WIP
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7711d27a07
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@ -36,7 +36,7 @@ Node {
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breezyDesktop.focusedMonitorIndex,
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breezyDesktop.focusedMonitorIndex,
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smoothFollowEnabled,
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smoothFollowEnabled,
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breezyDesktop.fovDetails,
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breezyDesktop.fovDetails,
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breezyDesktop.screens.map(screen => screen.geometry)
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breezyDesktop.sizeAdjustedScreens.map(screen => screen.geometry)
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);
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);
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if (breezyDesktop.lookingAtMonitorIndex !== lookingAtIndex) {
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if (breezyDesktop.lookingAtMonitorIndex !== lookingAtIndex) {
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@ -177,7 +177,7 @@ Node {
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// only for the Rectangle geometry fallback
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// only for the Rectangle geometry fallback
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property vector3d rectangleFallbackScale: {
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property vector3d rectangleFallbackScale: {
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const geometry = screen.geometry;
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const geometry = sizeAdjustedScreen.geometry;
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// default geometry unit size is 100x100, so we scale it up to the screen size
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// default geometry unit size is 100x100, so we scale it up to the screen size
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return Qt.vector3d(geometry.width / 100, geometry.height / 100, 1);
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return Qt.vector3d(geometry.width / 100, geometry.height / 100, 1);
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