refactor: gpu webgl fallback and batched command encoding
Made-with: Cursor
This commit is contained in:
parent
0d0d737563
commit
dbd68ff139
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@ -1,7 +1,7 @@
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use std::collections::HashMap;
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use bytemuck::{Pod, Zeroable};
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use gpu::{FULLSCREEN_SHADER_SOURCE, GPU_TEXTURE_FORMAT, GpuContext};
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use gpu::{FULLSCREEN_SHADER_SOURCE, GpuContext};
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use thiserror::Error;
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use wgpu::util::DeviceExt;
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@ -119,7 +119,7 @@ impl EffectPipeline {
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module: &gaussian_blur_shader_module,
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entry_point: Some("fragment_main"),
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targets: &[Some(wgpu::ColorTargetState {
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format: GPU_TEXTURE_FORMAT,
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format: context.texture_format(),
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blend: None,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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@ -149,6 +149,37 @@ impl EffectPipeline {
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height,
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passes,
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}: ApplyEffectsOptions<'_>,
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) -> Result<wgpu::Texture, EffectsError> {
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let mut encoder =
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context
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.device()
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("effects-command-encoder"),
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});
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let output = self.apply_with_encoder(
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context,
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&mut encoder,
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ApplyEffectsOptions {
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source,
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width,
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height,
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passes,
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},
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)?;
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context.queue().submit([encoder.finish()]);
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Ok(output)
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}
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pub fn apply_with_encoder(
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&self,
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context: &GpuContext,
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encoder: &mut wgpu::CommandEncoder,
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ApplyEffectsOptions {
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source,
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width,
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height,
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passes,
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}: ApplyEffectsOptions<'_>,
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) -> Result<wgpu::Texture, EffectsError> {
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let mut current_texture: Option<wgpu::Texture> = None;
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@ -199,12 +230,6 @@ impl EffectPipeline {
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shader: pass.shader.clone(),
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}
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})?;
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let mut encoder =
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context
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.device()
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("effects-command-encoder"),
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});
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{
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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@ -230,7 +255,6 @@ impl EffectPipeline {
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render_pass.draw(0..6, 0..1);
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}
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context.queue().submit([encoder.finish()]);
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current_texture = Some(output_texture);
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}
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@ -8,6 +8,10 @@ bytemuck = { version = "1.25.0", features = ["derive"] }
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thiserror = "2.0.18"
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wgpu = "29.0.1"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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wasm-bindgen = "0.2.116"
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web-sys = { version = "0.3.93", features = ["Document", "Window", "HtmlCanvasElement", "OffscreenCanvasRenderingContext2d", "ImageData"] }
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[features]
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default = []
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wasm = []
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wasm = ["wgpu/webgl"]
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@ -1,6 +1,21 @@
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use wgpu::util::DeviceExt;
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use crate::{FULLSCREEN_SHADER_SOURCE, GPU_TEXTURE_FORMAT, GpuError};
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#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
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use wasm_bindgen::JsCast;
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use crate::{FULLSCREEN_SHADER_SOURCE, GpuError};
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#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
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#[derive(Debug)]
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struct WebDisplay;
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#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
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impl wgpu::rwh::HasDisplayHandle for WebDisplay {
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fn display_handle(&self) -> Result<wgpu::rwh::DisplayHandle<'_>, wgpu::rwh::HandleError> {
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let raw = wgpu::rwh::WebDisplayHandle::new();
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Ok(unsafe { wgpu::rwh::DisplayHandle::borrow_raw(raw.into()) })
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}
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}
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const BLIT_SHADER_SOURCE: &str = include_str!("shaders/blit.wgsl");
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@ -18,35 +33,23 @@ pub struct GpuContext {
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adapter: wgpu::Adapter,
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device: wgpu::Device,
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queue: wgpu::Queue,
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texture_format: wgpu::TextureFormat,
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fullscreen_quad: wgpu::Buffer,
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linear_sampler: wgpu::Sampler,
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nearest_sampler: wgpu::Sampler,
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texture_sampler_bind_group_layout: wgpu::BindGroupLayout,
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blit_pipeline: wgpu::RenderPipeline,
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supports_external_texture_copies: bool,
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}
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impl GpuContext {
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pub async fn new() -> Result<Self, GpuError> {
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let instance = wgpu::Instance::default();
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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compatible_surface: None,
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force_fallback_adapter: false,
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})
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.await
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.map_err(|_| GpuError::AdapterUnavailable)?;
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let (device, queue) = adapter
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.request_device(&wgpu::DeviceDescriptor {
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label: Some("gpu-device"),
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::downlevel_webgl2_defaults()
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.using_resolution(adapter.limits()),
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memory_hints: wgpu::MemoryHints::Performance,
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experimental_features: wgpu::ExperimentalFeatures::disabled(),
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trace: wgpu::Trace::Off,
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})
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.await?;
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let (instance, adapter, device, queue) = Self::acquire_device().await?;
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let texture_format = if adapter.get_info().backend == wgpu::Backend::Gl {
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wgpu::TextureFormat::Rgba8Unorm
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} else {
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wgpu::TextureFormat::Bgra8Unorm
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};
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let fullscreen_quad = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("gpu-fullscreen-quad-buffer"),
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contents: bytemuck::cast_slice(&FULLSCREEN_QUAD_POSITIONS),
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@ -128,7 +131,7 @@ impl GpuContext {
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module: &blit_shader_module,
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entry_point: Some("fragment_main"),
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targets: &[Some(wgpu::ColorTargetState {
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format: GPU_TEXTURE_FORMAT,
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format: texture_format,
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blend: None,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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@ -141,19 +144,99 @@ impl GpuContext {
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cache: None,
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});
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let supports_external_texture_copies = adapter
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.get_downlevel_capabilities()
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.flags
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.contains(wgpu::DownlevelFlags::UNRESTRICTED_EXTERNAL_TEXTURE_COPIES);
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Ok(Self {
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instance,
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adapter,
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device,
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queue,
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texture_format,
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fullscreen_quad,
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linear_sampler,
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nearest_sampler,
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texture_sampler_bind_group_layout,
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blit_pipeline,
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supports_external_texture_copies,
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})
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}
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async fn acquire_device()
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-> Result<(wgpu::Instance, wgpu::Adapter, wgpu::Device, wgpu::Queue), GpuError> {
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let instance = wgpu::util::new_instance_with_webgpu_detection(
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wgpu::InstanceDescriptor::new_without_display_handle(),
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)
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.await;
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match Self::try_request_device(&instance, None).await {
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Ok((adapter, device, queue)) => return Ok((instance, adapter, device, queue)),
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Err(_) => {}
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}
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Self::try_gl_fallback().await
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}
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#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
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async fn try_gl_fallback()
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-> Result<(wgpu::Instance, wgpu::Adapter, wgpu::Device, wgpu::Queue), GpuError> {
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let mut gl_desc = wgpu::InstanceDescriptor::new_without_display_handle();
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gl_desc.backends = wgpu::Backends::GL;
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gl_desc.display = Some(Box::new(WebDisplay));
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let gl_instance = wgpu::Instance::new(gl_desc);
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let document = web_sys::window()
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.and_then(|w| w.document())
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.ok_or(GpuError::AdapterUnavailable)?;
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let canvas: web_sys::HtmlCanvasElement = document
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.create_element("canvas")
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.map_err(|_| GpuError::AdapterUnavailable)?
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.unchecked_into();
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canvas.set_width(1);
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canvas.set_height(1);
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let surface = gl_instance.create_surface(wgpu::SurfaceTarget::Canvas(canvas))?;
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let (adapter, device, queue) =
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Self::try_request_device(&gl_instance, Some(&surface)).await?;
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Ok((gl_instance, adapter, device, queue))
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}
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#[cfg(not(all(feature = "wasm", target_arch = "wasm32")))]
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async fn try_gl_fallback()
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-> Result<(wgpu::Instance, wgpu::Adapter, wgpu::Device, wgpu::Queue), GpuError> {
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Err(GpuError::AdapterUnavailable)
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}
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async fn try_request_device(
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instance: &wgpu::Instance,
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compatible_surface: Option<&wgpu::Surface<'_>>,
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) -> Result<(wgpu::Adapter, wgpu::Device, wgpu::Queue), GpuError> {
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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compatible_surface,
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force_fallback_adapter: false,
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})
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.await
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.map_err(|_| GpuError::AdapterUnavailable)?;
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let (device, queue) = adapter
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.request_device(&wgpu::DeviceDescriptor {
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label: Some("gpu-device"),
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::downlevel_webgl2_defaults()
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.using_resolution(adapter.limits()),
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memory_hints: wgpu::MemoryHints::Performance,
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experimental_features: wgpu::ExperimentalFeatures::disabled(),
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trace: wgpu::Trace::Off,
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})
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.await?;
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Ok((adapter, device, queue))
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}
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pub fn create_render_texture(
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&self,
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width: u32,
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@ -170,7 +253,7 @@ impl GpuContext {
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: GPU_TEXTURE_FORMAT,
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format: self.texture_format,
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usage: wgpu::TextureUsages::TEXTURE_BINDING
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| wgpu::TextureUsages::COPY_DST
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| wgpu::TextureUsages::COPY_SRC
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@ -195,6 +278,10 @@ impl GpuContext {
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&self.queue
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}
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pub fn texture_format(&self) -> wgpu::TextureFormat {
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self.texture_format
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}
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pub fn fullscreen_quad(&self) -> &wgpu::Buffer {
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&self.fullscreen_quad
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}
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@ -211,36 +298,72 @@ impl GpuContext {
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&self.texture_sampler_bind_group_layout
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}
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pub fn blit_pipeline(&self) -> &wgpu::RenderPipeline {
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&self.blit_pipeline
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}
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pub fn render_texture_to_surface(
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&self,
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texture: &wgpu::Texture,
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surface: &wgpu::Surface<'_>,
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width: u32,
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height: u32,
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) -> Result<(), GpuError> {
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self.configure_surface(surface, width, height)?;
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let surface_texture = self.acquire_surface_texture(surface)?;
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let target_view = surface_texture
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = self
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("gpu-surface-blit-encoder"),
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});
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self.encode_texture_blit_to_view(&mut encoder, texture, &target_view, "gpu-surface-blit");
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self.queue.submit([encoder.finish()]);
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surface_texture.present();
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Ok(())
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}
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pub fn configure_surface(
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&self,
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surface: &wgpu::Surface<'_>,
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width: u32,
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height: u32,
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) -> Result<(), GpuError> {
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let Some(config) = surface.get_default_config(&self.adapter, width, height) else {
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return Err(GpuError::UnsupportedSurfaceFormat);
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};
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if config.format != GPU_TEXTURE_FORMAT {
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if config.format != self.texture_format {
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return Err(GpuError::UnsupportedSurfaceFormat);
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}
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surface.configure(&self.device, &config);
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Ok(())
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}
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let surface_texture = match surface.get_current_texture() {
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pub fn acquire_surface_texture(
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&self,
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surface: &wgpu::Surface<'_>,
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) -> Result<wgpu::SurfaceTexture, GpuError> {
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match surface.get_current_texture() {
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wgpu::CurrentSurfaceTexture::Success(surface_texture)
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| wgpu::CurrentSurfaceTexture::Suboptimal(surface_texture) => surface_texture,
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| wgpu::CurrentSurfaceTexture::Suboptimal(surface_texture) => Ok(surface_texture),
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wgpu::CurrentSurfaceTexture::Timeout
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| wgpu::CurrentSurfaceTexture::Occluded
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| wgpu::CurrentSurfaceTexture::Outdated
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| wgpu::CurrentSurfaceTexture::Lost
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| wgpu::CurrentSurfaceTexture::Validation => {
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return Err(GpuError::UnsupportedSurfaceFormat);
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}
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};
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| wgpu::CurrentSurfaceTexture::Validation => Err(GpuError::UnsupportedSurfaceFormat),
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}
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}
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pub fn encode_texture_blit_to_view(
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&self,
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encoder: &mut wgpu::CommandEncoder,
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texture: &wgpu::Texture,
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target_view: &wgpu::TextureView,
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label: &'static str,
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) {
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let source_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
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let target_view = surface_texture
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("gpu-blit-bind-group"),
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layout: &self.texture_sampler_bind_group_layout,
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@ -255,38 +378,27 @@ impl GpuContext {
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},
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],
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});
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let mut encoder = self
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("gpu-surface-blit-encoder"),
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});
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{
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("gpu-surface-blit-pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &target_view,
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resolve_target: None,
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depth_slice: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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occlusion_query_set: None,
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timestamp_writes: None,
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multiview_mask: None,
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});
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render_pass.set_pipeline(&self.blit_pipeline);
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render_pass.set_vertex_buffer(0, self.fullscreen_quad.slice(..));
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render_pass.set_bind_group(0, &bind_group, &[]);
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render_pass.draw(0..6, 0..1);
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}
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self.queue.submit([encoder.finish()]);
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surface_texture.present();
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Ok(())
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some(label),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: target_view,
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resolve_target: None,
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depth_slice: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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occlusion_query_set: None,
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timestamp_writes: None,
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multiview_mask: None,
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});
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render_pass.set_pipeline(&self.blit_pipeline);
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render_pass.set_vertex_buffer(0, self.fullscreen_quad.slice(..));
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render_pass.set_bind_group(0, &bind_group, &[]);
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render_pass.draw(0..6, 0..1);
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}
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#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
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@ -298,26 +410,71 @@ impl GpuContext {
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label: &'static str,
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) -> wgpu::Texture {
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let texture = self.create_render_texture(width, height, label);
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self.queue.copy_external_image_to_texture(
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&wgpu::CopyExternalImageSourceInfo {
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source: wgpu::ExternalImageSource::OffscreenCanvas(canvas.clone()),
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origin: wgpu::Origin2d::ZERO,
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flip_y: true,
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},
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wgpu::CopyExternalImageDestInfo {
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texture: &texture,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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color_space: wgpu::PredefinedColorSpace::Srgb,
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premultiplied_alpha: false,
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},
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wgpu::Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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},
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);
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if self.supports_external_texture_copies {
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self.queue.copy_external_image_to_texture(
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&wgpu::CopyExternalImageSourceInfo {
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source: wgpu::ExternalImageSource::OffscreenCanvas(canvas.clone()),
|
||||
origin: wgpu::Origin2d::ZERO,
|
||||
flip_y: false,
|
||||
},
|
||||
wgpu::CopyExternalImageDestInfo {
|
||||
texture: &texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
color_space: wgpu::PredefinedColorSpace::Srgb,
|
||||
premultiplied_alpha: false,
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
} else {
|
||||
let ctx: web_sys::OffscreenCanvasRenderingContext2d = canvas
|
||||
.get_context("2d")
|
||||
.ok()
|
||||
.flatten()
|
||||
.expect("Failed to get 2d context for texture import")
|
||||
.unchecked_into();
|
||||
let image_data = ctx
|
||||
.get_image_data(0.0, 0.0, width as f64, height as f64)
|
||||
.expect("Failed to read pixel data from canvas");
|
||||
let rgba_bytes = image_data.data();
|
||||
|
||||
let pixel_bytes = if self.texture_format == wgpu::TextureFormat::Bgra8Unorm {
|
||||
let mut bytes = rgba_bytes.to_vec();
|
||||
for pixel in bytes.chunks_exact_mut(4) {
|
||||
pixel.swap(0, 2);
|
||||
}
|
||||
bytes
|
||||
} else {
|
||||
rgba_bytes.to_vec()
|
||||
};
|
||||
|
||||
self.queue.write_texture(
|
||||
wgpu::TexelCopyTextureInfo {
|
||||
texture: &texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
&pixel_bytes,
|
||||
wgpu::TexelCopyBufferLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(width * 4),
|
||||
rows_per_image: Some(height),
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
texture
|
||||
}
|
||||
|
||||
|
|
@ -329,9 +486,89 @@ impl GpuContext {
|
|||
width: u32,
|
||||
height: u32,
|
||||
) -> Result<(), GpuError> {
|
||||
let surface = self
|
||||
.instance
|
||||
.create_surface(wgpu::SurfaceTarget::OffscreenCanvas(canvas.clone()))?;
|
||||
self.render_texture_to_surface(texture, &surface, width, height)
|
||||
if self.supports_external_texture_copies {
|
||||
let surface = self
|
||||
.instance
|
||||
.create_surface(wgpu::SurfaceTarget::OffscreenCanvas(canvas.clone()))?;
|
||||
return self.render_texture_to_surface(texture, &surface, width, height);
|
||||
}
|
||||
|
||||
self.readback_texture_to_offscreen_canvas(texture, canvas, width, height)
|
||||
}
|
||||
|
||||
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
|
||||
fn readback_texture_to_offscreen_canvas(
|
||||
&self,
|
||||
texture: &wgpu::Texture,
|
||||
canvas: &wgpu::web_sys::OffscreenCanvas,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) -> Result<(), GpuError> {
|
||||
let buffer_size = (width * height * 4) as u64;
|
||||
let buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("gpu-readback-buffer"),
|
||||
size: buffer_size,
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let mut encoder = self
|
||||
.device
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("gpu-readback-encoder"),
|
||||
});
|
||||
encoder.copy_texture_to_buffer(
|
||||
wgpu::TexelCopyTextureInfo {
|
||||
texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
wgpu::TexelCopyBufferInfo {
|
||||
buffer: &buffer,
|
||||
layout: wgpu::TexelCopyBufferLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(width * 4),
|
||||
rows_per_image: Some(height),
|
||||
},
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
self.queue.submit([encoder.finish()]);
|
||||
|
||||
let slice = buffer.slice(..);
|
||||
slice.map_async(wgpu::MapMode::Read, |_| {});
|
||||
let _ = self.device.poll(wgpu::PollType::wait_indefinitely());
|
||||
|
||||
let data = slice.get_mapped_range();
|
||||
let mut rgba_bytes = data.to_vec();
|
||||
drop(data);
|
||||
buffer.unmap();
|
||||
|
||||
if self.texture_format == wgpu::TextureFormat::Bgra8Unorm {
|
||||
for pixel in rgba_bytes.chunks_exact_mut(4) {
|
||||
pixel.swap(0, 2);
|
||||
}
|
||||
}
|
||||
|
||||
let clamped = wasm_bindgen::Clamped(&rgba_bytes[..]);
|
||||
let image_data =
|
||||
web_sys::ImageData::new_with_u8_clamped_array_and_sh(clamped, width, height)
|
||||
.map_err(|_| GpuError::AdapterUnavailable)?;
|
||||
|
||||
let ctx: web_sys::OffscreenCanvasRenderingContext2d = canvas
|
||||
.get_context("2d")
|
||||
.ok()
|
||||
.flatten()
|
||||
.ok_or(GpuError::AdapterUnavailable)?
|
||||
.unchecked_into();
|
||||
ctx.put_image_data(&image_data, 0.0, 0.0)
|
||||
.map_err(|_| GpuError::AdapterUnavailable)?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,6 +7,6 @@ struct VertexOutput {
|
|||
fn vertex_main(@location(0) position: vec2f) -> VertexOutput {
|
||||
var output: VertexOutput;
|
||||
output.position = vec4f(position, 0.0, 1.0);
|
||||
output.tex_coord = (position * 0.5) + vec2f(0.5, 0.5);
|
||||
output.tex_coord = vec2f(position.x * 0.5 + 0.5, 0.5 - position.y * 0.5);
|
||||
return output;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
use bytemuck::{Pod, Zeroable};
|
||||
use gpu::{FULLSCREEN_SHADER_SOURCE, GPU_TEXTURE_FORMAT, GpuContext};
|
||||
use gpu::{FULLSCREEN_SHADER_SOURCE, GpuContext};
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
use crate::SdfPipeline;
|
||||
|
|
@ -128,7 +128,7 @@ impl MaskFeatherPipeline {
|
|||
module: &fragment_shader_module,
|
||||
entry_point: Some("fragment_main"),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: GPU_TEXTURE_FORMAT,
|
||||
format: context.texture_format(),
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
|
|
@ -159,10 +159,41 @@ impl MaskFeatherPipeline {
|
|||
height,
|
||||
feather,
|
||||
}: ApplyMaskFeatherOptions<'_>,
|
||||
) -> wgpu::Texture {
|
||||
let mut encoder =
|
||||
context
|
||||
.device()
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("gpu-mask-distance-command-encoder"),
|
||||
});
|
||||
let output = self.apply_mask_feather_with_encoder(
|
||||
context,
|
||||
&mut encoder,
|
||||
ApplyMaskFeatherOptions {
|
||||
mask,
|
||||
width,
|
||||
height,
|
||||
feather,
|
||||
},
|
||||
);
|
||||
context.queue().submit([encoder.finish()]);
|
||||
output
|
||||
}
|
||||
|
||||
pub fn apply_mask_feather_with_encoder(
|
||||
&self,
|
||||
context: &GpuContext,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
ApplyMaskFeatherOptions {
|
||||
mask,
|
||||
width,
|
||||
height,
|
||||
feather,
|
||||
}: ApplyMaskFeatherOptions<'_>,
|
||||
) -> wgpu::Texture {
|
||||
let sdf = self
|
||||
.sdf_pipeline
|
||||
.compute_signed_distance_field(context, mask, width, height);
|
||||
.compute_signed_distance_field_with_encoder(context, encoder, mask, width, height);
|
||||
let output_texture = context.create_render_texture(width, height, "masks-feather-output");
|
||||
let inside_view = sdf
|
||||
.inside_texture
|
||||
|
|
@ -225,13 +256,6 @@ impl MaskFeatherPipeline {
|
|||
resource: uniform_buffer.as_entire_binding(),
|
||||
}],
|
||||
});
|
||||
let mut encoder =
|
||||
context
|
||||
.device()
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("gpu-mask-distance-command-encoder"),
|
||||
});
|
||||
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("gpu-mask-distance-render-pass"),
|
||||
|
|
@ -256,8 +280,6 @@ impl MaskFeatherPipeline {
|
|||
render_pass.set_bind_group(2, &uniform_bind_group, &[]);
|
||||
render_pass.draw(0..6, 0..1);
|
||||
}
|
||||
|
||||
context.queue().submit([encoder.finish()]);
|
||||
output_texture
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
use bytemuck::{Pod, Zeroable};
|
||||
use gpu::{FULLSCREEN_SHADER_SOURCE, GPU_TEXTURE_FORMAT, GpuContext};
|
||||
use gpu::{FULLSCREEN_SHADER_SOURCE, GpuContext};
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
const JFA_INIT_SHADER_SOURCE: &str = include_str!("shaders/jfa_init.wgsl");
|
||||
|
|
@ -98,6 +98,7 @@ impl SdfPipeline {
|
|||
&pipeline_layout,
|
||||
&vertex_shader_module,
|
||||
&init_shader_module,
|
||||
context.texture_format(),
|
||||
);
|
||||
let step_pipeline = create_pipeline(
|
||||
device,
|
||||
|
|
@ -105,6 +106,7 @@ impl SdfPipeline {
|
|||
&pipeline_layout,
|
||||
&vertex_shader_module,
|
||||
&step_shader_module,
|
||||
context.texture_format(),
|
||||
);
|
||||
|
||||
Self {
|
||||
|
|
@ -121,16 +123,42 @@ impl SdfPipeline {
|
|||
source_texture: &wgpu::Texture,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) -> SignedDistanceFieldTextures {
|
||||
let mut encoder =
|
||||
context
|
||||
.device()
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("gpu-sdf-command-encoder"),
|
||||
});
|
||||
let textures = self.compute_signed_distance_field_with_encoder(
|
||||
context,
|
||||
&mut encoder,
|
||||
source_texture,
|
||||
width,
|
||||
height,
|
||||
);
|
||||
context.queue().submit([encoder.finish()]);
|
||||
textures
|
||||
}
|
||||
|
||||
pub fn compute_signed_distance_field_with_encoder(
|
||||
&self,
|
||||
context: &GpuContext,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
source_texture: &wgpu::Texture,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) -> SignedDistanceFieldTextures {
|
||||
SignedDistanceFieldTextures {
|
||||
inside_texture: self.run_jfa(context, source_texture, width, height, false),
|
||||
outside_texture: self.run_jfa(context, source_texture, width, height, true),
|
||||
inside_texture: self.run_jfa(context, encoder, source_texture, width, height, false),
|
||||
outside_texture: self.run_jfa(context, encoder, source_texture, width, height, true),
|
||||
}
|
||||
}
|
||||
|
||||
fn run_jfa(
|
||||
&self,
|
||||
context: &GpuContext,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
source_texture: &wgpu::Texture,
|
||||
width: u32,
|
||||
height: u32,
|
||||
|
|
@ -141,6 +169,7 @@ impl SdfPipeline {
|
|||
|
||||
self.run_pass(
|
||||
context,
|
||||
encoder,
|
||||
source_texture,
|
||||
&ping_texture,
|
||||
&self.init_pipeline,
|
||||
|
|
@ -167,6 +196,7 @@ impl SdfPipeline {
|
|||
};
|
||||
self.run_pass(
|
||||
context,
|
||||
encoder,
|
||||
input_texture,
|
||||
output_texture,
|
||||
&self.step_pipeline,
|
||||
|
|
@ -189,6 +219,7 @@ impl SdfPipeline {
|
|||
fn run_pass(
|
||||
&self,
|
||||
context: &GpuContext,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
input_texture: &wgpu::Texture,
|
||||
output_texture: &wgpu::Texture,
|
||||
pipeline: &wgpu::RenderPipeline,
|
||||
|
|
@ -230,12 +261,6 @@ impl SdfPipeline {
|
|||
resource: uniform_buffer.as_entire_binding(),
|
||||
}],
|
||||
});
|
||||
let mut encoder =
|
||||
context
|
||||
.device()
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("gpu-sdf-command-encoder"),
|
||||
});
|
||||
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
|
|
@ -260,8 +285,6 @@ impl SdfPipeline {
|
|||
render_pass.set_bind_group(1, &uniform_bind_group, &[]);
|
||||
render_pass.draw(0..6, 0..1);
|
||||
}
|
||||
|
||||
context.queue().submit([encoder.finish()]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -271,6 +294,7 @@ fn create_pipeline(
|
|||
layout: &wgpu::PipelineLayout,
|
||||
vertex_shader_module: &wgpu::ShaderModule,
|
||||
fragment_shader_module: &wgpu::ShaderModule,
|
||||
texture_format: wgpu::TextureFormat,
|
||||
) -> wgpu::RenderPipeline {
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some(label),
|
||||
|
|
@ -293,7 +317,7 @@ fn create_pipeline(
|
|||
module: fragment_shader_module,
|
||||
entry_point: Some("fragment_main"),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: GPU_TEXTURE_FORMAT,
|
||||
format: texture_format,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
|
|
|
|||
|
|
@ -24,7 +24,10 @@ fn encode_seed(seed: vec2f) -> vec4f {
|
|||
@fragment
|
||||
fn fragment_main(input: VertexOutput) -> @location(0) vec4f {
|
||||
let mask = textureSample(input_texture, input_sampler, input.tex_coord).r;
|
||||
let is_seed = select(mask > 0.5, mask < 0.5, uniforms.invert > 0.5);
|
||||
let above = mask > 0.5;
|
||||
let below = mask < 0.5;
|
||||
let inverted = uniforms.invert > 0.5;
|
||||
let is_seed = select(above, below, inverted);
|
||||
|
||||
if (is_seed) {
|
||||
let pixel_coord = floor(input.tex_coord * uniforms.resolution);
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ fn fragment_main(input: VertexOutput) -> @location(0) vec4f {
|
|||
continue;
|
||||
}
|
||||
|
||||
let encoded = textureSample(input_texture, input_sampler, sample_uv);
|
||||
let encoded = textureSampleLevel(input_texture, input_sampler, sample_uv, 0.0);
|
||||
if (is_no_seed(encoded)) {
|
||||
continue;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue