_prompt).
Frontend builds clean.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-22 15:01:08 +05:30
..
app feat(narrative): add GodModeView, WorldBuilderView, cinematic locations 2026-04-22 15:01:08 +05:30
scripts Add UTF-8 encoding support for Windows in simulation_runner.py and run_parallel_simulation.py to resolve character encoding issues with third-party libraries. 2025-12-26 18:14:57 +08:00
tests feat(narrative): add GodModeView, WorldBuilderView, cinematic locations 2026-04-22 15:01:08 +05:30
pyproject.toml fix(file_parser): handle non-UTF-8 encoded text files with automatic encoding detection 2026-01-22 18:28:37 +08:00
requirements.txt fix(file_parser): handle non-UTF-8 encoded text files with automatic encoding detection 2026-01-22 18:28:37 +08:00
run.py Add UTF-8 encoding support for Windows console in run.py and logger.py to prevent character encoding issues 2025-12-26 17:58:48 +08:00
uv.lock fix(file_parser): handle non-UTF-8 encoded text files with automatic encoding detection 2026-01-22 18:28:37 +08:00