breezy-desktop/vulkan/bin/setup

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#!/usr/bin/env bash
set -e
# This script gets packaged with the release and should do the bulk of the setup work. This allows this setup to be tied
# to a specific release of the code, and guarantees it will never run along-side newer or older binaries.
USER=${SUDO_USER:-$USER}
GROUP=$(id -gn $USER)
USER_HOME=$(getent passwd $USER | cut -d: -f6)
UA_EVENT_NAME="breezy_install"
if [ -z "$XDG_DATA_HOME" ]; then
XDG_DATA_HOME="$USER_HOME/.local/share"
fi
DATA_DIR="$XDG_DATA_HOME/breezy_vulkan"
if [ ! -d "$DATA_DIR" ]; then
mkdir -p $DATA_DIR
fi
VULKAN_DATA_DIR="$XDG_DATA_HOME/vulkan"
XR_DRIVER_DATA_DIR="$XDG_DATA_HOME/xr_driver"
GAMESCOPE_DATA_DIR="$XDG_DATA_HOME/gamescope"
GAMESCOPE_RESHADE_SHADERS_DIR="$GAMESCOPE_DATA_DIR/reshade/Shaders"
GAMESCOPE_RESHADE_TEXTURES_DIR="$GAMESCOPE_DATA_DIR/reshade/Textures"
if [ -z "$XDG_CONFIG_HOME" ]; then
XDG_CONFIG_HOME="$USER_HOME/.config"
fi
RESHADE_CONFIG_DIR="$XDG_CONFIG_HOME/reshade"
VKBASALT_CONFIG_DIR="$XDG_CONFIG_HOME/vkBasalt"
if [ -z "$XDG_BIN_HOME" ]; then
XDG_BIN_HOME="$USER_HOME/.local/bin"
fi
OLD_BIN_DIR="$USER_HOME/bin"
BIN_DIR="$XDG_BIN_HOME"
if [ ! -d "$BIN_DIR" ]; then
mkdir -p $BIN_DIR
fi
if [ -z "$XDG_STATE_HOME" ]; then
XDG_STATE_HOME="$USER_HOME/.local/state"
fi
STATE_DIR="$XDG_STATE_HOME/breezy_vulkan"
if [ ! -d "$STATE_DIR" ]; then
mkdir -p $STATE_DIR
fi
LIB_DIR="$USER_HOME/.local/lib"
if [ ! -d "$LIB_DIR" ]; then
mkdir -p "$LIB_DIR"
fi
LIB32_DIR="$USER_HOME/.local/lib32"
if [ ! -d "$LIB32_DIR" ]; then
mkdir -p "$LIB32_DIR"
fi
if [ -e "$USER_HOME/bin/breezy_vulkan_uninstall" ]; then
echo "Cleaning up the previous installation"
# ` || true` will ensure that this can't cause a failure, even with `set -e`
$USER_HOME/bin/breezy_vulkan_uninstall --for-install || true
UA_EVENT_NAME="breezy_update"
fi
if [ -e "$BIN_DIR/breezy_vulkan_uninstall" ]; then
echo "Cleaning up the previous installation"
# ` || true` will ensure that this can't cause a failure, even with `set -e`
$BIN_DIR/breezy_vulkan_uninstall --for-install || true
UA_EVENT_NAME="breezy_update"
fi
UA_CLIENT_ID="BreezyVulkan"
UA_EVENT_VERSION="$1"
#INJECT_UA_CALL
# escaping sed replace: https://stackoverflow.com/questions/407523/escape-a-string-for-a-sed-replace-pattern
ESCAPED_BIN_DIR=$(printf '%s\n' "$BIN_DIR" | sed -e 's/[\/&]/\\&/g')
ESCAPED_LIB_DIR=$(printf '%s\n' "$LIB_DIR" | sed -e 's/[\/&]/\\&/g')
ESCAPED_LIB32_DIR=$(printf '%s\n' "$LIB32_DIR" | sed -e 's/[\/&]/\\&/g')
ESCAPED_RESHADE_CONFIG_DIR=$(printf '%s\n' "$RESHADE_CONFIG_DIR" | sed -e 's/[\/&]/\\&/g')
ESCAPED_STATE_DIR=$(printf '%s\n' "$STATE_DIR" | sed -e 's/[\/&]/\\&/g')
ESCAPED_DATA_DIR=$(printf '%s\n' "$DATA_DIR" | sed -e 's/[\/&]/\\&/g')
ESCAPED_XR_DRIVER_DATA_DIR=$(printf '%s\n' "$XR_DRIVER_DATA_DIR" | sed -e 's/[\/&]/\\&/g')
echo "Copying the breezy_vulkan scripts to ${BIN_DIR} and related files to ${DATA_DIR}"
cp bin/breezy_vulkan_uninstall $BIN_DIR
cp bin/breezy_vulkan_logs $BIN_DIR
sed -i -e "s/{bin_dir}/$ESCAPED_BIN_DIR/g" \
-e "s/{lib_dir}/$ESCAPED_LIB_DIR/g" \
-e "s/{lib32_dir}/$ESCAPED_LIB32_DIR/g" \
-e "s/{reshade_config_dir}/$ESCAPED_RESHADE_CONFIG_DIR/g" \
-e "s/{state_dir}/$ESCAPED_STATE_DIR/g" \
-e "s/{data_dir}/$ESCAPED_DATA_DIR/g" \
-e "s/{xr_driver_data_dir}/$ESCAPED_XR_DRIVER_DATA_DIR/g" \
bin/breezy_vulkan_verify
cp bin/breezy_vulkan_verify $BIN_DIR
cp manifest $DATA_DIR
# keep putting this in the old location in case an older version of the script tries to find it
if [ ! -d "$OLD_BIN_DIR" ]; then
mkdir -p $OLD_BIN_DIR
fi
cp bin/breezy_vulkan_uninstall $OLD_BIN_DIR
echo "Installing vkBasalt; copying binaries, configs, and shader files"
# much of the setup below was informed by https://github.com/simons-public/steam-deck-vkbasalt-install
# copy the vkBasalt binaries and configs
mkdir -p "$VULKAN_DATA_DIR"/implicit_layer.d
mkdir -p "$XDG_CONFIG_HOME"/{vkBasalt,reshade/Shaders,reshade/Textures}
cp vkBasalt.64/libvkbasalt.so $LIB_DIR/
cp vkBasalt.32/libvkbasalt.so $LIB32_DIR/
# there is only one vkBasalt.json file, use the 64-bit directory for both, copy and make replacements
if grep -q SteamOS /etc/os-release ; then
sed -e "s|libvkbasalt.so|${LIB_DIR}/libvkbasalt.so|" -e "s/ENABLE_VKBASALT/SteamDeck/" vkBasalt.64/vkBasalt.json > $VULKAN_DATA_DIR/implicit_layer.d/vkBasalt.json
sed -e "s|libvkbasalt.so|${LIB32_DIR}/libvkbasalt.so|" -e "s/ENABLE_VKBASALT/SteamDeck/" vkBasalt.64/vkBasalt.json > $VULKAN_DATA_DIR/implicit_layer.d/vkBasalt.x86.json
else
sed -e "s|libvkbasalt.so|${LIB_DIR}/libvkbasalt.so|" vkBasalt.64/vkBasalt.json > $VULKAN_DATA_DIR/implicit_layer.d/vkBasalt.json
sed -e "s|libvkbasalt.so|${LIB32_DIR}/libvkbasalt.so|" vkBasalt.64/vkBasalt.json > $VULKAN_DATA_DIR/implicit_layer.d/vkBasalt.x86.json
fi
# copy the vkBasalt.conf file and make replacements
sed -e "s|/path/to/reshade-shaders|${RESHADE_CONFIG_DIR}|" \
-e "s|/path/to/sombrero|${RESHADE_CONFIG_DIR}/Shaders/Sombrero.frag|" \
config/vkBasalt.conf > $VKBASALT_CONFIG_DIR/vkBasalt.conf
echo "Installing the Sombrero shader and texture files to ${RESHADE_CONFIG_DIR}/{Shaders,Textures} and ${GAMESCOPE_DATA_DIR}/reshade/{Shaders,Textures}"
cp *.frag $RESHADE_CONFIG_DIR/Shaders
cp *.fx* $RESHADE_CONFIG_DIR/Shaders
cp *.png $RESHADE_CONFIG_DIR/Textures
mkdir -p $GAMESCOPE_RESHADE_SHADERS_DIR
mkdir -p $GAMESCOPE_RESHADE_TEXTURES_DIR
cp *.frag $GAMESCOPE_RESHADE_SHADERS_DIR
cp *.fx* $GAMESCOPE_RESHADE_SHADERS_DIR
cp *.png $GAMESCOPE_RESHADE_TEXTURES_DIR
chown -R $USER:$GROUP $LIB_DIR
chown -R $USER:$GROUP $LIB32_DIR
chown -R $USER:$GROUP $DATA_DIR
chown -R $USER:$GROUP $GAMESCOPE_DATA_DIR
chown -R $USER:$GROUP $VULKAN_DATA_DIR
chown -R $USER:$GROUP $RESHADE_CONFIG_DIR
chown -R $USER:$GROUP $VKBASALT_CONFIG_DIR
chown -R $USER:$GROUP $STATE_DIR
chown -R $USER:$GROUP $BIN_DIR/breezy_vulkan_*
chown -R $USER:$GROUP $OLD_BIN_DIR
# clear bash's cache of executable locations, so it can find the newly installed scripts
hash -r
# set up the XR driver using the local binary
echo "Installing xrDriver"
echo "BEGIN - xr_driver_setup"
if [ -z "$1" ]
then
bin/xr_driver_setup $(pwd)
else
bin/xr_driver_setup -v $1 $(pwd)
fi
echo "END - xr_driver_setup"
echo "Setting up gaming features"
printf "request_features=sbs,smooth_follow\n" >> /dev/shm/xr_driver_control 2>/dev/null || true