A few more fixes to the unified shader integration

This commit is contained in:
wheaney 2024-09-09 16:17:46 -07:00
parent 756b3c189f
commit 41386b01fa
3 changed files with 3 additions and 3 deletions

View File

@ -347,7 +347,7 @@ export const XREffect = GObject.registerClass({
vfunc_build_pipeline() {
const code = getShaderSource(`${Globals.extension_dir}/IMUAdjust.frag`);
const main = 'PS_IMU_Transform(true, false, source_to_display_ratio, show_banner, cogl_tex_coord_in[0].xy, cogl_color_out);';
const main = 'PS_Sombrero(true, false, source_to_display_ratio, show_banner, cogl_tex_coord_in[0].xy, cogl_color_out);';
this.add_glsl_snippet(Shell.SnippetHook.FRAGMENT, code, main, false);
}

@ -1 +1 @@
Subproject commit d2fe5e2b03819c08be1c173d36308173be1b88bd
Subproject commit 22f8f00c55b8b27237d0a2c94e5d881b7baadeda

@ -1 +1 @@
Subproject commit d125ba8bbae530af605f841c73db814943ab13f7
Subproject commit 36088afa1852d88d256a9fcfa3e3e83c7b363f55