docs(clone-app): game-mechanics extraction depth in unity-re-guide
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@ -38,3 +38,18 @@ then writes a partial `unity-digest.md` and sets `RE Method: limited: unity-no-t
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Extracted game art is copyrighted. Outside authorized use (own game, lawful
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research), treat extracted assets as **reference only** and recreate in the same
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style — do not ship them.
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## Game mechanics & formulas (fidelity pass)
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In the Phase 8 fidelity pass, deepen `$WORK/unity-digest.md` beyond the type
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model + netcode to capture the playable rules:
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- **Game mechanics** — core loop, win/lose conditions, level/wave progression,
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player/enemy state machines (from the C# `MonoBehaviour` methods).
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- **Formulas** — damage/score/economy/cooldown calculations, drop rates, curve
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tables (constants and arithmetic in the decompiled C#).
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- **Tunables** — `ScriptableObject` configs and serialized fields that balance
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the game.
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Confidence: Unity **mono** is near-source (high); **il2cpp** gives signatures +
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partial bodies (med). State the level reached.
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@ -36,5 +36,6 @@ has "$R/clone-build-spec-template.md" "User-flow diagrams"
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has "$R/clone-build-spec-template.md" "Backend rebuild spec"
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has "$R/clone-build-spec-template.md" "nav-graph.json"
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has "$R/clone-build-spec-template.md" "logic-digest.md"
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has "$R/unity-re-guide.md" "Game mechanics"
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exit $fail
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