Maybe solved cursor visibility issue
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7da53847cb
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2f0a053a4a
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@ -42,7 +42,7 @@ export const MouseSpriteContent = GObject.registerClass({
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let [minFilter, magFilter] = actor.get_content_scaling_filters();
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let textureNode = new Clutter.TextureNode(this._texture,
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color, minFilter, magFilter);
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textureNode.set_name('SoftBrightnessPlusMouseSpriteContent');
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textureNode.set_name('BreezyDesktopSpriteContent');
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node.add_child(textureNode);
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textureNode.add_rectangle(actor.get_content_box());
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@ -147,6 +147,7 @@ export class CursorManager {
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this._cursorTrackerSetPointerVisible = Meta.CursorTracker.prototype.set_pointer_visible;
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this._cursorTrackerSetPointerVisibleBound = this._cursorTrackerSetPointerVisible.bind(this._cursorTracker);
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Meta.CursorTracker.prototype.set_pointer_visible = this._cursorTrackerSetPointerVisibleReplacement.bind(this);
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this._cursorTrackerSetPointerVisibleBound(false);
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this._cursorSprite = new Clutter.Actor({ request_mode: Clutter.RequestMode.CONTENT_SIZE });
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this._cursorSprite.content = new MouseSpriteContent();
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@ -165,6 +166,7 @@ export class CursorManager {
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this._stopCloningShowMouse();
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console.log('_disableCloningMouse()');
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this._cursorTrackerSetPointerVisibleBound(this._cursorWantedVisible);
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Meta.CursorTracker.prototype.set_pointer_visible = this._cursorTrackerSetPointerVisible;
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this._cursorWantedVisible = null;
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@ -181,7 +183,6 @@ export class CursorManager {
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if (!this._isMouseClonable()) {
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return;
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}
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this._cursorTrackerSetPointerVisibleBound(visible);
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}
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_cursorTrackerSetPointerVisibleReplacement(visible) {
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@ -211,12 +212,11 @@ export class CursorManager {
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this._mainActor.add_actor(this._cursorActor);
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this._cursorChangedConnection = this._cursorTracker.connect('cursor-changed', this._updateMouseSprite.bind(this));
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this._cursorVisibilityChangedConnection = this._cursorTracker.connect('visibility-changed', this._updateMouseSprite.bind(this));
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const interval = 1000 / 60;
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const interval = 1000 / 100;
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console.log('_startCloningMouse(): watch interval = ' + interval + ' ms');
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this._cursorWatch = this._cursorWatcher.addWatch(interval, this._updateMousePosition.bind(this));
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this._updateMouseSprite();
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this._updateMousePosition();
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}
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this._setPointerVisible(false);
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@ -268,8 +268,7 @@ export class CursorManager {
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this._clearDelayedSetPointerInvibleCallbacks();
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}
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_updateMousePosition(actor, event) {
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const [x, y, mask] = global.get_pointer();
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_updateMousePosition(x, y) {
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this._cursorActor.set_position(x, y);
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// this._delayedSetPointerInvisible();
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}
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@ -288,6 +287,7 @@ export class CursorManager {
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translation_x: -xHot,
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translation_y: -yHot,
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});
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this._cursorTrackerSetPointerVisibleBound(false);
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// this._delayedSetPointerInvisible();
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}
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