android-reverse-engineering.../plugins
fatih.bulut f7da7007fc fix(clone-app): Unity XAPK detection, mono DLL path, game-assets manifest
- detect-unity.sh: handle XAPK bundles by extracting nested *.apk entries
  to a mktemp dir and merging their listings before grepping; /dev/stdin
  pipe approach is unreliable on macOS (unzip central-dir seek fails)
- tests/test-detect-unity.sh: add xapk il2cpp fixture — outer xapk wraps
  a Unity base.apk; asserts classification returns il2cpp
- SKILL.md mono branch: replace hardcoded $WORK/output/Managed/ path (jadx
  never creates it) with correct extract-from-APK step into $WORK/managed/;
  mirrors the il2cpp branch wording and adds XAPK note
- SKILL.md il2cpp+mono branches: add game-assets/manifest.json inventory
  step after unity-assets.sh so re-digest-contract.md claim is satisfied
- extract-design.py: remove unused imports sys and re

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 02:30:37 +03:00
..
android-reverse-engineering chore: bump plugin version to 1.5.0 2026-06-10 11:49:02 +02:00
clone-app fix(clone-app): Unity XAPK detection, mono DLL path, game-assets manifest 2026-06-25 02:30:37 +03:00
market-research test(market-research): cover v2 scripts in smoke; update README 2026-06-23 23:13:06 +03:00