settings: move rawXY patch to new code for both sliding dpi and mouse gestures
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@ -511,6 +511,7 @@ class DpiSlidingXY(_RawXYProcessing):
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_notify.show(self.device, reason=reason)
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def press_action(self, key): # start tracking
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self.starting = True
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if self.fsmState == 'idle':
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self.fsmState = 'pressed'
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self.dx = 0.
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@ -530,6 +531,9 @@ class DpiSlidingXY(_RawXYProcessing):
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self.fsmState = 'idle'
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def move_action(self, dx, dy):
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if self.device.features.get_feature_version(_F.REPROG_CONTROLS_V4) >= 5 and self.starting:
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self.starting = False # hack to ignore strange first movement report from MX Master 3S
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return
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currDpi = self.dpiSetting.read()
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self.dx += float(dx) / float(currDpi) * 15. # yields a more-or-less DPI-independent dx of about 5/cm
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if self.fsmState == 'pressed':
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@ -557,6 +561,7 @@ class MouseGesturesXY(_RawXYProcessing):
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self.data = []
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def press_action(self, key):
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self.starting = True
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if self.fsmState == 'idle':
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self.fsmState = 'pressed'
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self.initialize_data()
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@ -578,6 +583,9 @@ class MouseGesturesXY(_RawXYProcessing):
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def move_action(self, dx, dy):
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if self.fsmState == 'pressed':
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now = _time() * 1000 # _time_ns() / 1e6
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if self.device.features.get_feature_version(_F.REPROG_CONTROLS_V4) >= 5 and self.starting:
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self.starting = False # hack to ignore strange first movement report from MX Master 3S
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return
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if self.lastEv is not None and now - self.lastEv > 50.:
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self.push_mouse_event()
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dpi = self.dpiSetting.read() if self.dpiSetting else 1000
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@ -758,111 +766,6 @@ class SpeedChange(_Setting):
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return cls(choices=_NamedInts.list(keys), byte_count=2)
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class DpiSliding(_Setting):
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""" Implements the ability to smoothly modify the DPI by sliding a mouse horizontally while holding the DPI button.
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Abides by the following FSM:
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When the button is pressed, go into `pressed` state and begin accumulating displacement.
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If the button is released in this state swap DPI slots.
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If the state is `pressed` and the mouse moves enough to switch DPI go into the `moved` state.
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When the button is released in this state the DPI is set according to the total displacement.
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"""
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name = 'dpi-sliding'
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label = _('DPI Sliding Adjustment')
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description = _('Adjust the DPI by sliding the mouse horizontally while holding the button down.')
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choices_universe = _special_keys.CONTROL
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choices_extra = _NamedInt(0, _('Off'))
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feature = _F.REPROG_CONTROLS_V4
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rw_options = {'name': 'dpi sliding'}
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class rw_class(_ActionSettingRW):
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def activate_action(self):
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self.key.set_rawXY_reporting(True)
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self.dpiSetting = next(filter(lambda s: s.name == 'dpi', self.device.settings), None)
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self.dpiChoices = list(self.dpiSetting.choices)
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self.otherDpiIdx = self.device.persister.get('_dpi-sliding', -1) if self.device.persister else -1
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if not isinstance(self.otherDpiIdx, int) or self.otherDpiIdx < 0 or self.otherDpiIdx >= len(self.dpiChoices):
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self.otherDpiIdx = self.dpiChoices.index(self.dpiSetting.read())
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self.fsmState = 'idle'
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self.dx = 0.
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self.movingDpiIdx = None
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def deactivate_action(self):
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self.key.set_rawXY_reporting(False)
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def setNewDpi(self, newDpiIdx):
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newDpi = self.dpiChoices[newDpiIdx]
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self.dpiSetting.write(newDpi)
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from solaar.ui import status_changed as _status_changed
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_status_changed(self.device, refresh=True) # update main window
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def displayNewDpi(self, newDpiIdx):
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from solaar.ui import notify as _notify
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# import here to avoid circular import when running `solaar show`,
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# which does not require this method
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if _notify.available:
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reason = 'DPI %d [min %d, max %d]' % (self.dpiChoices[newDpiIdx], self.dpiChoices[0], self.dpiChoices[-1])
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# if there is a progress percentage then the reason isn't shown
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# asPercentage = int(float(newDpiIdx) / float(len(self.dpiChoices) - 1) * 100.)
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# _notify.show(self.device, reason=reason, progress=asPercentage)
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_notify.show(self.device, reason=reason)
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def press_action(self): # start tracking
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if self.fsmState == 'idle':
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self.fsmState = 'pressed'
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self.dx = 0.
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# While in 'moved' state, the index into 'dpiChoices' of the currently selected DPI setting
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self.movingDpiIdx = None
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def release_action(self): # adjust DPI and stop tracking
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if self.fsmState == 'pressed': # Swap with other DPI
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thisIdx = self.dpiChoices.index(self.dpiSetting.read())
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newDpiIdx, self.otherDpiIdx = self.otherDpiIdx, thisIdx
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if self.device.persister:
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self.device.persister['_dpi-sliding'] = self.otherDpiIdx
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self.setNewDpi(newDpiIdx)
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self.displayNewDpi(newDpiIdx)
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elif self.fsmState == 'moved': # Set DPI according to displacement
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self.setNewDpi(self.movingDpiIdx)
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self.fsmState = 'idle'
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def move_action(self, dx, dy):
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currDpi = self.dpiSetting.read()
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self.dx += float(dx) / float(currDpi) * 15. # yields a more-or-less DPI-independent dx of about 5/cm
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if self.fsmState == 'pressed':
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if abs(self.dx) >= 1.:
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self.fsmState = 'moved'
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self.movingDpiIdx = self.dpiChoices.index(currDpi)
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elif self.fsmState == 'moved':
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currIdx = self.dpiChoices.index(self.dpiSetting.read())
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newMovingDpiIdx = min(max(currIdx + int(self.dx), 0), len(self.dpiChoices) - 1)
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if newMovingDpiIdx != self.movingDpiIdx:
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self.movingDpiIdx = newMovingDpiIdx
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self.displayNewDpi(newMovingDpiIdx)
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class validator_class(_ChoicesV):
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sliding_keys = [_special_keys.CONTROL.DPI_Switch]
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@classmethod
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def build(cls, setting_class, device):
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# need _F.REPROG_CONTROLS_V4 feature and a DPI Switch that can send raw XY
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# and _F.ADJUSTABLE_DPI so that the DPI can be adjusted
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if _F.ADJUSTABLE_DPI in device.features:
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keys = []
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for key in cls.sliding_keys:
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key_index = device.keys.index(key)
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dkey = device.keys[key_index] if key_index is not None else None
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if dkey is not None and 'raw XY' in dkey.flags and 'divertable' in dkey.flags:
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keys.append(dkey.key)
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if not keys: # none of the keys designed for this, so look for any key with correct flags
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for key in device.keys:
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if 'raw XY' in key.flags and 'divertable' in key.flags and 'virtual' not in key.flags:
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keys.append(key.key)
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if keys:
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keys.insert(0, setting_class.choices_extra)
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return cls(choices=_NamedInts.list(keys), byte_count=2)
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class DisableKeyboardKeys(_BitFieldSetting):
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name = 'disable-keyboard-keys'
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label = _('Disable keys')
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@ -880,110 +783,6 @@ class DisableKeyboardKeys(_BitFieldSetting):
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return cls(options) if options else None
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class MouseGesture(_Setting):
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"""Implements the ability to send mouse gestures
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by sliding a mouse horizontally or vertically while holding the App Switch button."""
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name = 'mouse-gestures'
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label = _('Mouse Gestures')
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description = _('Send a gesture by sliding the mouse while holding the button down.')
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feature = _F.REPROG_CONTROLS_V4
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rw_options = {'name': 'mouse gesture'}
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choices_universe = _special_keys.CONTROL
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choices_extra = _NamedInt(0, _('Off'))
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class rw_class(_ActionSettingRW):
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def activate_action(self):
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self.key.set_rawXY_reporting(True)
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self.dpiSetting = next(filter(lambda s: s.name == 'dpi', self.device.settings), None)
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self.fsmState = 'idle'
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self.initialize_data()
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def deactivate_action(self):
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self.key.set_rawXY_reporting(False)
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def initialize_data(self):
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self.dx = 0.
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self.dy = 0.
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self.lastEv = None
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self.data = [0]
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def press_action(self):
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if self.fsmState == 'idle':
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self.fsmState = 'pressed'
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self.initialize_data()
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def release_action(self):
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if self.fsmState == 'pressed':
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# emit mouse gesture notification
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from .base import _HIDPP_Notification as _HIDPP_Notification
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from .diversion import process_notification as _process_notification
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self.push_mouse_event()
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if _log.isEnabledFor(_INFO):
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_log.info('mouse gesture notification %s', self.data)
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payload = _pack('!' + (len(self.data) * 'h'), *self.data)
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notification = _HIDPP_Notification(0, 0, 0, 0, payload)
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_process_notification(self.device, self.device.status, notification, _hidpp20.FEATURE.MOUSE_GESTURE)
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self.fsmState = 'idle'
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def move_action(self, dx, dy):
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if self.fsmState == 'pressed':
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now = _time() * 1000 # _time_ns() / 1e6
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if self.device.features.get_feature_version(_F.REPROG_CONTROLS_V4) >= 5 and self.lastEv is None:
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self.lastEv = now # hack to ignore strange first movement report from MX Master 3S
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return
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if self.lastEv is not None and now - self.lastEv > 50.:
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self.push_mouse_event()
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dpi = self.dpiSetting.read() if self.dpiSetting else 1000
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dx = float(dx) / float(dpi) * 15. # This multiplier yields a more-or-less DPI-independent dx of about 5/cm
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self.dx += dx
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dy = float(dy) / float(dpi) * 15. # This multiplier yields a more-or-less DPI-independent dx of about 5/cm
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self.dy += dy
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self.lastEv = now
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def key_action(self, key):
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self.push_mouse_event()
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self.data.append(1)
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self.data.append(key)
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self.data[0] += 1
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self.lastEv = _time() * 1000 # _time_ns() / 1e6
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if _log.isEnabledFor(_DEBUG):
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_log.debug('mouse gesture key event %d %s', key, self.data)
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def push_mouse_event(self):
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x = int(self.dx)
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y = int(self.dy)
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if x == 0 and y == 0:
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return
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self.data.append(0)
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self.data.append(x)
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self.data.append(y)
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self.data[0] += 1
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self.dx = 0.
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self.dy = 0.
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if _log.isEnabledFor(_DEBUG):
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_log.debug('mouse gesture move event %d %d %s', x, y, self.data)
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class validator_class(_ChoicesV):
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MouseGestureKeys = [_special_keys.CONTROL.Mouse_Gesture_Button, _special_keys.CONTROL.MultiPlatform_Gesture_Button]
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@classmethod
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def build(cls, setting_class, device):
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if device.keys: # ensure that the device has a keys array
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keys = []
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# for key in cls.MouseGestureKeys:
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# key_index = device.keys.index(key)
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# dkey = device.keys[key_index] if key_index is not None else None
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# if dkey is not None and 'raw XY' in dkey.flags and 'divertable' in dkey.flags:
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# keys.append(dkey.key)
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if not keys: # none of the keys designed for this, so look for any key with correct flags
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for key in device.keys:
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if 'raw XY' in key.flags and 'divertable' in key.flags and 'virtual' not in key.flags:
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keys.append(key.key)
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if keys:
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keys.insert(0, setting_class.choices_extra)
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return cls(choices=_NamedInts.list(keys), byte_count=2)
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class Multiplatform(_Setting):
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name = 'multiplatform'
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label = _('Set OS')
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@ -1378,9 +1177,7 @@ SETTINGS = [
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ReportRate, # working
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PointerSpeed, # simple
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AdjustableDpi, # working
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# DpiSliding, # working
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SpeedChange,
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# MouseGesture, # working
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# Backlight, # not working - disabled temporarily
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Backlight2, # working
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Backlight3,
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