674 lines
24 KiB
Rust
674 lines
24 KiB
Rust
use wgpu::util::DeviceExt;
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#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
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use wasm_bindgen::JsCast;
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use crate::{FULLSCREEN_SHADER_SOURCE, GpuError};
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#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
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#[derive(Debug)]
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struct WebDisplay;
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#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
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impl wgpu::rwh::HasDisplayHandle for WebDisplay {
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fn display_handle(&self) -> Result<wgpu::rwh::DisplayHandle<'_>, wgpu::rwh::HandleError> {
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let raw = wgpu::rwh::WebDisplayHandle::new();
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Ok(unsafe { wgpu::rwh::DisplayHandle::borrow_raw(raw.into()) })
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}
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}
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const BLIT_SHADER_SOURCE: &str = include_str!("shaders/blit.wgsl");
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const FULLSCREEN_QUAD_POSITIONS: [[f32; 2]; 6] = [
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[-1.0, -1.0],
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[1.0, -1.0],
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[-1.0, 1.0],
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[-1.0, 1.0],
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[1.0, -1.0],
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[1.0, 1.0],
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];
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pub struct GpuContext {
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instance: wgpu::Instance,
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adapter: wgpu::Adapter,
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device: wgpu::Device,
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queue: wgpu::Queue,
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texture_format: wgpu::TextureFormat,
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fullscreen_quad: wgpu::Buffer,
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linear_sampler: wgpu::Sampler,
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nearest_sampler: wgpu::Sampler,
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texture_sampler_bind_group_layout: wgpu::BindGroupLayout,
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blit_pipeline: wgpu::RenderPipeline,
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supports_external_texture_copies: bool,
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/// The HTML canvas that the WebGL context is bound to. Only populated on the WebGL
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/// fallback path. Used by render_texture_via_gl_canvas to output frames on WebGL.
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#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
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gl_canvas: Option<web_sys::HtmlCanvasElement>,
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}
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impl GpuContext {
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pub async fn new() -> Result<Self, GpuError> {
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#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
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let (instance, adapter, device, queue, gl_canvas) = Self::acquire_device().await?;
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#[cfg(not(all(feature = "wasm", target_arch = "wasm32")))]
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let (instance, adapter, device, queue) = Self::acquire_device().await?;
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let texture_format = if adapter.get_info().backend == wgpu::Backend::Gl {
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wgpu::TextureFormat::Rgba8Unorm
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} else {
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wgpu::TextureFormat::Bgra8Unorm
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};
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let fullscreen_quad = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("gpu-fullscreen-quad-buffer"),
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contents: bytemuck::cast_slice(&FULLSCREEN_QUAD_POSITIONS),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let linear_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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label: Some("gpu-linear-sampler"),
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Linear,
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mipmap_filter: wgpu::MipmapFilterMode::Nearest,
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..Default::default()
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});
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let nearest_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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label: Some("gpu-nearest-sampler"),
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Nearest,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::MipmapFilterMode::Nearest,
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..Default::default()
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});
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let texture_sampler_bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("gpu-texture-sampler-bind-group-layout"),
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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multisampled: false,
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view_dimension: wgpu::TextureViewDimension::D2,
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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],
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});
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let vertex_shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("gpu-fullscreen-shader"),
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source: wgpu::ShaderSource::Wgsl(FULLSCREEN_SHADER_SOURCE.into()),
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});
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let blit_shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("gpu-blit-shader"),
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source: wgpu::ShaderSource::Wgsl(BLIT_SHADER_SOURCE.into()),
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});
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let blit_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("gpu-blit-pipeline-layout"),
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bind_group_layouts: &[Some(&texture_sampler_bind_group_layout)],
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immediate_size: 0,
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});
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let blit_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("gpu-blit-pipeline"),
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layout: Some(&blit_pipeline_layout),
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vertex: wgpu::VertexState {
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module: &vertex_shader_module,
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entry_point: Some("vertex_main"),
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<[f32; 2]>() as u64,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[wgpu::VertexAttribute {
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format: wgpu::VertexFormat::Float32x2,
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offset: 0,
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shader_location: 0,
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}],
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}],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: &blit_shader_module,
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entry_point: Some("fragment_main"),
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targets: &[Some(wgpu::ColorTargetState {
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format: texture_format,
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blend: None,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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}),
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: None,
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multisample: wgpu::MultisampleState::default(),
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multiview_mask: None,
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cache: None,
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});
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let supports_external_texture_copies = adapter
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.get_downlevel_capabilities()
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.flags
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.contains(wgpu::DownlevelFlags::UNRESTRICTED_EXTERNAL_TEXTURE_COPIES);
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Ok(Self {
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instance,
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adapter,
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device,
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queue,
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texture_format,
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fullscreen_quad,
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linear_sampler,
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nearest_sampler,
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texture_sampler_bind_group_layout,
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blit_pipeline,
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supports_external_texture_copies,
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#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
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gl_canvas,
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})
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}
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#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
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async fn acquire_device() -> Result<
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(
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wgpu::Instance,
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wgpu::Adapter,
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wgpu::Device,
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wgpu::Queue,
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Option<web_sys::HtmlCanvasElement>,
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),
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GpuError,
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> {
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let instance = wgpu::util::new_instance_with_webgpu_detection(
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wgpu::InstanceDescriptor::new_without_display_handle(),
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)
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.await;
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match Self::try_request_device(&instance, None).await {
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Ok((adapter, device, queue)) => return Ok((instance, adapter, device, queue, None)),
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Err(_) => {}
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}
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let (gl_instance, adapter, device, queue, canvas) = Self::try_gl_fallback().await?;
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Ok((gl_instance, adapter, device, queue, Some(canvas)))
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}
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#[cfg(not(all(feature = "wasm", target_arch = "wasm32")))]
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async fn acquire_device()
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-> Result<(wgpu::Instance, wgpu::Adapter, wgpu::Device, wgpu::Queue), GpuError> {
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let instance = wgpu::util::new_instance_with_webgpu_detection(
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wgpu::InstanceDescriptor::new_without_display_handle(),
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)
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.await;
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match Self::try_request_device(&instance, None).await {
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Ok((adapter, device, queue)) => return Ok((instance, adapter, device, queue)),
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Err(_) => {}
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}
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Self::try_gl_fallback().await
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}
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#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
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async fn try_gl_fallback() -> Result<
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(
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wgpu::Instance,
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wgpu::Adapter,
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wgpu::Device,
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wgpu::Queue,
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web_sys::HtmlCanvasElement,
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),
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GpuError,
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> {
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let mut gl_desc = wgpu::InstanceDescriptor::new_without_display_handle();
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gl_desc.backends = wgpu::Backends::GL;
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gl_desc.display = Some(Box::new(WebDisplay));
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let gl_instance = wgpu::Instance::new(gl_desc);
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let document = web_sys::window()
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.and_then(|w| w.document())
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.ok_or(GpuError::AdapterUnavailable)?;
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let canvas: web_sys::HtmlCanvasElement = document
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.create_element("canvas")
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.map_err(|_| GpuError::AdapterUnavailable)?
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.unchecked_into();
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canvas.set_width(1);
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canvas.set_height(1);
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let surface = gl_instance.create_surface(wgpu::SurfaceTarget::Canvas(canvas.clone()))?;
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let (adapter, device, queue) =
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Self::try_request_device(&gl_instance, Some(&surface)).await?;
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Ok((gl_instance, adapter, device, queue, canvas))
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}
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#[cfg(not(all(feature = "wasm", target_arch = "wasm32")))]
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async fn try_gl_fallback()
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-> Result<(wgpu::Instance, wgpu::Adapter, wgpu::Device, wgpu::Queue), GpuError> {
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Err(GpuError::AdapterUnavailable)
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}
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async fn try_request_device(
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instance: &wgpu::Instance,
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compatible_surface: Option<&wgpu::Surface<'_>>,
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) -> Result<(wgpu::Adapter, wgpu::Device, wgpu::Queue), GpuError> {
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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compatible_surface,
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force_fallback_adapter: false,
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})
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.await
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.map_err(|_| GpuError::AdapterUnavailable)?;
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let (device, queue) = adapter
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.request_device(&wgpu::DeviceDescriptor {
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label: Some("gpu-device"),
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::downlevel_webgl2_defaults()
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.using_resolution(adapter.limits()),
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memory_hints: wgpu::MemoryHints::Performance,
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experimental_features: wgpu::ExperimentalFeatures::disabled(),
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trace: wgpu::Trace::Off,
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})
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.await?;
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Ok((adapter, device, queue))
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}
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pub fn create_render_texture(
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&self,
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width: u32,
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height: u32,
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label: &'static str,
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) -> wgpu::Texture {
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self.device.create_texture(&wgpu::TextureDescriptor {
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label: Some(label),
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size: wgpu::Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: self.texture_format,
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usage: wgpu::TextureUsages::TEXTURE_BINDING
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| wgpu::TextureUsages::COPY_DST
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| wgpu::TextureUsages::COPY_SRC
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| wgpu::TextureUsages::RENDER_ATTACHMENT,
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view_formats: &[],
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})
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}
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pub fn instance(&self) -> &wgpu::Instance {
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&self.instance
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}
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pub fn adapter(&self) -> &wgpu::Adapter {
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&self.adapter
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}
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pub fn device(&self) -> &wgpu::Device {
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&self.device
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}
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pub fn queue(&self) -> &wgpu::Queue {
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&self.queue
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}
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pub fn texture_format(&self) -> wgpu::TextureFormat {
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self.texture_format
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}
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pub fn fullscreen_quad(&self) -> &wgpu::Buffer {
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&self.fullscreen_quad
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}
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pub fn linear_sampler(&self) -> &wgpu::Sampler {
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&self.linear_sampler
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}
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pub fn nearest_sampler(&self) -> &wgpu::Sampler {
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&self.nearest_sampler
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}
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pub fn texture_sampler_bind_group_layout(&self) -> &wgpu::BindGroupLayout {
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&self.texture_sampler_bind_group_layout
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}
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pub fn blit_pipeline(&self) -> &wgpu::RenderPipeline {
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&self.blit_pipeline
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}
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/// Whether the GPU backend can render to arbitrary canvas surfaces.
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/// True for WebGPU, false for WebGL which can only surface-render to
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/// the specific canvas its GL context was originally created on.
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pub fn supports_surface_rendering(&self) -> bool {
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self.supports_external_texture_copies
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}
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pub fn render_texture_to_surface(
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&self,
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texture: &wgpu::Texture,
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surface: &wgpu::Surface<'_>,
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width: u32,
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height: u32,
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) -> Result<(), GpuError> {
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self.configure_surface(surface, width, height)?;
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let surface_texture = self.acquire_surface_texture(surface)?;
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let target_view = surface_texture
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = self
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("gpu-surface-blit-encoder"),
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});
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self.encode_texture_blit_to_view(&mut encoder, texture, &target_view, "gpu-surface-blit");
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self.queue.submit([encoder.finish()]);
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surface_texture.present();
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Ok(())
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}
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pub fn configure_surface(
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&self,
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surface: &wgpu::Surface<'_>,
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width: u32,
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height: u32,
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) -> Result<(), GpuError> {
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let Some(config) = surface.get_default_config(&self.adapter, width, height) else {
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return Err(GpuError::UnsupportedSurfaceFormat);
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};
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if config.format != self.texture_format {
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return Err(GpuError::UnsupportedSurfaceFormat);
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}
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surface.configure(&self.device, &config);
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Ok(())
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}
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pub fn acquire_surface_texture(
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&self,
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surface: &wgpu::Surface<'_>,
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) -> Result<wgpu::SurfaceTexture, GpuError> {
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match surface.get_current_texture() {
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wgpu::CurrentSurfaceTexture::Success(surface_texture)
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| wgpu::CurrentSurfaceTexture::Suboptimal(surface_texture) => Ok(surface_texture),
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wgpu::CurrentSurfaceTexture::Timeout
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| wgpu::CurrentSurfaceTexture::Occluded
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| wgpu::CurrentSurfaceTexture::Outdated
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| wgpu::CurrentSurfaceTexture::Lost
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| wgpu::CurrentSurfaceTexture::Validation => Err(GpuError::UnsupportedSurfaceFormat),
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}
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}
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pub fn encode_texture_blit_to_view(
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&self,
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encoder: &mut wgpu::CommandEncoder,
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texture: &wgpu::Texture,
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target_view: &wgpu::TextureView,
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label: &'static str,
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) {
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let source_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
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let bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("gpu-blit-bind-group"),
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layout: &self.texture_sampler_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&source_view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&self.linear_sampler),
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},
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],
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});
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some(label),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: target_view,
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resolve_target: None,
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depth_slice: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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occlusion_query_set: None,
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timestamp_writes: None,
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multiview_mask: None,
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});
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render_pass.set_pipeline(&self.blit_pipeline);
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render_pass.set_vertex_buffer(0, self.fullscreen_quad.slice(..));
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render_pass.set_bind_group(0, &bind_group, &[]);
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render_pass.draw(0..6, 0..1);
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}
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#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
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pub fn import_offscreen_canvas_texture(
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&self,
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canvas: &wgpu::web_sys::OffscreenCanvas,
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width: u32,
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height: u32,
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label: &'static str,
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) -> wgpu::Texture {
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let texture = self.create_render_texture(width, height, label);
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if self.supports_external_texture_copies {
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self.queue.copy_external_image_to_texture(
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&wgpu::CopyExternalImageSourceInfo {
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source: wgpu::ExternalImageSource::OffscreenCanvas(canvas.clone()),
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origin: wgpu::Origin2d::ZERO,
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flip_y: false,
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},
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wgpu::CopyExternalImageDestInfo {
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texture: &texture,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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color_space: wgpu::PredefinedColorSpace::Srgb,
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premultiplied_alpha: false,
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},
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wgpu::Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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},
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);
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|
} else {
|
|
let ctx: web_sys::OffscreenCanvasRenderingContext2d = canvas
|
|
.get_context("2d")
|
|
.ok()
|
|
.flatten()
|
|
.expect("Failed to get 2d context for texture import")
|
|
.unchecked_into();
|
|
let image_data = ctx
|
|
.get_image_data(0.0, 0.0, width as f64, height as f64)
|
|
.expect("Failed to read pixel data from canvas");
|
|
let rgba_bytes = image_data.data();
|
|
|
|
let pixel_bytes = if self.texture_format == wgpu::TextureFormat::Bgra8Unorm {
|
|
let mut bytes = rgba_bytes.to_vec();
|
|
for pixel in bytes.chunks_exact_mut(4) {
|
|
pixel.swap(0, 2);
|
|
}
|
|
bytes
|
|
} else {
|
|
rgba_bytes.to_vec()
|
|
};
|
|
|
|
self.queue.write_texture(
|
|
wgpu::TexelCopyTextureInfo {
|
|
texture: &texture,
|
|
mip_level: 0,
|
|
origin: wgpu::Origin3d::ZERO,
|
|
aspect: wgpu::TextureAspect::All,
|
|
},
|
|
&pixel_bytes,
|
|
wgpu::TexelCopyBufferLayout {
|
|
offset: 0,
|
|
bytes_per_row: Some(width * 4),
|
|
rows_per_image: Some(height),
|
|
},
|
|
wgpu::Extent3d {
|
|
width,
|
|
height,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
);
|
|
}
|
|
|
|
texture
|
|
}
|
|
|
|
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
|
|
pub fn render_texture_to_offscreen_canvas(
|
|
&self,
|
|
texture: &wgpu::Texture,
|
|
canvas: &wgpu::web_sys::OffscreenCanvas,
|
|
width: u32,
|
|
height: u32,
|
|
) -> Result<(), GpuError> {
|
|
if self.supports_external_texture_copies {
|
|
let surface = self
|
|
.instance
|
|
.create_surface(wgpu::SurfaceTarget::OffscreenCanvas(canvas.clone()))?;
|
|
return self.render_texture_to_surface(texture, &surface, width, height);
|
|
}
|
|
|
|
self.render_texture_to_offscreen_canvas_via_gl_canvas(texture, canvas, width, height)
|
|
}
|
|
|
|
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
|
|
fn render_texture_to_offscreen_canvas_via_gl_canvas(
|
|
&self,
|
|
texture: &wgpu::Texture,
|
|
canvas: &wgpu::web_sys::OffscreenCanvas,
|
|
width: u32,
|
|
height: u32,
|
|
) -> Result<(), GpuError> {
|
|
let gl_canvas = self.render_texture_to_gl_canvas_surface(texture, width, height)?;
|
|
|
|
let ctx: web_sys::OffscreenCanvasRenderingContext2d = canvas
|
|
.get_context("2d")
|
|
.ok()
|
|
.flatten()
|
|
.ok_or(GpuError::AdapterUnavailable)?
|
|
.unchecked_into();
|
|
ctx.clear_rect(0.0, 0.0, width as f64, height as f64);
|
|
ctx.draw_image_with_html_canvas_element(gl_canvas, 0.0, 0.0)
|
|
.map_err(|_| GpuError::AdapterUnavailable)?;
|
|
|
|
Ok(())
|
|
}
|
|
|
|
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
|
|
fn render_texture_to_gl_canvas_surface(
|
|
&self,
|
|
texture: &wgpu::Texture,
|
|
width: u32,
|
|
height: u32,
|
|
) -> Result<&web_sys::HtmlCanvasElement, GpuError> {
|
|
let gl_canvas = self
|
|
.gl_canvas
|
|
.as_ref()
|
|
.ok_or(GpuError::AdapterUnavailable)?;
|
|
|
|
gl_canvas.set_width(width);
|
|
gl_canvas.set_height(height);
|
|
|
|
let surface = self
|
|
.instance
|
|
.create_surface(wgpu::SurfaceTarget::Canvas(gl_canvas.clone()))?;
|
|
|
|
let caps = surface.get_capabilities(&self.adapter);
|
|
let surface_format = if caps.formats.contains(&self.texture_format) {
|
|
self.texture_format
|
|
} else if !caps.formats.is_empty() {
|
|
caps.formats[0]
|
|
} else {
|
|
return Err(GpuError::UnsupportedSurfaceFormat);
|
|
};
|
|
|
|
if surface_format != self.texture_format {
|
|
return Err(GpuError::UnsupportedSurfaceFormat);
|
|
}
|
|
|
|
let config = wgpu::SurfaceConfiguration {
|
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
format: surface_format,
|
|
width,
|
|
height,
|
|
present_mode: wgpu::PresentMode::Fifo,
|
|
alpha_mode: caps
|
|
.alpha_modes
|
|
.first()
|
|
.copied()
|
|
.unwrap_or(wgpu::CompositeAlphaMode::Auto),
|
|
view_formats: vec![],
|
|
desired_maximum_frame_latency: 2,
|
|
};
|
|
surface.configure(&self.device, &config);
|
|
|
|
let surface_texture = self.acquire_surface_texture(&surface)?;
|
|
let surface_view = surface_texture
|
|
.texture
|
|
.create_view(&wgpu::TextureViewDescriptor::default());
|
|
|
|
let mut encoder = self
|
|
.device
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
label: Some("gpu-gl-canvas-blit-encoder"),
|
|
});
|
|
self.encode_texture_blit_to_view(
|
|
&mut encoder,
|
|
texture,
|
|
&surface_view,
|
|
"gpu-gl-canvas-blit",
|
|
);
|
|
self.queue.submit([encoder.finish()]);
|
|
surface_texture.present();
|
|
|
|
Ok(gl_canvas)
|
|
}
|
|
|
|
/// Renders a texture to an arbitrary HTML canvas on the WebGL backend.
|
|
///
|
|
/// WebGL can only surface-render to the canvas its GL context was originally created on.
|
|
/// This method renders the texture to the GL canvas, then uses drawImage to copy the
|
|
/// result to the target canvas — avoiding the async buffer readback issue entirely.
|
|
///
|
|
/// The HTML canvas default color space is sRGB, so the surface may report
|
|
/// `Rgba8UnormSrgb` as its preferred format even though our render textures use
|
|
/// `Rgba8Unorm`. We explicitly select `Rgba8Unorm` from the surface's supported
|
|
/// format list (WebGL2 supports both) to avoid the format mismatch.
|
|
#[cfg(all(feature = "wasm", target_arch = "wasm32"))]
|
|
pub fn render_texture_via_gl_canvas(
|
|
&self,
|
|
texture: &wgpu::Texture,
|
|
target_canvas: &web_sys::HtmlCanvasElement,
|
|
width: u32,
|
|
height: u32,
|
|
) -> Result<(), GpuError> {
|
|
let gl_canvas = self.render_texture_to_gl_canvas_surface(texture, width, height)?;
|
|
|
|
let ctx: web_sys::CanvasRenderingContext2d = target_canvas
|
|
.get_context("2d")
|
|
.ok()
|
|
.flatten()
|
|
.ok_or(GpuError::AdapterUnavailable)?
|
|
.unchecked_into();
|
|
ctx.draw_image_with_html_canvas_element(gl_canvas, 0.0, 0.0)
|
|
.map_err(|_| GpuError::AdapterUnavailable)?;
|
|
|
|
Ok(())
|
|
}
|
|
}
|