# Actions System Actions are the trigger layer for user-initiated operations. They connect keyboard shortcuts, UI buttons, and context menus to editor functionality. ## Adding a New Action ### 1. Define the action — `src/lib/actions/definitions.ts` Add an entry to the `ACTIONS` object: ```typescript "my-action": { description: "What it does", category: "editing", // playback | navigation | editing | selection | history | timeline | controls defaultShortcuts: ["ctrl+m"], // optional args: { someValue: "number" }, // optional, only if it takes args }, ``` ### 2. Register the handler — `src/hooks/actions/use-editor-actions.ts` ```typescript useActionHandler( "my-action", () => { editor.timeline.doSomething(); }, undefined, // isActive: MutableRefObject | boolean | undefined ); ``` ### 3. Register arg types (if needed) — `src/lib/actions/types.ts` Only required if your action accepts arguments: ```typescript export type TActionArgsMap = { // ...existing actions... "my-action": { someValue: number } | undefined; // | undefined = optional args }; ``` ## Invoking Actions Use `invokeAction` for any user-triggered operation (buttons, context menus, etc.): ```typescript import { invokeAction } from "@/lib/actions"; invokeAction("my-action"); invokeAction("seek-forward", { seconds: 5 }); ``` Avoid calling `editor.xxx()` directly from UI components — that bypasses the action layer (toasts, validation feedback, keybinding support). ## The `isActive` parameter The third argument to `useActionHandler` controls when the handler is active: - `undefined` — always active - `true` / `false` — statically enabled/disabled - `MutableRefObject` — reactive, toggled at runtime (e.g. only active when a panel is focused)