Pull latest changes to IPC and quaternion usage
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068ddf1a94
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@ -29,6 +29,8 @@ To re-center the screen, I've implemented an experimental double-tap feature: yo
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Framerate is really important here, because individual frames are static, so moving your head quickly may produce a noticeable flicker as it moves the screen. Higher framerates will produce an overall better experience (less flicker and smoother follow), but lower framerates should still be totally usable.
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Framerate is really important here, because individual frames are static, so moving your head quickly may produce a noticeable flicker as it moves the screen. Higher framerates will produce an overall better experience (less flicker and smoother follow), but lower framerates should still be totally usable.
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It's important that your glasses are either on your head or sitting on a flat surface when they're first plugged in and calibrated. If you notice that your screen continues to move for several seconds after a head movement, almost as if the screen has some momentum that takes time to slow down, then try unplugging and reconnecting your glasses.
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### Display size
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### Display size
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If the screen appears very small in your view, you may be playing at the Deck screen's native resolution, and not at the glasses' native
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If the screen appears very small in your view, you may be playing at the Deck screen's native resolution, and not at the glasses' native
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@ -25,11 +25,9 @@ fi
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# build vkBasalt
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# build vkBasalt
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VKBASALT_MODULE_DIR=$VULKAN_MODULES/vkBasalt
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VKBASALT_MODULE_DIR=$VULKAN_MODULES/vkBasalt
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VKBASALT_BUILD_DIR=$VKBASALT_MODULE_DIR/out
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VKBASALT_BUILD_DIR=$VKBASALT_MODULE_DIR/out
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if [ ! -d "$VKBASALT_BUILD_DIR" ] || [ "$1" == "--clean" ]; then
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pushd $VKBASALT_MODULE_DIR
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pushd $VKBASALT_MODULE_DIR
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./docker-build
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./docker-build
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popd
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popd
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fi
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# copy vkBasalt binaries and configs
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# copy vkBasalt binaries and configs
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mkdir -p $PACKAGE_DIR/{vkBasalt.64,vkBasalt.32}
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mkdir -p $PACKAGE_DIR/{vkBasalt.64,vkBasalt.32}
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@ -49,11 +47,9 @@ cp -r $VULKAN_DIR/config $PACKAGE_DIR
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# build xreal driver
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# build xreal driver
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XREAL_DRIVER_DIR=modules/xrealAirLinuxDriver
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XREAL_DRIVER_DIR=modules/xrealAirLinuxDriver
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XREAL_BINARY=$XREAL_DRIVER_DIR/build/xrealAirLinuxDriver.tar.gz
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XREAL_BINARY=$XREAL_DRIVER_DIR/build/xrealAirLinuxDriver.tar.gz
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if [ ! -e "$XREAL_BINARY" ] || [ "$1" == "--clean" ]; then
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pushd $XREAL_DRIVER_DIR
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pushd $XREAL_DRIVER_DIR
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bin/package
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bin/package
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popd
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popd
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fi
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# copy xreal binary and setup script
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# copy xreal binary and setup script
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cp $XREAL_BINARY $PACKAGE_DIR
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cp $XREAL_BINARY $PACKAGE_DIR
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@ -1 +1 @@
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Subproject commit f64260da6e4431aba213a9034abb72ac15472157
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Subproject commit 2239dbb56e42b6a57029ff1020c247a3ecf81c34
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@ -1 +1 @@
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Subproject commit ea83f7fd18858d7d40d3687304270324553954ae
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Subproject commit 95b9104af0f14fdfe1b66c5adbdd536b05f9d2f9
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@ -1 +1 @@
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Subproject commit 4856414ce33a8c651818c9ebf619aa6233d2e47d
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Subproject commit 00eaebc7ef6b7f92e9a930e050f065d246054447
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