fix: align LayerUniformBuffer to 16 bytes for WebGL compat
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@ -52,7 +52,7 @@
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"nanoid": "^5.1.5",
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"next": "16.1.3",
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"next-themes": "^0.4.4",
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"opencut-wasm": "^0.2.5",
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"opencut-wasm": "^0.2.6",
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"pg": "^8.16.2",
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"postgres": "^3.4.5",
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"radix-ui": "^1.4.3",
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@ -57,6 +57,7 @@ struct LayerUniformBuffer {
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opacity: f32,
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flip_x: f32,
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flip_y: f32,
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_padding: [f32; 2], // WebGL requires uniform buffer sizes to be multiples of 16 bytes (40 → 48)
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}
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#[repr(C)]
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@ -549,6 +550,7 @@ impl Compositor {
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opacity: layer.opacity,
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flip_x: if layer.transform.flip_x { 1.0 } else { 0.0 },
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flip_y: if layer.transform.flip_y { 1.0 } else { 0.0 },
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_padding: [0.0; 2],
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}),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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