/* Copyright © 2021 Zoraiz Hassan Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package aic_package import ( "image" "image/color" _ "embed" imgManip "github.com/TheZoraiz/ascii-image-converter/image_manipulation" "github.com/golang/freetype/truetype" "github.com/fogleman/gg" ) /* Unlike createImageToSave(), this function is optimized to maintain original image dimensions and shrink ascii art font size to match it. This allows for greater execution speed, which is necessary since a gif contains multiple images that need to be converted to ascii art, and the potential loss of ascii art quality (since large ascii art instances will shrink the font too much). Furthermore, maintaining original gif's width and height also allows for gifs of smaller size. */ func createGifFrameToSave(asciiArt [][]imgManip.AsciiChar, img image.Image, colored bool) (image.Image, error) { // Original image dimensions x := img.Bounds().Dx() y := img.Bounds().Dy() // Ascii art dimensions asciiWidth := len(asciiArt[0]) asciiHeight := len(asciiArt) // Iterators to move pointer on the image to be made var xIter float64 var yIter float64 var fontSize float64 // Conditions to alter resulting ascii gif dimensions according to ascii art dimensions if asciiWidth > asciiHeight*2 { yIter = float64(y) / float64(asciiHeight) xIter = yIter / 2 x = int(xIter * float64(asciiWidth)) fontSize = xIter } else { xIter = float64(x) / float64(asciiWidth) yIter = xIter * 2 y = int(yIter * float64(asciiHeight)) fontSize = xIter } // 10 extra pixels on both x and y-axis to have 5 pixels of padding on each side x += 10 y += 10 tempImg := image.NewRGBA(image.Rect(0, 0, x, y)) dc := gg.NewContext(x, y) // Set image background dc.SetRGB( float64(saveBgColor[0])/255, float64(saveBgColor[1])/255, float64(saveBgColor[2])/255, ) dc.Clear() dc.DrawImage(tempImg, 0, 0) // Font size increased during assignment to become more visible. This will not affect image drawing fontFace := truetype.NewFace(tempFont, &truetype.Options{Size: fontSize * 1.5}) dc.SetFontFace(fontFace) // Font color of text on picture is white by default dc.SetColor(color.White) // Pointer to track y-axis on the image frame yImgPointer := 5.0 // These nested loops print each character in asciArt 2D slice separately // so that their RGB colors can be maintained in the resulting image for _, line := range asciiArt { // Pointer to track x-axis on the image frame xImgPointer := 5.0 for _, char := range line { if colored { // dc.SetColor() sets color for EACH character before printing it r := uint8(char.RgbValue[0]) g := uint8(char.RgbValue[1]) b := uint8(char.RgbValue[2]) dc.SetColor(color.RGBA{r, g, b, 255}) } else { r := uint8(fontColor[0]) g := uint8(fontColor[1]) b := uint8(fontColor[2]) dc.SetColor(color.RGBA{r, g, b, 255}) } dc.DrawStringWrapped(char.Simple, xImgPointer, yImgPointer, 0, 0, float64(x), 1.8, gg.AlignLeft) // Incremet x-axis pointer character so new one can be printed after it // Set to the same constant as in line xImgPointer += xIter } dc.DrawStringWrapped("\n", xImgPointer, yImgPointer, 0, 0, float64(x), 1.8, gg.AlignLeft) // Incremet pointer for y axis after every line printed, so // new line can start at below the previous one on next iteration yImgPointer += yIter } return dc.Image(), nil }