import { EditorCore } from "@/core"; import { retimeElementKeyframe } from "@/animation"; import { Command, type CommandResult } from "@/commands/base-command"; import { updateElementInSceneTracks } from "@/timeline"; import type { AnimationPath } from "@/animation/types"; import type { SceneTracks } from "@/model"; import { resolveAnimationTarget } from "@/timeline/animation-targets"; export class RetimeKeyframeCommand extends Command { private savedState: SceneTracks | null = null; private readonly trackId: string; private readonly elementId: string; private readonly propertyPath: AnimationPath; private readonly keyframeId: string; private readonly nextTime: number; constructor({ trackId, elementId, propertyPath, keyframeId, nextTime, }: { trackId: string; elementId: string; propertyPath: AnimationPath; keyframeId: string; nextTime: number; }) { super(); this.trackId = trackId; this.elementId = elementId; this.propertyPath = propertyPath; this.keyframeId = keyframeId; this.nextTime = nextTime; } execute(): CommandResult | undefined { const editor = EditorCore.getInstance(); this.savedState = editor.scenes.getActiveScene().tracks; const updatedTracks = updateElementInSceneTracks({ tracks: this.savedState, trackId: this.trackId, elementId: this.elementId, update: (element) => { if (!resolveAnimationTarget({ element, path: this.propertyPath })) { return element; } const boundedTime = Math.max(0, Math.min(this.nextTime, element.duration)); return { ...element, animations: retimeElementKeyframe({ animations: element.animations, propertyPath: this.propertyPath, keyframeId: this.keyframeId, time: boundedTime, }), }; }, }); editor.timeline.updateTracks(updatedTracks); return undefined; } undo(): void { if (!this.savedState) { return; } const editor = EditorCore.getInstance(); editor.timeline.updateTracks(this.savedState); } }