refactor: gpu webgl fallback and batched command encoding

Made-with: Cursor
This commit is contained in:
Maze Winther 2026-04-13 04:40:19 +02:00
parent 0d0d737563
commit dbd68ff139
8 changed files with 439 additions and 125 deletions

View File

@ -1,7 +1,7 @@
use std::collections::HashMap;
use bytemuck::{Pod, Zeroable};
use gpu::{FULLSCREEN_SHADER_SOURCE, GPU_TEXTURE_FORMAT, GpuContext};
use gpu::{FULLSCREEN_SHADER_SOURCE, GpuContext};
use thiserror::Error;
use wgpu::util::DeviceExt;
@ -119,7 +119,7 @@ impl EffectPipeline {
module: &gaussian_blur_shader_module,
entry_point: Some("fragment_main"),
targets: &[Some(wgpu::ColorTargetState {
format: GPU_TEXTURE_FORMAT,
format: context.texture_format(),
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
@ -149,6 +149,37 @@ impl EffectPipeline {
height,
passes,
}: ApplyEffectsOptions<'_>,
) -> Result<wgpu::Texture, EffectsError> {
let mut encoder =
context
.device()
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("effects-command-encoder"),
});
let output = self.apply_with_encoder(
context,
&mut encoder,
ApplyEffectsOptions {
source,
width,
height,
passes,
},
)?;
context.queue().submit([encoder.finish()]);
Ok(output)
}
pub fn apply_with_encoder(
&self,
context: &GpuContext,
encoder: &mut wgpu::CommandEncoder,
ApplyEffectsOptions {
source,
width,
height,
passes,
}: ApplyEffectsOptions<'_>,
) -> Result<wgpu::Texture, EffectsError> {
let mut current_texture: Option<wgpu::Texture> = None;
@ -199,12 +230,6 @@ impl EffectPipeline {
shader: pass.shader.clone(),
}
})?;
let mut encoder =
context
.device()
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("effects-command-encoder"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
@ -230,7 +255,6 @@ impl EffectPipeline {
render_pass.draw(0..6, 0..1);
}
context.queue().submit([encoder.finish()]);
current_texture = Some(output_texture);
}

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@ -8,6 +8,10 @@ bytemuck = { version = "1.25.0", features = ["derive"] }
thiserror = "2.0.18"
wgpu = "29.0.1"
[target.'cfg(target_arch = "wasm32")'.dependencies]
wasm-bindgen = "0.2.116"
web-sys = { version = "0.3.93", features = ["Document", "Window", "HtmlCanvasElement", "OffscreenCanvasRenderingContext2d", "ImageData"] }
[features]
default = []
wasm = []
wasm = ["wgpu/webgl"]

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@ -1,6 +1,21 @@
use wgpu::util::DeviceExt;
use crate::{FULLSCREEN_SHADER_SOURCE, GPU_TEXTURE_FORMAT, GpuError};
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
use wasm_bindgen::JsCast;
use crate::{FULLSCREEN_SHADER_SOURCE, GpuError};
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
#[derive(Debug)]
struct WebDisplay;
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
impl wgpu::rwh::HasDisplayHandle for WebDisplay {
fn display_handle(&self) -> Result<wgpu::rwh::DisplayHandle<'_>, wgpu::rwh::HandleError> {
let raw = wgpu::rwh::WebDisplayHandle::new();
Ok(unsafe { wgpu::rwh::DisplayHandle::borrow_raw(raw.into()) })
}
}
const BLIT_SHADER_SOURCE: &str = include_str!("shaders/blit.wgsl");
@ -18,35 +33,23 @@ pub struct GpuContext {
adapter: wgpu::Adapter,
device: wgpu::Device,
queue: wgpu::Queue,
texture_format: wgpu::TextureFormat,
fullscreen_quad: wgpu::Buffer,
linear_sampler: wgpu::Sampler,
nearest_sampler: wgpu::Sampler,
texture_sampler_bind_group_layout: wgpu::BindGroupLayout,
blit_pipeline: wgpu::RenderPipeline,
supports_external_texture_copies: bool,
}
impl GpuContext {
pub async fn new() -> Result<Self, GpuError> {
let instance = wgpu::Instance::default();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: None,
force_fallback_adapter: false,
})
.await
.map_err(|_| GpuError::AdapterUnavailable)?;
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor {
label: Some("gpu-device"),
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::downlevel_webgl2_defaults()
.using_resolution(adapter.limits()),
memory_hints: wgpu::MemoryHints::Performance,
experimental_features: wgpu::ExperimentalFeatures::disabled(),
trace: wgpu::Trace::Off,
})
.await?;
let (instance, adapter, device, queue) = Self::acquire_device().await?;
let texture_format = if adapter.get_info().backend == wgpu::Backend::Gl {
wgpu::TextureFormat::Rgba8Unorm
} else {
wgpu::TextureFormat::Bgra8Unorm
};
let fullscreen_quad = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("gpu-fullscreen-quad-buffer"),
contents: bytemuck::cast_slice(&FULLSCREEN_QUAD_POSITIONS),
@ -128,7 +131,7 @@ impl GpuContext {
module: &blit_shader_module,
entry_point: Some("fragment_main"),
targets: &[Some(wgpu::ColorTargetState {
format: GPU_TEXTURE_FORMAT,
format: texture_format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
@ -141,19 +144,99 @@ impl GpuContext {
cache: None,
});
let supports_external_texture_copies = adapter
.get_downlevel_capabilities()
.flags
.contains(wgpu::DownlevelFlags::UNRESTRICTED_EXTERNAL_TEXTURE_COPIES);
Ok(Self {
instance,
adapter,
device,
queue,
texture_format,
fullscreen_quad,
linear_sampler,
nearest_sampler,
texture_sampler_bind_group_layout,
blit_pipeline,
supports_external_texture_copies,
})
}
async fn acquire_device()
-> Result<(wgpu::Instance, wgpu::Adapter, wgpu::Device, wgpu::Queue), GpuError> {
let instance = wgpu::util::new_instance_with_webgpu_detection(
wgpu::InstanceDescriptor::new_without_display_handle(),
)
.await;
match Self::try_request_device(&instance, None).await {
Ok((adapter, device, queue)) => return Ok((instance, adapter, device, queue)),
Err(_) => {}
}
Self::try_gl_fallback().await
}
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
async fn try_gl_fallback()
-> Result<(wgpu::Instance, wgpu::Adapter, wgpu::Device, wgpu::Queue), GpuError> {
let mut gl_desc = wgpu::InstanceDescriptor::new_without_display_handle();
gl_desc.backends = wgpu::Backends::GL;
gl_desc.display = Some(Box::new(WebDisplay));
let gl_instance = wgpu::Instance::new(gl_desc);
let document = web_sys::window()
.and_then(|w| w.document())
.ok_or(GpuError::AdapterUnavailable)?;
let canvas: web_sys::HtmlCanvasElement = document
.create_element("canvas")
.map_err(|_| GpuError::AdapterUnavailable)?
.unchecked_into();
canvas.set_width(1);
canvas.set_height(1);
let surface = gl_instance.create_surface(wgpu::SurfaceTarget::Canvas(canvas))?;
let (adapter, device, queue) =
Self::try_request_device(&gl_instance, Some(&surface)).await?;
Ok((gl_instance, adapter, device, queue))
}
#[cfg(not(all(feature = "wasm", target_arch = "wasm32")))]
async fn try_gl_fallback()
-> Result<(wgpu::Instance, wgpu::Adapter, wgpu::Device, wgpu::Queue), GpuError> {
Err(GpuError::AdapterUnavailable)
}
async fn try_request_device(
instance: &wgpu::Instance,
compatible_surface: Option<&wgpu::Surface<'_>>,
) -> Result<(wgpu::Adapter, wgpu::Device, wgpu::Queue), GpuError> {
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface,
force_fallback_adapter: false,
})
.await
.map_err(|_| GpuError::AdapterUnavailable)?;
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor {
label: Some("gpu-device"),
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::downlevel_webgl2_defaults()
.using_resolution(adapter.limits()),
memory_hints: wgpu::MemoryHints::Performance,
experimental_features: wgpu::ExperimentalFeatures::disabled(),
trace: wgpu::Trace::Off,
})
.await?;
Ok((adapter, device, queue))
}
pub fn create_render_texture(
&self,
width: u32,
@ -170,7 +253,7 @@ impl GpuContext {
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: GPU_TEXTURE_FORMAT,
format: self.texture_format,
usage: wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::COPY_SRC
@ -195,6 +278,10 @@ impl GpuContext {
&self.queue
}
pub fn texture_format(&self) -> wgpu::TextureFormat {
self.texture_format
}
pub fn fullscreen_quad(&self) -> &wgpu::Buffer {
&self.fullscreen_quad
}
@ -211,36 +298,72 @@ impl GpuContext {
&self.texture_sampler_bind_group_layout
}
pub fn blit_pipeline(&self) -> &wgpu::RenderPipeline {
&self.blit_pipeline
}
pub fn render_texture_to_surface(
&self,
texture: &wgpu::Texture,
surface: &wgpu::Surface<'_>,
width: u32,
height: u32,
) -> Result<(), GpuError> {
self.configure_surface(surface, width, height)?;
let surface_texture = self.acquire_surface_texture(surface)?;
let target_view = surface_texture
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("gpu-surface-blit-encoder"),
});
self.encode_texture_blit_to_view(&mut encoder, texture, &target_view, "gpu-surface-blit");
self.queue.submit([encoder.finish()]);
surface_texture.present();
Ok(())
}
pub fn configure_surface(
&self,
surface: &wgpu::Surface<'_>,
width: u32,
height: u32,
) -> Result<(), GpuError> {
let Some(config) = surface.get_default_config(&self.adapter, width, height) else {
return Err(GpuError::UnsupportedSurfaceFormat);
};
if config.format != GPU_TEXTURE_FORMAT {
if config.format != self.texture_format {
return Err(GpuError::UnsupportedSurfaceFormat);
}
surface.configure(&self.device, &config);
Ok(())
}
let surface_texture = match surface.get_current_texture() {
pub fn acquire_surface_texture(
&self,
surface: &wgpu::Surface<'_>,
) -> Result<wgpu::SurfaceTexture, GpuError> {
match surface.get_current_texture() {
wgpu::CurrentSurfaceTexture::Success(surface_texture)
| wgpu::CurrentSurfaceTexture::Suboptimal(surface_texture) => surface_texture,
| wgpu::CurrentSurfaceTexture::Suboptimal(surface_texture) => Ok(surface_texture),
wgpu::CurrentSurfaceTexture::Timeout
| wgpu::CurrentSurfaceTexture::Occluded
| wgpu::CurrentSurfaceTexture::Outdated
| wgpu::CurrentSurfaceTexture::Lost
| wgpu::CurrentSurfaceTexture::Validation => {
return Err(GpuError::UnsupportedSurfaceFormat);
}
};
| wgpu::CurrentSurfaceTexture::Validation => Err(GpuError::UnsupportedSurfaceFormat),
}
}
pub fn encode_texture_blit_to_view(
&self,
encoder: &mut wgpu::CommandEncoder,
texture: &wgpu::Texture,
target_view: &wgpu::TextureView,
label: &'static str,
) {
let source_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let target_view = surface_texture
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("gpu-blit-bind-group"),
layout: &self.texture_sampler_bind_group_layout,
@ -255,38 +378,27 @@ impl GpuContext {
},
],
});
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("gpu-surface-blit-encoder"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("gpu-surface-blit-pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &target_view,
resolve_target: None,
depth_slice: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
multiview_mask: None,
});
render_pass.set_pipeline(&self.blit_pipeline);
render_pass.set_vertex_buffer(0, self.fullscreen_quad.slice(..));
render_pass.set_bind_group(0, &bind_group, &[]);
render_pass.draw(0..6, 0..1);
}
self.queue.submit([encoder.finish()]);
surface_texture.present();
Ok(())
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some(label),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: target_view,
resolve_target: None,
depth_slice: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
multiview_mask: None,
});
render_pass.set_pipeline(&self.blit_pipeline);
render_pass.set_vertex_buffer(0, self.fullscreen_quad.slice(..));
render_pass.set_bind_group(0, &bind_group, &[]);
render_pass.draw(0..6, 0..1);
}
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
@ -298,26 +410,71 @@ impl GpuContext {
label: &'static str,
) -> wgpu::Texture {
let texture = self.create_render_texture(width, height, label);
self.queue.copy_external_image_to_texture(
&wgpu::CopyExternalImageSourceInfo {
source: wgpu::ExternalImageSource::OffscreenCanvas(canvas.clone()),
origin: wgpu::Origin2d::ZERO,
flip_y: true,
},
wgpu::CopyExternalImageDestInfo {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
color_space: wgpu::PredefinedColorSpace::Srgb,
premultiplied_alpha: false,
},
wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
);
if self.supports_external_texture_copies {
self.queue.copy_external_image_to_texture(
&wgpu::CopyExternalImageSourceInfo {
source: wgpu::ExternalImageSource::OffscreenCanvas(canvas.clone()),
origin: wgpu::Origin2d::ZERO,
flip_y: false,
},
wgpu::CopyExternalImageDestInfo {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
color_space: wgpu::PredefinedColorSpace::Srgb,
premultiplied_alpha: false,
},
wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
);
} else {
let ctx: web_sys::OffscreenCanvasRenderingContext2d = canvas
.get_context("2d")
.ok()
.flatten()
.expect("Failed to get 2d context for texture import")
.unchecked_into();
let image_data = ctx
.get_image_data(0.0, 0.0, width as f64, height as f64)
.expect("Failed to read pixel data from canvas");
let rgba_bytes = image_data.data();
let pixel_bytes = if self.texture_format == wgpu::TextureFormat::Bgra8Unorm {
let mut bytes = rgba_bytes.to_vec();
for pixel in bytes.chunks_exact_mut(4) {
pixel.swap(0, 2);
}
bytes
} else {
rgba_bytes.to_vec()
};
self.queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
&pixel_bytes,
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(width * 4),
rows_per_image: Some(height),
},
wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
);
}
texture
}
@ -329,9 +486,89 @@ impl GpuContext {
width: u32,
height: u32,
) -> Result<(), GpuError> {
let surface = self
.instance
.create_surface(wgpu::SurfaceTarget::OffscreenCanvas(canvas.clone()))?;
self.render_texture_to_surface(texture, &surface, width, height)
if self.supports_external_texture_copies {
let surface = self
.instance
.create_surface(wgpu::SurfaceTarget::OffscreenCanvas(canvas.clone()))?;
return self.render_texture_to_surface(texture, &surface, width, height);
}
self.readback_texture_to_offscreen_canvas(texture, canvas, width, height)
}
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
fn readback_texture_to_offscreen_canvas(
&self,
texture: &wgpu::Texture,
canvas: &wgpu::web_sys::OffscreenCanvas,
width: u32,
height: u32,
) -> Result<(), GpuError> {
let buffer_size = (width * height * 4) as u64;
let buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("gpu-readback-buffer"),
size: buffer_size,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("gpu-readback-encoder"),
});
encoder.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &buffer,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(width * 4),
rows_per_image: Some(height),
},
},
wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
);
self.queue.submit([encoder.finish()]);
let slice = buffer.slice(..);
slice.map_async(wgpu::MapMode::Read, |_| {});
let _ = self.device.poll(wgpu::PollType::wait_indefinitely());
let data = slice.get_mapped_range();
let mut rgba_bytes = data.to_vec();
drop(data);
buffer.unmap();
if self.texture_format == wgpu::TextureFormat::Bgra8Unorm {
for pixel in rgba_bytes.chunks_exact_mut(4) {
pixel.swap(0, 2);
}
}
let clamped = wasm_bindgen::Clamped(&rgba_bytes[..]);
let image_data =
web_sys::ImageData::new_with_u8_clamped_array_and_sh(clamped, width, height)
.map_err(|_| GpuError::AdapterUnavailable)?;
let ctx: web_sys::OffscreenCanvasRenderingContext2d = canvas
.get_context("2d")
.ok()
.flatten()
.ok_or(GpuError::AdapterUnavailable)?
.unchecked_into();
ctx.put_image_data(&image_data, 0.0, 0.0)
.map_err(|_| GpuError::AdapterUnavailable)?;
Ok(())
}
}

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@ -7,6 +7,6 @@ struct VertexOutput {
fn vertex_main(@location(0) position: vec2f) -> VertexOutput {
var output: VertexOutput;
output.position = vec4f(position, 0.0, 1.0);
output.tex_coord = (position * 0.5) + vec2f(0.5, 0.5);
output.tex_coord = vec2f(position.x * 0.5 + 0.5, 0.5 - position.y * 0.5);
return output;
}

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@ -1,5 +1,5 @@
use bytemuck::{Pod, Zeroable};
use gpu::{FULLSCREEN_SHADER_SOURCE, GPU_TEXTURE_FORMAT, GpuContext};
use gpu::{FULLSCREEN_SHADER_SOURCE, GpuContext};
use wgpu::util::DeviceExt;
use crate::SdfPipeline;
@ -128,7 +128,7 @@ impl MaskFeatherPipeline {
module: &fragment_shader_module,
entry_point: Some("fragment_main"),
targets: &[Some(wgpu::ColorTargetState {
format: GPU_TEXTURE_FORMAT,
format: context.texture_format(),
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
@ -159,10 +159,41 @@ impl MaskFeatherPipeline {
height,
feather,
}: ApplyMaskFeatherOptions<'_>,
) -> wgpu::Texture {
let mut encoder =
context
.device()
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("gpu-mask-distance-command-encoder"),
});
let output = self.apply_mask_feather_with_encoder(
context,
&mut encoder,
ApplyMaskFeatherOptions {
mask,
width,
height,
feather,
},
);
context.queue().submit([encoder.finish()]);
output
}
pub fn apply_mask_feather_with_encoder(
&self,
context: &GpuContext,
encoder: &mut wgpu::CommandEncoder,
ApplyMaskFeatherOptions {
mask,
width,
height,
feather,
}: ApplyMaskFeatherOptions<'_>,
) -> wgpu::Texture {
let sdf = self
.sdf_pipeline
.compute_signed_distance_field(context, mask, width, height);
.compute_signed_distance_field_with_encoder(context, encoder, mask, width, height);
let output_texture = context.create_render_texture(width, height, "masks-feather-output");
let inside_view = sdf
.inside_texture
@ -225,13 +256,6 @@ impl MaskFeatherPipeline {
resource: uniform_buffer.as_entire_binding(),
}],
});
let mut encoder =
context
.device()
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("gpu-mask-distance-command-encoder"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("gpu-mask-distance-render-pass"),
@ -256,8 +280,6 @@ impl MaskFeatherPipeline {
render_pass.set_bind_group(2, &uniform_bind_group, &[]);
render_pass.draw(0..6, 0..1);
}
context.queue().submit([encoder.finish()]);
output_texture
}
}

View File

@ -1,5 +1,5 @@
use bytemuck::{Pod, Zeroable};
use gpu::{FULLSCREEN_SHADER_SOURCE, GPU_TEXTURE_FORMAT, GpuContext};
use gpu::{FULLSCREEN_SHADER_SOURCE, GpuContext};
use wgpu::util::DeviceExt;
const JFA_INIT_SHADER_SOURCE: &str = include_str!("shaders/jfa_init.wgsl");
@ -98,6 +98,7 @@ impl SdfPipeline {
&pipeline_layout,
&vertex_shader_module,
&init_shader_module,
context.texture_format(),
);
let step_pipeline = create_pipeline(
device,
@ -105,6 +106,7 @@ impl SdfPipeline {
&pipeline_layout,
&vertex_shader_module,
&step_shader_module,
context.texture_format(),
);
Self {
@ -121,16 +123,42 @@ impl SdfPipeline {
source_texture: &wgpu::Texture,
width: u32,
height: u32,
) -> SignedDistanceFieldTextures {
let mut encoder =
context
.device()
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("gpu-sdf-command-encoder"),
});
let textures = self.compute_signed_distance_field_with_encoder(
context,
&mut encoder,
source_texture,
width,
height,
);
context.queue().submit([encoder.finish()]);
textures
}
pub fn compute_signed_distance_field_with_encoder(
&self,
context: &GpuContext,
encoder: &mut wgpu::CommandEncoder,
source_texture: &wgpu::Texture,
width: u32,
height: u32,
) -> SignedDistanceFieldTextures {
SignedDistanceFieldTextures {
inside_texture: self.run_jfa(context, source_texture, width, height, false),
outside_texture: self.run_jfa(context, source_texture, width, height, true),
inside_texture: self.run_jfa(context, encoder, source_texture, width, height, false),
outside_texture: self.run_jfa(context, encoder, source_texture, width, height, true),
}
}
fn run_jfa(
&self,
context: &GpuContext,
encoder: &mut wgpu::CommandEncoder,
source_texture: &wgpu::Texture,
width: u32,
height: u32,
@ -141,6 +169,7 @@ impl SdfPipeline {
self.run_pass(
context,
encoder,
source_texture,
&ping_texture,
&self.init_pipeline,
@ -167,6 +196,7 @@ impl SdfPipeline {
};
self.run_pass(
context,
encoder,
input_texture,
output_texture,
&self.step_pipeline,
@ -189,6 +219,7 @@ impl SdfPipeline {
fn run_pass(
&self,
context: &GpuContext,
encoder: &mut wgpu::CommandEncoder,
input_texture: &wgpu::Texture,
output_texture: &wgpu::Texture,
pipeline: &wgpu::RenderPipeline,
@ -230,12 +261,6 @@ impl SdfPipeline {
resource: uniform_buffer.as_entire_binding(),
}],
});
let mut encoder =
context
.device()
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("gpu-sdf-command-encoder"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
@ -260,8 +285,6 @@ impl SdfPipeline {
render_pass.set_bind_group(1, &uniform_bind_group, &[]);
render_pass.draw(0..6, 0..1);
}
context.queue().submit([encoder.finish()]);
}
}
@ -271,6 +294,7 @@ fn create_pipeline(
layout: &wgpu::PipelineLayout,
vertex_shader_module: &wgpu::ShaderModule,
fragment_shader_module: &wgpu::ShaderModule,
texture_format: wgpu::TextureFormat,
) -> wgpu::RenderPipeline {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some(label),
@ -293,7 +317,7 @@ fn create_pipeline(
module: fragment_shader_module,
entry_point: Some("fragment_main"),
targets: &[Some(wgpu::ColorTargetState {
format: GPU_TEXTURE_FORMAT,
format: texture_format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],

View File

@ -24,7 +24,10 @@ fn encode_seed(seed: vec2f) -> vec4f {
@fragment
fn fragment_main(input: VertexOutput) -> @location(0) vec4f {
let mask = textureSample(input_texture, input_sampler, input.tex_coord).r;
let is_seed = select(mask > 0.5, mask < 0.5, uniforms.invert > 0.5);
let above = mask > 0.5;
let below = mask < 0.5;
let inverted = uniforms.invert > 0.5;
let is_seed = select(above, below, inverted);
if (is_seed) {
let pixel_coord = floor(input.tex_coord * uniforms.resolution);

View File

@ -53,7 +53,7 @@ fn fragment_main(input: VertexOutput) -> @location(0) vec4f {
continue;
}
let encoded = textureSample(input_texture, input_sampler, sample_uv);
let encoded = textureSampleLevel(input_texture, input_sampler, sample_uv, 0.0);
if (is_no_seed(encoded)) {
continue;
}