# Agents.md ## Architecture An ongoing migration is moving all business logic into `rust/`. Each app under `apps/` is a UI shell — it owns rendering, interaction, and platform-specific concerns, but never owns logic. The UI framework for any given app is a replaceable detail. ### `rust/` The single source of truth for all non-UI code. Everything platform-agnostic belongs here: no components, no hooks, no framework imports. ### `apps/` Each app is a frontend that calls into Rust. Logic is never duplicated between apps — only UI is, because each platform may use an entirely different framework and language to build it. - `web/` — Next.js - `desktop/` — GPUI ## Web ### React - Read components before using them. They may already apply classes, which affects what you need to pass and how to override them. ### TypeScript Function signatures should make the call site readable and let the function evolve without breaking callers. Positional parameters fail both: `formatTime(30, 24)` hides which number is which, and adding, removing, or reordering an argument silently breaks every caller whose types happen to still line up. A single destructured object fixes both at once - each argument names itself at the call site, and the shape can grow without churn. So signatures default to one object parameter: ```tsx // ❌ meaning depends on order; the shape can't evolve without touching every caller function formatTime(seconds: number, fps: number) { ... } // ✅ each argument names itself; fields can be added, reordered, or made optional freely function formatTime({ seconds, fps }: { seconds: number; fps: number }) { ... } ``` The one real exception is type predicates (`element is VideoElement`) — the language requires a positional subject, so the reasoning above doesn't get to apply.