use gpui::{ div, prelude::*, px, rgb, size, App, Application, Bounds, Context, SharedString, Window, WindowBounds, WindowOptions, }; struct AppWindow { title: SharedString, } impl Render for AppWindow { fn render(&mut self, _window: &mut Window, _cx: &mut Context) -> impl IntoElement { div() .size_full() .bg(rgb(0x0f0f0f)) .flex() .justify_center() .items_center() .text_xl() .text_color(rgb(0xffffff)) .child(self.title.clone()) } } fn main() { Application::new().run(|cx: &mut App| { let bounds = Bounds::centered(None, size(px(1280.), px(720.)), cx); cx.open_window( WindowOptions { window_bounds: Some(WindowBounds::Windowed(bounds)), ..Default::default() }, |_, cx| { cx.new(|_| AppWindow { title: "OpenCut".into(), }) }, ) .unwrap(); cx.activate(true); }); }