diff --git a/plugins/clone-app/skills/clone-app/references/design-capture-guide.md b/plugins/clone-app/skills/clone-app/references/design-capture-guide.md index 3bf5b86..d315569 100644 --- a/plugins/clone-app/skills/clone-app/references/design-capture-guide.md +++ b/plugins/clone-app/skills/clone-app/references/design-capture-guide.md @@ -25,9 +25,12 @@ the build spec relies more on screenshots and says so. ## What to record in `design-tokens.json` -colors · dimens (spacing + `sp` text sizes) · typography (font files, text -sizes) · shapes (corner/radius dimens) · theme (name, parent, dark flag, items) -· icon path · layout inventory (count + file names). The caller fills `package`. +Top-level scalar fields always present: `package` (caller-supplied), `source` +(always `"apk-resources"`), `framework` (detected framework string). +Token groups — each an object with `values` and `confidence`: `colors` · +`dimens` (spacing + `sp` text sizes) · `typography` (font files, text sizes) · +`shapes` (corner/radius dimens) · `theme` (name, parent, dark flag, items) · +`icon` (launcher icon path) · `layouts` (count + file names). ## Turning tokens into a spec diff --git a/plugins/clone-app/skills/clone-app/references/unity-re-guide.md b/plugins/clone-app/skills/clone-app/references/unity-re-guide.md index bf97b8a..b185dd8 100644 --- a/plugins/clone-app/skills/clone-app/references/unity-re-guide.md +++ b/plugins/clone-app/skills/clone-app/references/unity-re-guide.md @@ -24,6 +24,9 @@ Best case — full logic recovered. `unity-assets.sh ` wraps **AssetRipper** (https://github.com/AssetRipper/AssetRipper). Extracts textures, sprites, UI atlases, fonts, audio, shaders, **scenes, prefabs** → the game's design system. +Play screenshots are also downloaded to `$WORK/screenshots/` (via +`scrape-play-store.py`) and are the **primary layout reference** for Unity since +Android `res/` is absent. ## Graceful degradation