Pull in driver with gamescope support, update vulkan setup to copy shader files to the appropriate gamescope directory, fix license issues in Breezy GNOME UI
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parent
04e8bf2a6e
commit
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@ -1 +1 @@
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Subproject commit 27f102ea97ddc015bf340a5627a7957fc6d39378
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Subproject commit dd272422d665ec2f6d7d7006f94837fad73e1553
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@ -1,4 +1,5 @@
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from gi.repository import Adw, Gtk, GLib
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from .nolicense import NoLicense
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from .statemanager import StateManager
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from .licensetierrow import LicenseTierRow
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from .licensefeaturerow import LicenseFeatureRow
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@ -29,6 +30,8 @@ class LicenseDialog(Gtk.Dialog):
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self.verify_token.connect('apply', self._on_verify_token)
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self.refresh_license_button.connect('clicked', self._refresh_license)
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self.no_license = NoLicense(hide_refresh_button = True)
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def _refresh_license(self, widget):
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self.refresh_license_button.set_sensitive(False)
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self.ipc.write_control_flags({'refresh_device_license': True})
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@ -46,19 +49,24 @@ class LicenseDialog(Gtk.Dialog):
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for child in self.tiers:
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self.tiers.remove(child)
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tiers_group = Adw.PreferencesGroup(title=_("Paid Tier Status"), margin_top=20)
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self.tiers.append(tiers_group)
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for tier_name, tier_details in license_view['tiers'].items():
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tiers_group.add(LicenseTierRow(tier_name, tier_details))
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for child in self.features:
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self.features.remove(child)
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features_group = Adw.PreferencesGroup(title=_("Feature Availability"), margin_top=20)
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self.features.append(features_group)
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for feature_name, feature_details in license_view['features'].items():
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features_group.add(LicenseFeatureRow(feature_name, feature_details))
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if license_view:
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tiers_group = Adw.PreferencesGroup(title=_("Paid Tier Status"), margin_top=20)
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self.tiers.append(tiers_group)
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for tier_name, tier_details in license_view['tiers'].items():
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tiers_group.add(LicenseTierRow(tier_name, tier_details))
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features_group = Adw.PreferencesGroup(title=_("Feature Availability"), margin_top=20)
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self.features.append(features_group)
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for feature_name, feature_details in license_view['features'].items():
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features_group.add(LicenseFeatureRow(feature_name, feature_details))
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else:
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self.tiers.append(self.no_license)
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self.refresh_license_button.set_sensitive(True)
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@ -106,7 +106,7 @@ class BreezydesktopApplication(Adw.Application):
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modal=True,
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program_name='Breezy Desktop',
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logo_icon_name='com.xronlinux.BreezyDesktop',
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version='0.12.0',
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version='1.0.0',
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authors=['Wayne Heaney'],
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copyright='© 2024 Wayne Heaney')
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about.present()
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@ -8,13 +8,16 @@ class NoLicense(Gtk.Box):
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refresh_license_button = Gtk.Template.Child()
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def __init__(self, **kwargs):
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def __init__(self, hide_refresh_button = False, **kwargs):
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super(Gtk.Box, self).__init__()
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self.init_template()
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self.ipc = XRDriverIPC.get_instance()
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self.refresh_license_button.connect("clicked", self.on_refresh_license_button_clicked)
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if hide_refresh_button:
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self.refresh_license_button.hide()
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else:
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self.refresh_license_button.connect("clicked", self.on_refresh_license_button_clicked)
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def on_refresh_license_button_clicked(self, button):
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self.ipc.write_control_flags({'refresh_device_license': True})
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@ -79,10 +79,10 @@ class BreezydesktopWindow(Gtk.ApplicationWindow):
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self.main_content.append(self.failed_verification)
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elif not self.state_manager.driver_running:
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self.main_content.append(self.no_driver)
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elif not state_manager.connected_device_name:
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self.main_content.append(self.no_device)
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elif not self.state_manager.license_present:
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self.main_content.append(self.no_license)
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elif not state_manager.connected_device_name:
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self.main_content.append(self.no_device)
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elif not ExtensionsManager.get_instance().is_installed():
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self.main_content.append(self.no_extension)
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else:
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@ -20,6 +20,10 @@ fi
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VULKAN_DATA_DIR="$XDG_DATA_HOME/vulkan"
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XR_DRIVER_DATA_DIR="$XDG_DATA_HOME/xr_driver"
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GAMESCOPE_DATA_DIR="$XDG_DATA_HOME/gamescope"
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GAMESCOPE_RESHADE_SHADERS_DIR="$GAMESCOPE_DATA_DIR/reshade/Shaders"
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GAMESCOPE_RESHADE_TEXTURES_DIR="$GAMESCOPE_DATA_DIR/reshade/Textures"
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if [ -z "$XDG_CONFIG_HOME" ]; then
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XDG_CONFIG_HOME="$USER_HOME/.config"
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fi
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@ -127,14 +131,21 @@ sed -e "s|/path/to/reshade-shaders|${RESHADE_CONFIG_DIR}|" \
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-e "s|/path/to/sombrero|${RESHADE_CONFIG_DIR}/Shaders/Sombrero.frag|" \
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config/vkBasalt.conf > $VKBASALT_CONFIG_DIR/vkBasalt.conf
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echo "Installing the Sombrero shaders and texture files to ${RESHADE_CONFIG_DIR}/{Shaders,Textures}"
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echo "Installing the Sombrero shader and texture files to ${RESHADE_CONFIG_DIR}/{Shaders,Textures} and ${GAMESCOPE_DATA_DIR}/reshade/{Shaders,Textures}"
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cp *.frag $RESHADE_CONFIG_DIR/Shaders
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cp *.fx* $RESHADE_CONFIG_DIR/Shaders
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cp *.png $RESHADE_CONFIG_DIR/Textures
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mkdir -p $GAMESCOPE_RESHADE_SHADERS_DIR
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mkdir -p $GAMESCOPE_RESHADE_TEXTURES_DIR
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cp *.frag $GAMESCOPE_RESHADE_SHADERS_DIR
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cp *.fx* $GAMESCOPE_RESHADE_SHADERS_DIR
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cp *.png $GAMESCOPE_RESHADE_TEXTURES_DIR
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chown -R $USER:$GROUP $LIB_DIR
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chown -R $USER:$GROUP $LIB32_DIR
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chown -R $USER:$GROUP $DATA_DIR
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chown -R $USER:$GROUP $GAMESCOPE_DATA_DIR
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chown -R $USER:$GROUP $VULKAN_DATA_DIR
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chown -R $USER:$GROUP $RESHADE_CONFIG_DIR
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chown -R $USER:$GROUP $VKBASALT_CONFIG_DIR
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