#!/usr/bin/env bash set -e # This script gets packaged with the release and should do the bulk of the setup work. This allows this setup to be tied # to a specific release of the code, and guarantees it will never run along-side newer or older binaries. USER=${SUDO_USER:-$USER} GROUP=$(id -gn $USER) USER_HOME=$(getent passwd $USER | cut -d: -f6) UA_EVENT_NAME="breezy_install" if [ -z "$XDG_DATA_HOME" ]; then XDG_DATA_HOME="$USER_HOME/.local/share" fi DATA_DIR="$XDG_DATA_HOME/breezy_vulkan" if [ ! -d "$DATA_DIR" ]; then mkdir -p $DATA_DIR fi VULKAN_DATA_DIR="$XDG_DATA_HOME/vulkan" XR_DRIVER_DATA_DIR="$XDG_DATA_HOME/xr_driver" GAMESCOPE_DATA_DIR="$XDG_DATA_HOME/gamescope" GAMESCOPE_RESHADE_SHADERS_DIR="$GAMESCOPE_DATA_DIR/reshade/Shaders" GAMESCOPE_RESHADE_TEXTURES_DIR="$GAMESCOPE_DATA_DIR/reshade/Textures" if [ -z "$XDG_CONFIG_HOME" ]; then XDG_CONFIG_HOME="$USER_HOME/.config" fi RESHADE_CONFIG_DIR="$XDG_CONFIG_HOME/reshade" VKBASALT_CONFIG_DIR="$XDG_CONFIG_HOME/vkBasalt" if [ -z "$XDG_BIN_HOME" ]; then XDG_BIN_HOME="$USER_HOME/.local/bin" fi OLD_BIN_DIR="$USER_HOME/bin" BIN_DIR="$XDG_BIN_HOME" if [ ! -d "$BIN_DIR" ]; then mkdir -p $BIN_DIR fi if [ -z "$XDG_STATE_HOME" ]; then XDG_STATE_HOME="$USER_HOME/.local/state" fi STATE_DIR="$XDG_STATE_HOME/breezy_vulkan" if [ ! -d "$STATE_DIR" ]; then mkdir -p $STATE_DIR fi LIB_DIR="$USER_HOME/.local/lib" if [ ! -d "$LIB_DIR" ]; then mkdir -p "$LIB_DIR" fi LIB32_DIR="$USER_HOME/.local/lib32" if [ ! -d "$LIB32_DIR" ]; then mkdir -p "$LIB32_DIR" fi if [ -e "$USER_HOME/bin/breezy_vulkan_uninstall" ]; then echo "Cleaning up the previous installation" # ` || true` will ensure that this can't cause a failure, even with `set -e` $USER_HOME/bin/breezy_vulkan_uninstall --for-install || true UA_EVENT_NAME="breezy_update" fi if [ -e "$BIN_DIR/breezy_vulkan_uninstall" ]; then echo "Cleaning up the previous installation" # ` || true` will ensure that this can't cause a failure, even with `set -e` $BIN_DIR/breezy_vulkan_uninstall --for-install || true UA_EVENT_NAME="breezy_update" fi UA_CLIENT_ID="BreezyVulkan" UA_EVENT_VERSION="$1" #INJECT_UA_CALL # escaping sed replace: https://stackoverflow.com/questions/407523/escape-a-string-for-a-sed-replace-pattern ESCAPED_BIN_DIR=$(printf '%s\n' "$BIN_DIR" | sed -e 's/[\/&]/\\&/g') ESCAPED_LIB_DIR=$(printf '%s\n' "$LIB_DIR" | sed -e 's/[\/&]/\\&/g') ESCAPED_LIB32_DIR=$(printf '%s\n' "$LIB32_DIR" | sed -e 's/[\/&]/\\&/g') ESCAPED_RESHADE_CONFIG_DIR=$(printf '%s\n' "$RESHADE_CONFIG_DIR" | sed -e 's/[\/&]/\\&/g') ESCAPED_STATE_DIR=$(printf '%s\n' "$STATE_DIR" | sed -e 's/[\/&]/\\&/g') ESCAPED_DATA_DIR=$(printf '%s\n' "$DATA_DIR" | sed -e 's/[\/&]/\\&/g') ESCAPED_XR_DRIVER_DATA_DIR=$(printf '%s\n' "$XR_DRIVER_DATA_DIR" | sed -e 's/[\/&]/\\&/g') echo "Copying the breezy_vulkan scripts to ${BIN_DIR} and related files to ${DATA_DIR}" cp bin/breezy_vulkan_uninstall $BIN_DIR sed -i -e "s/{bin_dir}/$ESCAPED_BIN_DIR/g" \ -e "s/{lib_dir}/$ESCAPED_LIB_DIR/g" \ -e "s/{lib32_dir}/$ESCAPED_LIB32_DIR/g" \ -e "s/{reshade_config_dir}/$ESCAPED_RESHADE_CONFIG_DIR/g" \ -e "s/{state_dir}/$ESCAPED_STATE_DIR/g" \ -e "s/{data_dir}/$ESCAPED_DATA_DIR/g" \ -e "s/{xr_driver_data_dir}/$ESCAPED_XR_DRIVER_DATA_DIR/g" \ bin/breezy_vulkan_verify cp bin/breezy_vulkan_verify $BIN_DIR cp manifest $DATA_DIR # keep putting this in the old location in case an older version of the script tries to find it if [ ! -d "$OLD_BIN_DIR" ]; then mkdir -p $OLD_BIN_DIR fi cp bin/breezy_vulkan_uninstall $OLD_BIN_DIR echo "Installing vkBasalt; copying binaries, configs, and shader files" # much of the setup below was informed by https://github.com/simons-public/steam-deck-vkbasalt-install # copy the vkBasalt binaries and configs mkdir -p "$VULKAN_DATA_DIR"/implicit_layer.d mkdir -p "$XDG_CONFIG_HOME"/{vkBasalt,reshade/Shaders,reshade/Textures} cp vkBasalt.64/libvkbasalt.so $LIB_DIR/ cp vkBasalt.32/libvkbasalt.so $LIB32_DIR/ # there is only one vkBasalt.json file, use the 64-bit directory for both, copy and make replacements if grep -q SteamOS /etc/os-release ; then sed -e "s|libvkbasalt.so|${LIB_DIR}/libvkbasalt.so|" -e "s/ENABLE_VKBASALT/SteamDeck/" vkBasalt.64/vkBasalt.json > $VULKAN_DATA_DIR/implicit_layer.d/vkBasalt.json sed -e "s|libvkbasalt.so|${LIB32_DIR}/libvkbasalt.so|" -e "s/ENABLE_VKBASALT/SteamDeck/" vkBasalt.64/vkBasalt.json > $VULKAN_DATA_DIR/implicit_layer.d/vkBasalt.x86.json else sed -e "s|libvkbasalt.so|${LIB_DIR}/libvkbasalt.so|" vkBasalt.64/vkBasalt.json > $VULKAN_DATA_DIR/implicit_layer.d/vkBasalt.json sed -e "s|libvkbasalt.so|${LIB32_DIR}/libvkbasalt.so|" vkBasalt.64/vkBasalt.json > $VULKAN_DATA_DIR/implicit_layer.d/vkBasalt.x86.json fi # copy the vkBasalt.conf file and make replacements sed -e "s|/path/to/reshade-shaders|${RESHADE_CONFIG_DIR}|" \ -e "s|/path/to/sombrero|${RESHADE_CONFIG_DIR}/Shaders/Sombrero.frag|" \ config/vkBasalt.conf > $VKBASALT_CONFIG_DIR/vkBasalt.conf echo "Installing the Sombrero shader and texture files to ${RESHADE_CONFIG_DIR}/{Shaders,Textures} and ${GAMESCOPE_DATA_DIR}/reshade/{Shaders,Textures}" cp *.frag $RESHADE_CONFIG_DIR/Shaders cp *.fx* $RESHADE_CONFIG_DIR/Shaders cp *.png $RESHADE_CONFIG_DIR/Textures mkdir -p $GAMESCOPE_RESHADE_SHADERS_DIR mkdir -p $GAMESCOPE_RESHADE_TEXTURES_DIR cp *.frag $GAMESCOPE_RESHADE_SHADERS_DIR cp *.fx* $GAMESCOPE_RESHADE_SHADERS_DIR cp *.png $GAMESCOPE_RESHADE_TEXTURES_DIR chown -R $USER:$GROUP $LIB_DIR chown -R $USER:$GROUP $LIB32_DIR chown -R $USER:$GROUP $DATA_DIR chown -R $USER:$GROUP $GAMESCOPE_DATA_DIR chown -R $USER:$GROUP $VULKAN_DATA_DIR chown -R $USER:$GROUP $RESHADE_CONFIG_DIR chown -R $USER:$GROUP $VKBASALT_CONFIG_DIR chown -R $USER:$GROUP $STATE_DIR chown -R $USER:$GROUP $BIN_DIR/breezy_vulkan_* chown -R $USER:$GROUP $OLD_BIN_DIR # clear bash's cache of executable locations, so it can find the newly installed scripts hash -r # set up the XR driver using the local binary echo "Installing xrDriver" echo "BEGIN - xr_driver_setup" if [ -z "$1" ] then bin/xr_driver_setup $(pwd)/xrDriver.tar.gz else bin/xr_driver_setup -v $1 $(pwd)/xrDriver.tar.gz fi echo "END - xr_driver_setup"