85 lines
2.1 KiB
Rust
85 lines
2.1 KiB
Rust
use std::collections::HashMap;
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use serde::{Deserialize, Serialize};
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use crate::BlendMode;
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct FrameDescriptor {
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pub width: u32,
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pub height: u32,
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pub clear: CanvasClearDescriptor,
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pub items: Vec<FrameItemDescriptor>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CanvasClearDescriptor {
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pub color: [f32; 4],
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(tag = "type", rename_all = "camelCase")]
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pub enum FrameItemDescriptor {
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Layer(LayerDescriptor),
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SceneEffect {
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#[serde(default, rename = "effectPassGroups")]
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effect_pass_groups: Vec<Vec<EffectPassDescriptor>>,
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},
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct LayerDescriptor {
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pub texture_id: String,
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pub transform: QuadTransformDescriptor,
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pub opacity: f32,
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pub blend_mode: BlendMode,
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#[serde(default)]
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pub effect_pass_groups: Vec<Vec<EffectPassDescriptor>>,
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pub mask: Option<LayerMaskDescriptor>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct QuadTransformDescriptor {
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pub center_x: f32,
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pub center_y: f32,
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pub width: f32,
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pub height: f32,
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pub rotation_degrees: f32,
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pub flip_x: bool,
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pub flip_y: bool,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct LayerMaskDescriptor {
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pub texture_id: String,
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pub feather: f32,
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pub inverted: bool,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct EffectPassDescriptor {
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pub shader: String,
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pub uniforms: HashMap<String, EffectUniformValueDescriptor>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(untagged)]
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pub enum EffectUniformValueDescriptor {
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Number(f32),
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Vector(Vec<f32>),
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CanvasTextureDescriptor {
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pub id: String,
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pub width: u32,
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pub height: u32,
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}
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