Godot LSP runs as a TCP server on localhost:6008 when the editor is
open — it doesn't speak LSP over stdio like other servers. Added
connect_tcp() to LspTransport which uses socat (or nc fallback) as
a stdio↔TCP bridge, reusing the existing Content-Length framing.
lsp_process detects tcp:// URIs and routes to TCP transport.
LSP startup now gracefully handles servers that fail to start
(gdscript without a running Godot editor) without blocking other
servers from initializing.
💘 Generated with Crush
Assisted-by: GLM 5.1 FP8 via Crush <crush@charm.land>
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