docs(clone-app): game-variant prose parity + normalize extract-logic mode

Whole-branch review follow-ups: append game rules/formulas to the build-spec
Game-variant §3 bullet for parity with spec §4.3; chmod extract-logic.py
0755→0644 to match sibling python scripts (all run via python3, never exec'd).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
fatih.bulut 2026-06-26 00:14:39 +03:00
parent 8b2f4d9703
commit ed0c79e1df
2 changed files with 2 additions and 1 deletions

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@ -60,7 +60,8 @@ Absolute paths to: `design-tokens.json`, `design-digest.md`, `screenshots/`,
Replace these sections:
- **§2 Design system** → art style + UI atlas inventory; palette from sprites.
- **§3 Screen-by-screen** → **scene/prefab-by-scene** spec (from `unity-digest.md`):
each scene's objects, UI canvas, transitions; matching screenshot.
each scene's objects, UI canvas, transitions; matching screenshot;
+ game rules / formulas (from `unity-digest.md`).
- **§5 API contract** → **netcode**: backend (Photon/PlayFab/Mirror/custom),
message types, sync model (from the IL2CPP/Mono type model).
- **§7 Asset inventory** → `$WORK/game-assets/` manifest (sprites, atlases,

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