OpenCut/mediaplayer.ts

772 lines
20 KiB
TypeScript

import {
ALL_FORMATS,
AudioBufferSink,
BlobSource,
CanvasSink,
Input,
UrlSource,
type WrappedAudioBuffer,
type WrappedCanvas,
} from "mediabunny";
import SampleFileUrl from "../../docs/assets/big-buck-bunny-trimmed.mp4";
(document.querySelector("#sample-file-download") as HTMLAnchorElement).href =
SampleFileUrl;
const selectMediaButton = document.querySelector(
"#select-file",
) as HTMLButtonElement;
const loadUrlButton = document.querySelector("#load-url") as HTMLButtonElement;
const fileNameElement = document.querySelector(
"#file-name",
) as HTMLParagraphElement;
const horizontalRule = document.querySelector("hr") as HTMLHRElement;
const loadingElement = document.querySelector(
"#loading-element",
) as HTMLParagraphElement;
const playerContainer = document.querySelector("#player") as HTMLDivElement;
const canvas = document.querySelector("canvas") as HTMLCanvasElement;
const controlsElement = document.querySelector("#controls") as HTMLDivElement;
const playButton = document.querySelector("#play-button") as HTMLButtonElement;
const playIcon = document.querySelector("#play-icon") as HTMLSpanElement;
const pauseIcon = document.querySelector("#pause-icon") as HTMLSpanElement;
const currentTimeElement = document.querySelector(
"#current-time",
) as HTMLSpanElement;
const durationElement = document.querySelector("#duration") as HTMLSpanElement;
const progressBarContainer = document.querySelector(
"#progress-bar-container",
) as HTMLDivElement;
const progressBar = document.querySelector("#progress-bar") as HTMLDivElement;
const volumeBarContainer = document.querySelector(
"#volume-bar-container",
) as HTMLDivElement;
const volumeBar = document.querySelector("#volume-bar") as HTMLDivElement;
const volumeIconWrapper = document.querySelector(
"#volume-icon-wrapper",
) as HTMLDivElement;
const volumeButton = document.querySelector(
"#volume-button",
) as HTMLButtonElement;
const fullscreenButton = document.querySelector(
"#fullscreen-button",
) as HTMLButtonElement;
const errorElement = document.querySelector("#error-element") as HTMLDivElement;
const warningElement = document.querySelector(
"#warning-element",
) as HTMLDivElement;
const context = canvas.getContext("2d")!;
let audioContext: AudioContext | null = null;
let gainNode: GainNode | null = null;
let fileLoaded = false;
let videoSink: CanvasSink | null = null;
let audioSink: AudioBufferSink | null = null;
let totalDuration = 0;
/** The value of the audio context's currentTime the moment the playback was started. */
let audioContextStartTime: number | null = null;
let playing = false;
/** The timestamp within the media file when the playback was started. */
let playbackTimeAtStart = 0;
let videoFrameIterator: AsyncGenerator<WrappedCanvas, void, unknown> | null =
null;
let audioBufferIterator: AsyncGenerator<
WrappedAudioBuffer,
void,
unknown
> | null = null;
let nextFrame: WrappedCanvas | null = null;
const queuedAudioNodes: Set<AudioBufferSourceNode> = new Set();
/**
* Used to prevent async race conditions. When seekId is incremented, already-running async functions will be prevented
* from having an effect.
*/
let asyncId = 0;
let draggingProgressBar = false;
let volume = 0.7;
let draggingVolumeBar = false;
let volumeMuted = false;
/** === INIT LOGIC === */
const initMediaPlayer = async (resource: File | string) => {
try {
// First, dispose any ongoing playback:
if (playing) {
pause();
}
void videoFrameIterator?.return();
void audioBufferIterator?.return();
asyncId++;
fileLoaded = false;
fileNameElement.textContent =
resource instanceof File ? resource.name : resource;
horizontalRule.style.display = "";
loadingElement.style.display = "";
playerContainer.style.display = "none";
errorElement.textContent = "";
warningElement.textContent = "";
// Create an Input from the resource
const source =
resource instanceof File
? new BlobSource(resource)
: new UrlSource(resource);
const input = new Input({
source,
formats: ALL_FORMATS,
});
playbackTimeAtStart = 0;
totalDuration = await input.computeDuration();
durationElement.textContent = formatSeconds(totalDuration);
let videoTrack = await input.getPrimaryVideoTrack();
let audioTrack = await input.getPrimaryAudioTrack();
let problemMessage = "";
if (videoTrack) {
if (videoTrack.codec === null) {
problemMessage += "Unsupported video codec. ";
videoTrack = null;
} else if (!(await videoTrack.canDecode())) {
problemMessage += "Unable to decode the video track. ";
videoTrack = null;
}
}
if (audioTrack) {
if (audioTrack.codec === null) {
problemMessage += "Unsupported audio codec. ";
audioTrack = null;
} else if (!(await audioTrack.canDecode())) {
problemMessage += "Unable to decode the audio track. ";
audioTrack = null;
}
}
if (!videoTrack && !audioTrack) {
if (!problemMessage) {
problemMessage = "No audio or video track found.";
}
throw new Error(problemMessage);
}
if (problemMessage) {
warningElement.textContent = problemMessage;
}
// eslint-disable-next-line @typescript-eslint/no-explicit-any, @typescript-eslint/no-unsafe-member-access
const AudioContext =
window.AudioContext || (window as any).webkitAudioContext;
// We must create the audio context with the matching sample rate for correct acoustic results
// (especially for low-sample rate files)
audioContext = new AudioContext({ sampleRate: audioTrack?.sampleRate });
gainNode = audioContext.createGain();
gainNode.connect(audioContext.destination);
updateVolume();
const videoCanBeTransparent = videoTrack
? await videoTrack.canBeTransparent()
: false;
playerContainer.style.background = videoCanBeTransparent
? "transparent"
: "";
// For video, let's use a CanvasSink as it handles rotation and closing video samples for us.
// Pool size of 2: We'll only ever have the current and the next frame around, so we only need two canvases.
videoSink =
videoTrack &&
new CanvasSink(videoTrack, {
poolSize: 2,
fit: "contain", // In case the video changes dimensions over time
alpha: videoCanBeTransparent,
});
// For audio, we'll use an AudioBufferSink to directly retrieve AudioBuffers compatible with the Web Audio API
audioSink = audioTrack && new AudioBufferSink(audioTrack);
// Show the canvas if there's a video track, otherwise hide it
if (videoTrack) {
canvas.style.display = "";
canvas.width = videoTrack.displayWidth;
canvas.height = videoTrack.displayHeight;
} else {
canvas.style.display = "none";
}
// Show volume controls if there's an audio track, otherwise hide them
if (audioTrack) {
volumeButton.style.display = "";
volumeBarContainer.style.display = "";
} else {
volumeButton.style.display = "none";
volumeBarContainer.style.display = "none";
}
fileLoaded = true;
await startVideoIterator();
if (audioContext.state === "running") {
// Start playback automatically if the audio context permits
await play();
}
loadingElement.style.display = "none";
playerContainer.style.display = "";
if (!videoSink) {
// If there's only an audio track, always show the controls
controlsElement.style.opacity = "1";
controlsElement.style.pointerEvents = "";
playerContainer.style.cursor = "";
}
} catch (error) {
console.error(error);
errorElement.textContent = String(error);
loadingElement.style.display = "none";
playerContainer.style.display = "none";
}
};
/** === VIDEO RENDERING LOGIC === */
/** Creates a new video frame iterator and renders the first video frame. */
const startVideoIterator = async () => {
if (!videoSink) {
return;
}
asyncId++;
await videoFrameIterator?.return(); // Dispose of the current iterator
// Create a new iterator
videoFrameIterator = videoSink.canvases(getPlaybackTime());
// Get the first two frames
const firstFrame = (await videoFrameIterator.next()).value ?? null;
const secondFrame = (await videoFrameIterator.next()).value ?? null;
nextFrame = secondFrame;
if (firstFrame) {
// Draw the first frame
context.clearRect(0, 0, canvas.width, canvas.height);
context.drawImage(firstFrame.canvas, 0, 0);
}
};
/** Runs every frame; updates the canvas if necessary. */
const render = (requestFrame = true) => {
if (fileLoaded) {
const playbackTime = getPlaybackTime();
if (playbackTime >= totalDuration) {
// Pause playback once the end is reached
pause();
playbackTimeAtStart = totalDuration;
}
// Check if the current playback time has caught up to the next frame
if (nextFrame && nextFrame.timestamp <= playbackTime) {
context.clearRect(0, 0, canvas.width, canvas.height);
context.drawImage(nextFrame.canvas, 0, 0);
nextFrame = null;
// Request the next frame
void updateNextFrame();
}
if (!draggingProgressBar) {
updateProgressBarTime(playbackTime);
}
}
if (requestFrame) {
requestAnimationFrame(() => render());
}
};
render();
// Also call the render function on an interval to make sure the video keeps updating even if the tab isn't visible
setInterval(() => render(false), 500);
/** Iterates over the video frame iterator until it finds a video frame in the future. */
const updateNextFrame = async () => {
const currentAsyncId = asyncId;
// We have a loop here because we may need to iterate over multiple frames until we reach a frame in the future
while (true) {
const newNextFrame = (await videoFrameIterator!.next()).value ?? null;
if (!newNextFrame) {
break;
}
if (currentAsyncId !== asyncId) {
break;
}
const playbackTime = getPlaybackTime();
if (newNextFrame.timestamp <= playbackTime) {
// Draw it immediately
context.clearRect(0, 0, canvas.width, canvas.height);
context.drawImage(newNextFrame.canvas, 0, 0);
} else {
// Save it for later
nextFrame = newNextFrame;
break;
}
}
};
/** === AUDIO PLAYBACK LOGIC === */
/** Loops over the audio buffer iterator, scheduling the audio to be played in the audio context. */
const runAudioIterator = async () => {
if (!audioSink) {
return;
}
// To play back audio, we loop over all audio chunks (typically very short) of the file and play them at the correct
// timestamp. The result is a continuous, uninterrupted audio signal.
for await (const { buffer, timestamp } of audioBufferIterator!) {
const node = audioContext!.createBufferSource();
node.buffer = buffer;
node.connect(gainNode!);
const startTimestamp =
audioContextStartTime! + timestamp - playbackTimeAtStart;
// Two cases: Either, the audio starts in the future or in the past
if (startTimestamp >= audioContext!.currentTime) {
// If the audio starts in the future, easy, we just schedule it
node.start(startTimestamp);
} else {
// If it starts in the past, then let's only play the audible section that remains from here on out
node.start(
audioContext!.currentTime,
audioContext!.currentTime - startTimestamp,
);
}
queuedAudioNodes.add(node);
node.onended = () => {
queuedAudioNodes.delete(node);
};
// If we're more than a second ahead of the current playback time, let's slow down the loop until time has
// passed.
if (timestamp - getPlaybackTime() >= 1) {
await new Promise<void>((resolve) => {
const id = setInterval(() => {
if (timestamp - getPlaybackTime() < 1) {
clearInterval(id);
resolve();
}
}, 100);
});
}
}
};
/** === PLAYBACK CONTROL LOGIC === */
/** Returns the current playback time in the media file. */
const getPlaybackTime = () => {
if (playing) {
// To ensure perfect audio-video sync, we always use the audio context's clock to determine playback time, even
// when there is no audio track.
return (
audioContext!.currentTime - audioContextStartTime! + playbackTimeAtStart
);
} else {
return playbackTimeAtStart;
}
};
const play = async () => {
if (audioContext!.state === "suspended") {
await audioContext!.resume();
}
if (getPlaybackTime() === totalDuration) {
// If we're at the end, let's snap back to the start
playbackTimeAtStart = 0;
await startVideoIterator();
}
audioContextStartTime = audioContext!.currentTime;
playing = true;
if (audioSink) {
// Start the audio iterator
void audioBufferIterator?.return();
audioBufferIterator = audioSink?.buffers(getPlaybackTime());
void runAudioIterator();
}
playIcon.style.display = "none";
pauseIcon.style.display = "";
};
const pause = () => {
playbackTimeAtStart = getPlaybackTime();
playing = false;
void audioBufferIterator?.return(); // This stops any for-loops that are iterating the iterator
audioBufferIterator = null;
// Stop all audio nodes that were already queued to play
for (const node of queuedAudioNodes) {
node.stop();
}
queuedAudioNodes.clear();
playIcon.style.display = "";
pauseIcon.style.display = "none";
};
const togglePlay = () => {
if (playing) {
pause();
} else {
void play();
}
};
const seekToTime = async (seconds: number) => {
updateProgressBarTime(seconds);
const wasPlaying = playing;
if (wasPlaying) {
pause();
}
playbackTimeAtStart = seconds;
await startVideoIterator();
if (wasPlaying && playbackTimeAtStart < totalDuration) {
void play();
}
};
/** === PROGRESS BAR LOGIC === */
const updateProgressBarTime = (seconds: number) => {
currentTimeElement.textContent = formatSeconds(seconds);
progressBar.style.width = `${(seconds / totalDuration) * 100}%`;
};
progressBarContainer.addEventListener("pointerdown", (event) => {
draggingProgressBar = true;
progressBarContainer.setPointerCapture(event.pointerId);
const rect = progressBarContainer.getBoundingClientRect();
const completion = Math.max(
Math.min((event.clientX - rect.left) / rect.width, 1),
0,
);
updateProgressBarTime(completion * totalDuration);
clearTimeout(hideControlsTimeout);
window.addEventListener(
"pointerup",
(event) => {
draggingProgressBar = false;
progressBarContainer.releasePointerCapture(event.pointerId);
const rect = progressBarContainer.getBoundingClientRect();
const completion = Math.max(
Math.min((event.clientX - rect.left) / rect.width, 1),
0,
);
const newTime = completion * totalDuration;
void seekToTime(newTime);
showControlsTemporarily();
},
{ once: true },
);
});
progressBarContainer.addEventListener("pointermove", (event) => {
if (draggingProgressBar) {
const rect = progressBarContainer.getBoundingClientRect();
const completion = Math.max(
Math.min((event.clientX - rect.left) / rect.width, 1),
0,
);
updateProgressBarTime(completion * totalDuration);
}
});
/** === VOLUME CONTROL LOGIC === */
const updateVolume = () => {
const actualVolume = volumeMuted ? 0 : volume;
volumeBar.style.width = `${actualVolume * 100}%`;
gainNode!.gain.value = actualVolume ** 2; // Quadratic for more fine-grained control
const iconNumber = volumeMuted ? 0 : Math.ceil(1 + 3 * volume);
for (let i = 0; i < volumeIconWrapper.children.length; i++) {
const icon = volumeIconWrapper.children[i] as HTMLImageElement;
icon.style.display = i === iconNumber ? "" : "none";
}
};
volumeBarContainer.addEventListener("pointerdown", (event) => {
draggingVolumeBar = true;
volumeBarContainer.setPointerCapture(event.pointerId);
const rect = volumeBarContainer.getBoundingClientRect();
volume = Math.max(Math.min((event.clientX - rect.left) / rect.width, 1), 0);
volumeMuted = false;
updateVolume();
clearTimeout(hideControlsTimeout);
window.addEventListener(
"pointerup",
(event) => {
draggingVolumeBar = false;
volumeBarContainer.releasePointerCapture(event.pointerId);
const rect = volumeBarContainer.getBoundingClientRect();
volume = Math.max(
Math.min((event.clientX - rect.left) / rect.width, 1),
0,
);
updateVolume();
showControlsTemporarily();
},
{ once: true },
);
});
volumeButton.addEventListener("click", () => {
volumeMuted = !volumeMuted;
updateVolume();
});
volumeBarContainer.addEventListener("pointermove", (event) => {
if (draggingVolumeBar) {
const rect = volumeBarContainer.getBoundingClientRect();
volume = Math.max(Math.min((event.clientX - rect.left) / rect.width, 1), 0);
updateVolume();
}
});
/** === CONTROL UI LOGIC === */
const showControlsTemporarily = () => {
if (!videoSink) {
// Shouldn't run if there's only an audio track
return;
}
controlsElement.style.opacity = "1";
controlsElement.style.pointerEvents = "";
playerContainer.style.cursor = "";
clearTimeout(hideControlsTimeout);
hideControlsTimeout = window.setTimeout(() => {
if (draggingProgressBar) {
return;
}
hideControls();
playerContainer.style.cursor = "none";
}, 2000);
};
const hideControls = () => {
controlsElement.style.opacity = "0";
controlsElement.style.pointerEvents = "none";
};
hideControls();
let hideControlsTimeout = -1;
playerContainer.addEventListener("pointermove", (event) => {
if (event.pointerType !== "touch") {
showControlsTemporarily();
}
});
playerContainer.addEventListener("pointerleave", (event) => {
if (!videoSink) {
// Shouldn't run if there's only an audio track
return;
}
if (
draggingProgressBar ||
draggingVolumeBar ||
event.pointerType === "touch"
) {
return;
}
hideControls();
clearTimeout(hideControlsTimeout);
});
/** === EVENT LISTENERS === */
playButton.addEventListener("click", togglePlay);
window.addEventListener("keydown", (e) => {
if (!fileLoaded) {
return;
}
if (e.code === "Space" || e.code === "KeyK") {
togglePlay();
} else if (e.code === "KeyF") {
fullscreenButton.click();
} else if (e.code === "ArrowLeft") {
const newTime = Math.max(getPlaybackTime() - 5, 0);
void seekToTime(newTime);
} else if (e.code === "ArrowRight") {
const newTime = Math.min(getPlaybackTime() + 5, totalDuration);
void seekToTime(newTime);
} else if (e.code === "KeyM") {
volumeButton.click();
} else {
return;
}
showControlsTemporarily();
e.preventDefault();
});
fullscreenButton.addEventListener("click", () => {
if (document.fullscreenElement) {
void document.exitFullscreen();
} else {
playerContainer.requestFullscreen().catch((e) => {
console.error("Failed to enter fullscreen mode:", e);
});
}
});
// I'm sorry for this
const isTouchDevice = () => {
return "ontouchstart" in window;
};
playerContainer.addEventListener("click", () => {
if (isTouchDevice()) {
if (controlsElement.style.opacity === "1") {
hideControls();
} else {
showControlsTemporarily();
}
} else {
togglePlay();
}
});
controlsElement.addEventListener("click", (event) => {
// Make sure this does NOT toggle play
event.stopPropagation();
showControlsTemporarily();
});
/** === UTILS === */
const formatSeconds = (seconds: number) => {
const showMilliseconds = window.innerWidth >= 640;
seconds = Math.round(seconds * 1000) / 1000; // Round to milliseconds
const hours = Math.floor(seconds / 3600);
const minutes = Math.floor((seconds % 3600) / 60);
const remainingSeconds = Math.floor(seconds % 60);
const millisecs = Math.floor((1000 * seconds) % 1000)
.toString()
.padStart(3, "0");
let result: string;
if (hours > 0) {
result =
`${hours}:${minutes.toString().padStart(2, "0")}` +
`:${remainingSeconds.toString().padStart(2, "0")}`;
} else {
result = `${minutes.toString().padStart(2, "0")}:${remainingSeconds.toString().padStart(2, "0")}`;
}
if (showMilliseconds) {
result += `.${millisecs}`;
}
return result;
};
window.addEventListener("resize", () => {
if (totalDuration) {
updateProgressBarTime(getPlaybackTime());
durationElement.textContent = formatSeconds(totalDuration);
}
});
/** === FILE SELECTION LOGIC === */
selectMediaButton.addEventListener("click", () => {
const fileInput = document.createElement("input");
fileInput.type = "file";
fileInput.accept =
"video/*,video/x-matroska,video/mp2t,.ts,audio/*,audio/aac";
fileInput.addEventListener("change", () => {
const file = fileInput.files?.[0];
if (!file) {
return;
}
void initMediaPlayer(file);
});
fileInput.click();
});
loadUrlButton.addEventListener("click", () => {
const url = prompt(
"Please enter a URL of a media file. Note that it must be HTTPS and support cross-origin requests, so have the" +
" right CORS headers set.",
"https://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4",
);
if (!url) {
return;
}
void initMediaPlayer(url);
});
document.addEventListener("dragover", (event) => {
event.preventDefault();
event.dataTransfer!.dropEffect = "copy";
});
document.addEventListener("drop", (event) => {
event.preventDefault();
const files = event.dataTransfer?.files;
const file = files && files.length > 0 ? files[0] : undefined;
if (file) {
void initMediaPlayer(file);
}
});