docs(clone-app): game-mechanics extraction depth in unity-re-guide

This commit is contained in:
fatih.bulut 2026-06-26 00:02:39 +03:00
parent 334b0493d4
commit 77999089d7
2 changed files with 16 additions and 0 deletions

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@ -38,3 +38,18 @@ then writes a partial `unity-digest.md` and sets `RE Method: limited: unity-no-t
Extracted game art is copyrighted. Outside authorized use (own game, lawful
research), treat extracted assets as **reference only** and recreate in the same
style — do not ship them.
## Game mechanics & formulas (fidelity pass)
In the Phase 8 fidelity pass, deepen `$WORK/unity-digest.md` beyond the type
model + netcode to capture the playable rules:
- **Game mechanics** — core loop, win/lose conditions, level/wave progression,
player/enemy state machines (from the C# `MonoBehaviour` methods).
- **Formulas** — damage/score/economy/cooldown calculations, drop rates, curve
tables (constants and arithmetic in the decompiled C#).
- **Tunables**`ScriptableObject` configs and serialized fields that balance
the game.
Confidence: Unity **mono** is near-source (high); **il2cpp** gives signatures +
partial bodies (med). State the level reached.

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@ -36,5 +36,6 @@ has "$R/clone-build-spec-template.md" "User-flow diagrams"
has "$R/clone-build-spec-template.md" "Backend rebuild spec"
has "$R/clone-build-spec-template.md" "nav-graph.json"
has "$R/clone-build-spec-template.md" "logic-digest.md"
has "$R/unity-re-guide.md" "Game mechanics"
exit $fail