OpenCut/apps/web/src/services/renderer/gpu-renderer.ts

91 lines
1.7 KiB
TypeScript

import {
applyEffectPasses,
applyMaskFeather as applyMaskFeatherWasm,
initializeGpu,
} from "opencut-wasm";
import type { EffectPass, EffectUniformValue } from "@/effects/types";
let gpuAvailable = false;
let initPromise: Promise<void> | null = null;
export function initializeGpuRenderer(): Promise<void> {
if (!initPromise) {
initPromise = initializeGpu()
.then(() => {
gpuAvailable = true;
})
.catch((error: unknown) => {
gpuAvailable = false;
const message = error instanceof Error ? error.message : String(error);
console.warn(`GPU renderer unavailable: ${message}`);
});
}
return initPromise;
}
export function isGpuAvailable(): boolean {
return gpuAvailable;
}
export const gpuRenderer = {
applyEffect({
source,
width,
height,
passes,
}: {
source: OffscreenCanvas;
width: number;
height: number;
passes: EffectPass[];
}): OffscreenCanvas {
if (passes.length === 0 || !gpuAvailable) {
return source;
}
return applyEffectPasses({
source,
width,
height,
passes: serializeEffectPasses(passes),
});
},
applyMaskFeather({
maskCanvas,
width,
height,
feather,
}: {
maskCanvas: OffscreenCanvas;
width: number;
height: number;
feather: number;
}): OffscreenCanvas {
if (!gpuAvailable) {
return maskCanvas;
}
return applyMaskFeatherWasm({
mask: maskCanvas,
width,
height,
feather,
});
},
};
function serializeEffectPasses(passes: EffectPass[]) {
return passes.map((pass) => ({
shader: pass.shader,
uniforms: Object.entries(pass.uniforms).map(([name, value]) => ({
name,
value: normalizeUniformValue(value),
})),
}));
}
function normalizeUniformValue(value: EffectUniformValue): number[] {
return typeof value === "number" ? [value] : value;
}