Reduce the monitor unfocus threshold a little
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@ -26,7 +26,7 @@ function applyQuaternionToVector(vector, quaternion) {
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const FOCUS_THRESHOLD = 0.95 / 2.0;
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// if we leave the monitor with some margin, unfocus even if no other monitor is in focus
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const UNFOCUS_THRESHOLD = 1.25 / 2.0;
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const UNFOCUS_THRESHOLD = 1.1 / 2.0;
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/**
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* Find the vector in the array that's closest to the quaternion rotation
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