Bring cursor mirroring back in line with how gnome-shell does it for the zoom/magnifier logic, reduce CPU consumption
This commit is contained in:
parent
0e02c59340
commit
ae76037baf
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@ -35,7 +35,7 @@ index 36ad7ee..41102a0 100644
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}, class MouseSpriteContent extends GObject.Object {
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_init() {
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diff --git a/gnome-44-max/src/cursormanager.js b/gnome-44-max/src/cursormanager.js
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index 44b3f5f..fa65a4a 100644
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index 018b942..870d86e 100644
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--- a/gnome-44-max/src/cursormanager.js
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+++ b/gnome-44-max/src/cursormanager.js
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@@ -1,11 +1,15 @@
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@ -60,15 +60,6 @@ index 44b3f5f..fa65a4a 100644
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constructor(mainActor, refreshRate) {
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this._mainActor = mainActor;
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this._refreshRate = refreshRate;
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@@ -208,7 +212,7 @@ export class CursorManager {
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_queueVisibilityUpdate() {
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this._queued_visibility_update = true;
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- this._cursorTrackerSetPointerVisibleBound(false);
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+ if (this._cursorTrackerSetPointerVisibleBound) this._cursorTrackerSetPointerVisibleBound(false);
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this._queueSpriteUpdate();
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}
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diff --git a/gnome-44-max/src/extension.js b/gnome-44-max/src/extension.js
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index 29a38f1..0a7e9ae 100644
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--- a/gnome-44-max/src/extension.js
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@ -327,22 +318,20 @@ index f70c96d..352be40 100644
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const data = file.load_contents(null);
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diff --git a/gnome-44-max/src/systembackground.js b/gnome-44-max/src/systembackground.js
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index 23039b9..350f32d 100644
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index 32b501e..de43435 100644
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--- a/gnome-44-max/src/systembackground.js
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+++ b/gnome-44-max/src/systembackground.js
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@@ -1,13 +1,14 @@
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-import Cogl from 'gi://Cogl';
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@@ -1,13 +1,13 @@
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-import Clutter from 'gi://Clutter';
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-import GLib from 'gi://GLib';
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-import GObject from 'gi://GObject';
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-import Meta from 'gi://Meta';
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+const Clutter = imports.gi.Clutter;
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+const Cogl = imports.gi.Cogl;
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+const GLib = imports.gi.GLib;
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+const GObject = imports.gi.GObject;
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+const Meta = imports.gi.Meta;
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-const DEFAULT_BACKGROUND_COLOR = new Cogl.Color({red: 40, green: 40, blue: 40, alpha: 255});
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+const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
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const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
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let _systemBackground;
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@ -11,20 +11,14 @@ export class CursorManager {
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this._refreshRate = refreshRate;
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// Set/destroyed by _enableCloningMouse/_disableCloningMouse
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this._cursorWantedVisible = null;
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this._cursorTracker = null;
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this._cursorTrackerSetPointerVisible = null;
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this._cursorTrackerSetPointerVisibleBound = null;
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this._cursorSprite = null;
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this._cursorActor = null;
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this._cursorWatcher = null;
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this._cursorSeat = null;
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this._mouseSprite = null;
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this._cursorRoot = null;
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this._cursorUnfocusInhibited = false;
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// Set/destroyed by _startCloningMouse / _stopCloningMouse
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this._cursorWatch = null;
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this._cursorChangedConnection = null;
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this._cursorVisibilityChangedConnection = null;
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this._redraw_timeline = null;
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}
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@ -59,22 +53,32 @@ export class CursorManager {
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_enableCloningMouse() {
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Globals.logger.log_debug('CursorManager _enableCloningMouse');
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this._cursorTracker = Meta.CursorTracker.get_for_display(global.display);
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this._cursorWantedVisible = this._cursorTracker.get_pointer_visible();
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this._cursorTrackerSetPointerVisible = Meta.CursorTracker.prototype.set_pointer_visible;
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this._cursorTrackerSetPointerVisibleBound = this._cursorTrackerSetPointerVisible.bind(this._cursorTracker);
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Meta.CursorTracker.prototype.set_pointer_visible = this._cursorTrackerSetPointerVisibleReplacement.bind(this);
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this._cursorTrackerSetPointerVisibleBound(false);
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this._mouseSprite = new Clutter.Actor({ request_mode: Clutter.RequestMode.CONTENT_SIZE });
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this._mouseSprite.content = new MouseSpriteContent();
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this._cursorSprite = new Clutter.Actor({ request_mode: Clutter.RequestMode.CONTENT_SIZE });
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this._cursorSprite.content = new MouseSpriteContent();
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this._cursorActor = new Clutter.Actor();
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this._cursorActor.add_child(this._cursorSprite);
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this._cursorWatcher = PointerWatcher.getPointerWatcher();
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this._cursorSeat = Clutter.get_default_backend().get_default_seat();
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this._cursorRoot = new Clutter.Actor();
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this._cursorRoot.add_child(this._mouseSprite);
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}
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_hideSystemCursor() {
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const seat = Clutter.get_default_backend().get_default_seat();
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if (!this._cursorUnfocusInhibited) {
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seat.inhibit_unfocus();
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this._cursorUnfocusInhibited = true;
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}
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if (!this._cursorVisibilityChangedId) {
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this._cursorTracker.set_pointer_visible(false);
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this._cursorVisibilityChangedId = this._cursorTracker.connect('visibility-changed', (() => {
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if (this._cursorTracker.get_pointer_visible())
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this._cursorTracker.set_pointer_visible(false);
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}).bind(this));
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}
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}
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// After this:
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// * real cursor enabled, manages its own visibility
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// * cloning is "off"
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@ -84,34 +88,15 @@ export class CursorManager {
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_disableCloningMouse() {
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Globals.logger.log_debug('CursorManager _disableCloningMouse');
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this._stopCloningMouse();
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Meta.CursorTracker.prototype.set_pointer_visible = this._cursorTrackerSetPointerVisible;
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this._cursorTracker.set_pointer_visible(this._cursorWantedVisible);
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if (this._cursorSprite) {
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this._cursorSprite.content = null;
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if (this._cursorActor) this._cursorActor.remove_child(this._cursorSprite);
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if (this._mouseSprite) {
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this._mouseSprite.content = null;
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if (this._cursorRoot) this._cursorRoot.remove_child(this._mouseSprite);
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}
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this._cursorWantedVisible = null;
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this._cursorTracker = null;
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this._cursorTrackerSetPointerVisible = null;
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this._cursorTrackerSetPointerVisibleBound = null;
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this._cursorSprite = null;
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this._cursorActor = null;
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this._cursorWatcher = null;
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this._cursorSeat = null;
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}
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// bound to Meta.CursorTracker.prototype.set_pointer_visible when cloning is "on"
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// original function available in this._cursorTrackerSetPointerVisibleBound
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_cursorTrackerSetPointerVisibleReplacement(visible) {
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Globals.logger.log_debug('CursorManager _cursorTrackerSetPointerVisibleReplacement');
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this._cursorWantedVisible = visible;
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if (visible) {
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this._startCloningMouse();
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} else {
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this._stopCloningMouse();
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}
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this._mouseSprite = null;
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this._cursorRoot = null;
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}
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// After this:
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@ -120,45 +105,20 @@ export class CursorManager {
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// * clone cursor is visible
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//
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// add the clone cursor actor, watch for pointer movement and cursor changes, reflect them in the cloned cursor
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// prereqs: setup in _enableCloningMouse, _cursorWantedVisible is true
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// prereqs: setup in _enableCloningMouse
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_startCloningMouse() {
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Globals.logger.log_debug('CursorManager _startCloningMouse');
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this._mainActor.add_child(this._cursorActor);
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this._cursorChangedConnection = this._cursorTracker.connect('cursor-changed', this._queueSpriteUpdate.bind(this));
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this._cursorVisibilityChangedConnection = this._cursorTracker.connect('visibility-changed', this._queueVisibilityUpdate.bind(this));
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this._mainActor.add_child(this._cursorRoot);
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const interval = 1000.0 / this._refreshRate;
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this._redraw_timeline = Clutter.Timeline.new_for_actor(this._mainActor, interval * 10);
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this._redraw_timeline.connect('new-frame', (() => {
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this.handleNewFrame();
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}).bind(this));
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this._updateMouseSprite();
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this._cursorTracker.connectObject('cursor-changed', this._updateMouseSprite.bind(this), this);
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Meta.disable_unredirect_for_display(global.display);
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// Some elements will occasionally appear above the cursor, so we periodically reset the actor stacking.
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// This could theoretically be fixed "better" by attaching to all events that might affect actor ordering,
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// but finding a comprehensive list is difficult and not future proof. So this ugly solution helps us
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// catch everything.
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this._redraw_timeline.connect('completed', (() => {
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this._periodicReset();
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}).bind(this));
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const interval = 1000.0 / 60;
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this._cursorWatch = PointerWatcher.getPointerWatcher().addWatch(interval, this._updateMousePosition.bind(this));
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this._updateMousePosition();
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this._redraw_timeline.set_repeat_count(-1);
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this._redraw_timeline.start();
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this._cursorWatch = this._cursorWatcher.addWatch(interval, this._queuePositionUpdate.bind(this));
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const [x, y] = global.get_pointer();
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this._queuePositionUpdate(x, y);
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this._queueSpriteUpdate();
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if (this._cursorTracker.set_keep_focus_while_hidden) {
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this._cursorTracker.set_keep_focus_while_hidden(true);
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}
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if (!this._cursorUnfocusInhibited) {
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Globals.logger.log_debug('inhibit_unfocus');
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this._cursorSeat.inhibit_unfocus();
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this._cursorUnfocusInhibited = true;
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}
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this._hideSystemCursor();
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}
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// After this:
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@ -174,95 +134,79 @@ export class CursorManager {
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this._cursorWatch = null;
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}
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this._cursorTracker.disconnectObject(this);
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this._mouseSprite.content.texture = null;
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Meta.enable_unredirect_for_display(global.display);
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if (this._cursorChangedConnection) {
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this._cursorTracker.disconnect(this._cursorChangedConnection);
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this._cursorChangedConnection = null;
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}
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if (this._cursorVisibilityChangedConnection) {
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this._cursorTracker.disconnect(this._cursorVisibilityChangedConnection);
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this._cursorVisibilityChangedConnection = null;
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}
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if (this._redraw_timeline) {
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this._redraw_timeline.stop();
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this._redraw_timeline = null;
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}
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if (this._cursorActor) this._mainActor.remove_child(this._cursorActor);
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if (this._cursorRoot) this._mainActor.remove_child(this._cursorRoot);
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this._showSystemCursor();
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}
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_showSystemCursor() {
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const seat = Clutter.get_default_backend().get_default_seat();
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if (this._cursorUnfocusInhibited) {
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Globals.logger.log_debug('uninhibit_unfocus');
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this._cursorSeat.uninhibit_unfocus();
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seat.uninhibit_unfocus();
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this._cursorUnfocusInhibited = false;
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}
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}
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_queuePositionUpdate(x, y) {
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this._queued_cursor_position = [x, y];
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}
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if (this._cursorVisibilityChangedId) {
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this._cursorTracker.disconnect(this._cursorVisibilityChangedId);
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delete this._cursorVisibilityChangedId;
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_queueSpriteUpdate() {
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this._queued_sprite_update = true;
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}
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_queueVisibilityUpdate() {
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this._queued_visibility_update = true;
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this._cursorTrackerSetPointerVisibleBound(false);
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this._queueSpriteUpdate();
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}
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// updates the stacking and other attributes that are hard to track and may periodically get out of sync
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_periodicReset() {
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this._queue_reset = true;
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this._queueVisibilityUpdate();
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}
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handleNewFrame() {
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let redraw = false;
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if (this._queued_cursor_position) {
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const [x, y] = this._queued_cursor_position;
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this._cursorActor.set_position(x, y);
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this._queued_cursor_position = null;
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redraw = true;
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this._cursorTracker.set_pointer_visible(true);
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}
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}
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if (this._queued_sprite_update) {
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const sprite = this._cursorTracker.get_sprite();
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if (sprite) {
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this._cursorSprite.content.texture = sprite;
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this._cursorSprite.show();
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} else {
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this._cursorSprite.hide();
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}
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const [xHot, yHot] = this._cursorTracker.get_hot();
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this._cursorSprite.set({
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translation_x: -xHot,
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translation_y: -yHot,
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});
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this._queued_sprite_update = false;
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redraw = true;
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_updateMousePosition(...args) {
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const [xMouse, yMouse] = args.length ? args : global.get_pointer();
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if (xMouse === this.xMouse && yMouse === this.yMouse)
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return;
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this.xMouse = xMouse;
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this.yMouse = yMouse;
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this._cursorRoot.set_position(xMouse, yMouse);
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if (this._mainActor.get_last_child() !== this._cursorRoot)
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this._mainActor.set_child_above_sibling(this._cursorRoot, null);
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const seat = Clutter.get_default_backend().get_default_seat();
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if (!seat.is_unfocus_inhibited() && this._cursorUnfocusInhibited) {
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Globals.logger.log_debug('reinhibiting');
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seat.inhibit_unfocus();
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}
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}
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if (this._queued_visibility_update) {
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this._queued_visibility_update = false;
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redraw = true;
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_updateMouseSprite() {
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this._updateSpriteTexture();
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let [xHot, yHot] = this._cursorTracker.get_hot();
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this._mouseSprite.set({
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translation_x: -xHot,
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translation_y: -yHot,
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});
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}
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_updateSpriteTexture() {
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let sprite = this._cursorTracker.get_sprite();
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if (sprite) {
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this._mouseSprite.content.texture = sprite;
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this._mouseSprite.show();
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} else {
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this._mouseSprite.hide();
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}
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if (this._queue_reset) {
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if (this._mainActor.get_last_child() !== this._cursorActor)
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this._mainActor.set_child_above_sibling(this._cursorActor, null);
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// some other processes are uninhibiting when they shouldn't, so we need to re-inhibit here
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if (!this._cursorSeat.is_unfocus_inhibited() && this._cursorUnfocusInhibited) {
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Globals.logger.log_debug('reinhibiting');
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this._cursorSeat.inhibit_unfocus();
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}
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this._queue_reset = false;
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redraw = true;
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}
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return redraw;
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}
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}
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@ -1,9 +1,9 @@
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import Cogl from 'gi://Cogl';
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import Clutter from 'gi://Clutter';
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import GLib from 'gi://GLib';
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import GObject from 'gi://GObject';
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import Meta from 'gi://Meta';
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const DEFAULT_BACKGROUND_COLOR = new Cogl.Color({red: 40, green: 40, blue: 40, alpha: 255});
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const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
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let _systemBackground;
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