breezy-desktop/vulkan/bin/setup

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#!/usr/bin/env bash
# This script gets packaged with the release and should do the bulk of the setup work. This allows this setup to be tied
# to a specific release of the code, and guarantees it will never run along-side newer or older binaries.
USER=${SUDO_USER:-$USER}
USER_HOME=$(getent passwd $USER | cut -d: -f6)
UA_EVENT_NAME="breezy_install"
if [ -e "$USER_HOME/bin/breezy_vulkan_uninstall" ]; then
echo "Cleaning up the previous installation"
# ` || true` will ensure that this can't cause a failure, even with `set -e`
$USER_HOME/bin/breezy_vulkan_uninstall --for-install || true
UA_EVENT_NAME="breezy_update"
fi
UA_CLIENT_ID="BreezyVulkan"
#INJECT_UA_CALL
echo "Copying the breezy_vulkan scripts to ${USER_HOME}/bin"
if [ ! -d "$USER_HOME/bin" ]; then
su -c 'mkdir -p '$USER_HOME'/bin' $USER
fi
cp bin/breezy_vulkan_uninstall $USER_HOME/bin
echo "Installing vkBasalt; copying binaries, configs, and shader files to ${USER_HOME}/.local and ${USER_HOME}/.config"
# much of the setup below was informed by https://github.com/simons-public/steam-deck-vkbasalt-install
# copy the vkBasalt binaries and configs
su -c 'mkdir -p '$USER_HOME'/.local/{lib,lib32,share/vulkan/implicit_layer.d}' $USER
su -c 'mkdir -p '$USER_HOME'/.config/{vkBasalt,reshade/Shaders,reshade/Textures}' $USER
cp vkBasalt.64/libvkbasalt.so $USER_HOME/.local/lib/
cp vkBasalt.32/libvkbasalt.so $USER_HOME/.local/lib32/
chown $USER:$USER $USER_HOME/.local/lib/libvkbasalt.so
chown $USER:$USER $USER_HOME/.local/lib32/libvkbasalt.so
# there is only one vkBasalt.json file, use the 64-bit directory for both, copy and make replacements
if grep -q SteamOS /etc/os-release ; then
sed -e "s|libvkbasalt.so|${USER_HOME}/.local/lib/libvkbasalt.so|" -e "s/ENABLE_VKBASALT/SteamDeck/" vkBasalt.64/vkBasalt.json > $USER_HOME/.local/share/vulkan/implicit_layer.d/vkBasalt.json
sed -e "s|libvkbasalt.so|${USER_HOME}/.local/lib32/libvkbasalt.so|" -e "s/ENABLE_VKBASALT/SteamDeck/" vkBasalt.64/vkBasalt.json > $USER_HOME/.local/share/vulkan/implicit_layer.d/vkBasalt.x86.json
else
sed -e "s|libvkbasalt.so|${USER_HOME}/.local/lib/libvkbasalt.so|" vkBasalt.64/vkBasalt.json > $USER_HOME/.local/share/vulkan/implicit_layer.d/vkBasalt.json
sed -e "s|libvkbasalt.so|${USER_HOME}/.local/lib32/libvkbasalt.so|" vkBasalt.64/vkBasalt.json > $USER_HOME/.local/share/vulkan/implicit_layer.d/vkBasalt.x86.json
fi
chown $USER:$USER $USER_HOME/.local/share/vulkan/implicit_layer.d/vkBasalt.*
# copy the vkBasalt.conf file and make replacements
sed -e "s|/path/to/reshade-shaders|${USER_HOME}/.config/reshade|" -e "s|/path/to/sombrero|${USER_HOME}/.config/reshade/Shaders/IMUAdjust.fx|" config/vkBasalt.conf > $USER_HOME/.config/vkBasalt/vkBasalt.conf
chown -R $USER:$USER $USER_HOME/.config/vkBasalt
echo "Installing the Sombrero shader and texture files to ${USER_HOME}/.config/reshade/{Shaders,Textures}"
cp *.fx* $USER_HOME/.config/reshade/Shaders
cp calibrating.png $USER_HOME/.config/reshade/Textures
chown -R $USER:$USER $USER_HOME/.config/reshade
# set up the XREAL driver using the local binary
echo "Installing xrealAirLinuxDriver"
echo "BEGIN - xreal_driver_setup"
bin/xreal_driver_setup $(pwd)/xrealAirLinuxDriver.tar.gz
echo "END - xreal_driver_setup"