Implement color (hue rotate, temperature, tint, posterize, duotone, cross process), distortion (pixelate, chromatic aberration, glitch, wave, mirror, kaleidoscope, fisheye), light (sharpen, glow, exposure, shadows/highlights), edge (detection, emboss), and style (film grain, halftone, scanlines, color key) effects as WGSL shaders with Rust pack functions and TypeScript definitions. |
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| web | ||