diff --git a/plugins/clone-app/skills/clone-app/SKILL.md b/plugins/clone-app/skills/clone-app/SKILL.md index 9978742..8026baa 100644 --- a/plugins/clone-app/skills/clone-app/SKILL.md +++ b/plugins/clone-app/skills/clone-app/SKILL.md @@ -105,7 +105,9 @@ Tell the subagent its clone-app scripts dir is `bash "$CA/il2cpp-dump.sh" "$WORK/unity-out"` and `bash "$CA/unity-assets.sh" "$APK" "$WORK/game-assets"`; write `$WORK/unity-digest.md` (type model + netcode) per `unity-re-guide.md`. - - **Unity (`mono`):** `ilspycmd` the `Managed/*.dll`, plus + - **Unity (`mono`):** decompile the managed assemblies with + `ilspycmd "$WORK/output/Managed/Assembly-CSharp.dll" -o "$WORK/unity-out"` + (repeat for other `Managed/*.dll` of interest; near-source C#), plus `bash "$CA/unity-assets.sh" "$APK" "$WORK/game-assets"`; write `$WORK/unity-digest.md` per `unity-re-guide.md`. - If a Unity tool exits 3 (missing), continue with a partial digest and set @@ -133,7 +135,7 @@ Read `$WORK/re-summary.txt` (the only RE text in this context). From it you have framework, HTTP stack, host counts, endpoint count, key-flow names, secrets count, and the RE method. Read `$WORK/re-digest.md` or `$WORK/payloads.json` **on demand** when a later phase needs detail. Keep the summary in context for -Phases 3–7. +Phases 3–8. ## Phase 3: Store Analysis