Remove unnecessary package installs from Dockerfile, improve findFocusedMonitor logic
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843f7907e7
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@ -30,9 +30,6 @@ RUN pacman -Sy --noconfirm --needed \
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kwindowsystem \
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kwin \
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&& pacman -Scc --noconfirm
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RUN pacman -Sy --noconfirm --needed \
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python \
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&& pacman -Scc --noconfirm
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WORKDIR /source
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@ -31,9 +31,6 @@ RUN pacman -Sy --noconfirm --needed \
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kwindowsystem \
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kwin \
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&& pacman -Scc --noconfirm
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RUN pacman -Sy --noconfirm --needed \
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python \
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&& pacman -Scc --noconfirm
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WORKDIR /source
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@ -83,9 +83,6 @@ Node {
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const focusedDisplay = focusedIndex !== -1 ? breezyDesktop.displayAtIndex(focusedIndex) : null;
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if (focusedIndex !== breezyDesktop.focusedMonitorIndex) {
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// zoomOutAnimation.stop();
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// zoomInAnimation.stop();
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// zoomOnFocusSequence.stop();
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if (focusedDisplay === null) {
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zoomOutAnimation.target = breezyDesktop.displayAtIndex(breezyDesktop.focusedMonitorIndex);
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zoomOutAnimation.target.targetDistance = zoomOutAnimation.to;
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@ -306,11 +306,8 @@ QtObject {
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return monitorPlacements;
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}
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// returns how far the look vector is from the center of the monitor, as a percentage of the monitor's width
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// returns how far the look vector is from the center of the monitor, as a percentage of the monitor's dimensions
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function getMonitorDistance(fovDetails, lookUpPixels, lookWestPixels, monitorVector, monitorDetails, upAngleToLength, westAngleToLength) {
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var monitorAspectRatio = monitorDetails.width / monitorDetails.height;
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// weight the up distance by the aspect ratio
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var vectorUpPixels = upAngleToLength(
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fovDetails.defaultDistanceVerticalRadians,
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fovDetails.heightPixels,
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@ -318,7 +315,7 @@ QtObject {
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monitorVector.z,
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monitorVector.x
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);
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var upDeltaPixels = (lookUpPixels - vectorUpPixels) * monitorAspectRatio;
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var upPercentage = Math.abs(lookUpPixels - vectorUpPixels) / monitorDetails.height;
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var vectorWestPixels = westAngleToLength(
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fovDetails.defaultDistanceHorizontalRadians,
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@ -327,11 +324,10 @@ QtObject {
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monitorVector.y,
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monitorVector.x
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);
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var westDeltaPixels = lookWestPixels - vectorWestPixels;
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var totalDeltaPixels = Math.sqrt(upDeltaPixels * upDeltaPixels + westDeltaPixels * westDeltaPixels);
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var westPercentage = Math.abs(lookWestPixels - vectorWestPixels) / monitorDetails.width;
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// threshold is a percentage of width, and height was already properly weighted
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return totalDeltaPixels / monitorDetails.width;
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// how close we are to any edge is the largest of the two percentages
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return Math.max(upPercentage, westPercentage);
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}
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function findFocusedMonitor(quaternion, monitorVectors, currentFocusedIndex, smoothFollowEnabled, fovDetails, monitorsDetails) {
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@ -356,9 +352,6 @@ QtObject {
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rotatedLookVector.x
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);
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var closestIndex = -1;
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var closestDistance = Number.POSITIVE_INFINITY;
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// Check current focused monitor first
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if (currentFocusedIndex !== -1) {
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var focusedDistance = getMonitorDistance(
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@ -375,6 +368,9 @@ QtObject {
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return currentFocusedIndex;
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}
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var closestIndex = -1;
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var closestDistance = Number.POSITIVE_INFINITY;
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// Find the closest monitor
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for (var i = 0; i < monitorVectors.length; ++i) {
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if (i === currentFocusedIndex)
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