# HTMX + Go 1.22+ Reactive Patterns > Production-ready HTMX patterns for game backends without JavaScript frameworks. **Last Updated:** 2026-03-14 **Go Version:** 1.22+ **HTMX Version:** 1.9.x --- ## Purpose This example demonstrates building reactive game admin interfaces using **HTMX** with **Go 1.22+** without requiring JavaScript frameworks. Patterns include: - Component composition with Go `template/block` syntax - WebSocket-based real-time updates for game events - Progressive enhancement for accessibility - Systemic consistency for game state management - Server-driven UI patterns for game admin panels --- ## 2026 Best Practices ### HTMX Architecture Patterns | Pattern | Use Case | Implementation | |---------|----------|----------------| | **Boost Mode** | Full page transitions | `hx-boost="true"` on forms | | **Push URL** | Browser history sync | `hx-push-url="true"` for navigation | | **Polling** | Periodic state refresh | `hx-trigger="every 2s"` for metrics | | **WebSocket** | Real-time game events | `hx-ext="ws"` for event streaming | | **SSE** | One-way server updates | `hx-ext="sse"` for notifications | ### Go 1.22+ Template Features ```go // Block syntax for component composition {{block "player-card" .Player}}