fix inconsistency in blur intensity

This commit is contained in:
Maze Winther 2026-03-02 17:43:42 +01:00
parent 88bf59d6b4
commit a635ae9e14
1 changed files with 24 additions and 24 deletions

View File

@ -19,32 +19,32 @@ export const blurEffectDefinition: EffectDefinition = {
renderer: {
type: "webgl",
passes: [
{
fragmentShader: blurFragmentShader,
uniforms: ({ effectParams }) => {
const intensity =
typeof effectParams.intensity === "number"
? effectParams.intensity
: Number.parseFloat(String(effectParams.intensity));
return {
u_sigma: Math.max(intensity / 5, 0.001),
u_direction: [1, 0],
};
},
{
fragmentShader: blurFragmentShader,
uniforms: ({ effectParams, width }) => {
const intensity =
typeof effectParams.intensity === "number"
? effectParams.intensity
: Number.parseFloat(String(effectParams.intensity));
return {
u_sigma: Math.max((intensity / 5) * (width / 1920), 0.001),
u_direction: [1, 0],
};
},
{
fragmentShader: blurFragmentShader,
uniforms: ({ effectParams }) => {
const intensity =
typeof effectParams.intensity === "number"
? effectParams.intensity
: Number.parseFloat(String(effectParams.intensity));
return {
u_sigma: Math.max(intensity / 5, 0.001),
u_direction: [0, 1],
};
},
},
{
fragmentShader: blurFragmentShader,
uniforms: ({ effectParams, height }) => {
const intensity =
typeof effectParams.intensity === "number"
? effectParams.intensity
: Number.parseFloat(String(effectParams.intensity));
return {
u_sigma: Math.max((intensity / 5) * (height / 1080), 0.001),
u_direction: [0, 1],
};
},
},
],
},
};