This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline. |
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| .cursor | ||
| .github | ||
| .vscode | ||
| apps/web | ||
| docs | ||
| packages | ||
| .dockerignore | ||
| .gitignore | ||
| .npmrc | ||
| AGENTS.md | ||
| CHANGELOG.md | ||
| LICENSE | ||
| README.md | ||
| biome.json | ||
| bun.lock | ||
| docker-compose.yml | ||
| package.json | ||
| tsconfig.json | ||
| turbo.json | ||
README.md
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OpenCutA free, open-source video editor for web, desktop, and mobile. |
Sponsors
Thanks to Vercel and fal.ai for their support of open-source software.
Why?
- Privacy: Your videos stay on your device
- Free features: Most basic CapCut features are now paywalled
- Simple: People want editors that are easy to use - CapCut proved that
Features
- Timeline-based editing
- Multi-track support
- Real-time preview
- No watermarks or subscriptions
- Analytics provided by Databuddy, 100% Anonymized & Non-invasive.
- Blog powered by Marble, Headless CMS.
Project Structure
apps/web/– Main Next.js web applicationsrc/components/– UI and editor componentssrc/hooks/– Custom React hookssrc/lib/– Utility and API logicsrc/stores/– State management (Zustand, etc.)src/types/– TypeScript types
Getting Started
Prerequisites
- Bun
- Docker and Docker Compose
Note: Docker is optional but recommended for running the local database and Redis. If you only want to work on frontend features, you can skip it.
Setup
-
Fork and clone the repository
-
Copy the environment file:
# Unix/Linux/Mac cp apps/web/.env.example apps/web/.env.local # Windows PowerShell Copy-Item apps/web/.env.example apps/web/.env.local -
Start the database and Redis:
docker compose up -d db redis serverless-redis-http -
Install dependencies and start the dev server:
bun install bun dev:web
The application will be available at http://localhost:3000.
The .env.example has sensible defaults that match the Docker Compose config — it should work out of the box.
Self-Hosting with Docker
To run everything (including a production build of the app) in Docker:
docker compose up -d
The app will be available at http://localhost:3100.
Contributing
We welcome contributions! While we're actively developing and refactoring certain areas, there are plenty of opportunities to contribute effectively.
🎯 Focus areas: Timeline functionality, project management, performance, bug fixes, and UI improvements outside the preview panel.
⚠️ Avoid for now: Preview panel enhancements (fonts, stickers, effects) and export functionality - we're refactoring these with a new binary rendering approach.
See our Contributing Guide for detailed setup instructions, development guidelines, and complete focus area guidance.
Quick start for contributors:
- Fork the repo and clone locally
- Follow the setup instructions in CONTRIBUTING.md
- Create a feature branch and submit a PR