docs: actions

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Maze Winther 2026-02-23 06:50:53 +01:00
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# Actions System
Actions are the trigger layer for user-initiated operations. They connect keyboard shortcuts, UI buttons, and context menus to editor functionality.
## Adding a New Action
### 1. Define the action — `src/lib/actions/definitions.ts`
Add an entry to the `ACTIONS` object:
```typescript
"my-action": {
description: "What it does",
category: "editing", // playback | navigation | editing | selection | history | timeline | controls
defaultShortcuts: ["ctrl+m"], // optional
args: { someValue: "number" }, // optional, only if it takes args
},
```
### 2. Register the handler — `src/hooks/actions/use-editor-actions.ts`
```typescript
useActionHandler(
"my-action",
() => {
editor.timeline.doSomething();
},
undefined, // isActive: MutableRefObject<boolean> | boolean | undefined
);
```
### 3. Register arg types (if needed) — `src/lib/actions/types.ts`
Only required if your action accepts arguments:
```typescript
export type TActionArgsMap = {
// ...existing actions...
"my-action": { someValue: number } | undefined; // | undefined = optional args
};
```
## Invoking Actions
Use `invokeAction` for any user-triggered operation (buttons, context menus, etc.):
```typescript
import { invokeAction } from "@/lib/actions";
invokeAction("my-action");
invokeAction("seek-forward", { seconds: 5 });
```
Avoid calling `editor.xxx()` directly from UI components — that bypasses the action layer (toasts, validation feedback, keybinding support).
## The `isActive` parameter
The third argument to `useActionHandler` controls when the handler is active:
- `undefined` — always active
- `true` / `false` — statically enabled/disabled
- `MutableRefObject<boolean>` — reactive, toggled at runtime (e.g. only active when a panel is focused)