import { FEATHER_HANDLE_SCALE, MAX_FEATHER } from "@/lib/masks/feather"; export function computeFeatherUpdate({ startFeather, deltaX, deltaY, directionX, directionY, }: { startFeather: number; deltaX: number; deltaY: number; directionX: number; directionY: number; }): { feather: number } { const projection = deltaX * directionX + deltaY * directionY; return { feather: Math.max( 0, Math.min( MAX_FEATHER, Math.round(startFeather + projection / FEATHER_HANDLE_SCALE), ), ), }; }