ascii-image-converter/image_manipulation/ascii_conversions.go

200 lines
4.0 KiB
Go

/*
Copyright © 2021 Zoraiz Hassan <hzoraiz8@gmail.com>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package image_conversions
import (
"strconv"
"github.com/gookit/color"
)
// Reference taken from http://paulbourke.net/dataformats/asciiart/
var asciiTableSimple = map[int]string{
0: " ",
1: ".",
2: ":",
3: "-",
4: "=",
5: "+",
6: "*",
7: "#",
8: "%",
9: "@",
}
// Reference taken from http://paulbourke.net/dataformats/asciiart/
var asciiTableDetailed = map[int]string{
0: " ",
1: ".",
2: "'",
3: "`",
4: "^",
5: "\"",
6: ",",
7: ":",
8: ";",
9: "I",
10: "l",
11: "!",
12: "i",
13: ">",
14: "<",
15: "~",
16: "+",
17: "_",
18: "-",
19: "?",
20: "]",
21: "[",
22: "}",
23: "{",
24: "1",
25: ")",
26: "(",
27: "|",
28: "/",
29: "t",
30: "f",
31: "j",
32: "r",
33: "x",
34: "n",
35: "u",
36: "v",
37: "c",
38: "z",
39: "X",
40: "Y",
41: "U",
42: "J",
43: "C",
44: "L",
45: "Q",
46: "0",
47: "O",
48: "Z",
49: "m",
50: "w",
51: "q",
52: "p",
53: "d",
54: "b",
55: "k",
56: "h",
57: "a",
58: "o",
59: "*",
60: "#",
61: "M",
62: "W",
63: "&",
64: "8",
65: "%",
66: "B",
67: "@",
68: "$",
}
// For each individual element of imgSet in ConvertToASCIISlice()
const MAX_VAL float32 = 65535
type AsciiChar struct {
Colored string
Simple string
RgbValue []uint32
}
// Converts the 2D AsciiPixel slice of image data (each instance representing each pixel of original image)
// to a 2D AsciiChar slice with each colored and simple string having an ASCII character corresponding to
// the original grayscale and RGB values in AsciiPixel.
//
// If complex parameter is true, values are compared to 69 levels of color density in ASCII characters.
// Otherwise, values are compared to 10 levels of color density in ASCII characters.
func ConvertToAscii(imgSet [][]AsciiPixel, negative bool, colored bool, complex bool, customMap string) [][]AsciiChar {
height := len(imgSet)
width := len(imgSet[0])
var chosenTable map[int]string
if customMap == "" {
if complex {
chosenTable = asciiTableDetailed
} else {
chosenTable = asciiTableSimple
}
} else {
chosenTable = map[int]string{}
for index, char := range customMap {
chosenTable[index] = string(char)
}
}
result := make([][]AsciiChar, height)
for i := range result {
result[i] = make([]AsciiChar, width)
}
for i := 0; i < height; i++ {
var tempSlice []AsciiChar
for j := 0; j < width; j++ {
value := float32(imgSet[i][j].grayscaleValue)
// Gets appropriate string index from asciiTableSimple by percentage comparisons with its length
tempFloat := (value / MAX_VAL) * float32(len(chosenTable))
if value == MAX_VAL {
tempFloat = float32(len(chosenTable) - 1)
}
tempInt := int(tempFloat)
r := int(imgSet[i][j].rgbValue[0])
g := int(imgSet[i][j].rgbValue[1])
b := int(imgSet[i][j].rgbValue[2])
if negative {
// Select character from opposite side of table as well as turn pixels negative
r = 255 - r
g = 255 - g
b = 255 - b
// To preserve negative rgb values for saving png image later down the line, since it uses imgSet
imgSet[i][j].rgbValue = []uint32{uint32(r), uint32(g), uint32(b)}
tempInt = (len(chosenTable) - 1) - tempInt
}
rStr := strconv.Itoa(r)
gStr := strconv.Itoa(g)
bStr := strconv.Itoa(b)
var char AsciiChar
char.Colored = color.Sprintf("<fg="+rStr+","+gStr+","+bStr+">%v</>", chosenTable[tempInt])
char.Simple = chosenTable[tempInt]
char.RgbValue = imgSet[i][j].rgbValue
tempSlice = append(tempSlice, char)
}
result[i] = tempSlice
}
return result
}