docs: actions
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# Actions System
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Actions are the trigger layer for user-initiated operations. They connect keyboard shortcuts, UI buttons, and context menus to editor functionality.
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## Adding a New Action
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### 1. Define the action — `src/lib/actions/definitions.ts`
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Add an entry to the `ACTIONS` object:
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```typescript
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"my-action": {
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description: "What it does",
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category: "editing", // playback | navigation | editing | selection | history | timeline | controls
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defaultShortcuts: ["ctrl+m"], // optional
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args: { someValue: "number" }, // optional, only if it takes args
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},
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```
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### 2. Register the handler — `src/hooks/actions/use-editor-actions.ts`
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```typescript
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useActionHandler(
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"my-action",
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() => {
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editor.timeline.doSomething();
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},
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undefined, // isActive: MutableRefObject<boolean> | boolean | undefined
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);
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```
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### 3. Register arg types (if needed) — `src/lib/actions/types.ts`
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Only required if your action accepts arguments:
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```typescript
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export type TActionArgsMap = {
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// ...existing actions...
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"my-action": { someValue: number } | undefined; // | undefined = optional args
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};
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```
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## Invoking Actions
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Use `invokeAction` for any user-triggered operation (buttons, context menus, etc.):
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```typescript
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import { invokeAction } from "@/lib/actions";
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invokeAction("my-action");
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invokeAction("seek-forward", { seconds: 5 });
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```
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Avoid calling `editor.xxx()` directly from UI components — that bypasses the action layer (toasts, validation feedback, keybinding support).
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## The `isActive` parameter
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The third argument to `useActionHandler` controls when the handler is active:
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- `undefined` — always active
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- `true` / `false` — statically enabled/disabled
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- `MutableRefObject<boolean>` — reactive, toggled at runtime (e.g. only active when a panel is focused)
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