claw-code/.guardrails/examples/go/htmx-patterns/game-admin-panel.go

465 lines
13 KiB
Go

// Game Admin Panel - HTMX Server-Driven UI
// Production-ready admin panel for game server management
//
// Last Updated: 2026-03-14
// Go Version: 1.22+
package main
import (
"context"
"encoding/json"
"fmt"
"html/template"
"log"
"net/http"
"sync"
"time"
"github.com/gorilla/mux"
"github.com/gorilla/websocket"
)
// AdminPanelConfig defines admin panel configuration
type AdminPanelConfig struct {
AuthEnabled bool `json:"auth_enabled"`
RateLimit int `json:"rate_limit"` // requests per minute
SessionTimeout time.Duration `json:"session_timeout"`
AllowedOrigins []string `json:"allowed_origins"`
}
// AdminSession represents authenticated admin session
type AdminSession struct {
ID string `json:"id"`
UserID string `json:"user_id"`
Permissions []string `json:"permissions"`
CreatedAt time.Time `json:"created_at"`
ExpiresAt time.Time `json:"expires_at"`
LastAccess time.Time `json:"last_access"`
}
// GameAdmin implements HTMX admin panel handlers
type GameAdmin struct {
config AdminPanelConfig
state *GameStateServer
templates *TemplateBlocks
.sessions map[string]*AdminSession
mu sync.RWMutex
wsUpgrader *websocket.Upgrader
}
// NewGameAdmin creates admin panel with proper initialization
func NewGameAdmin(config AdminPanelConfig, state *GameStateServer) (*GameAdmin, error) {
templates, err := NewTemplateBlocks()
if err != nil {
return nil, err
}
return &GameAdmin{
config: config,
state: state,
templates: templates,
sessions: make(map[string]*AdminSession),
wsUpgrader: &websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool {
for _, origin := range config.AllowedOrigins {
if r.Header.Get("Origin") == origin {
return true
}
}
return false
},
},
}, nil
}
// createSession creates new admin session with authz
func (a *GameAdmin) createSession(userID string, permissions []string) (*AdminSession, error) {
a.mu.Lock()
defer a.mu.Unlock()
session := &AdminSession{
ID: fmt.Sprintf("session-%d", time.Now().UnixNano()),
UserID: userID,
Permissions: permissions,
CreatedAt: time.Now(),
ExpiresAt: time.Now().Add(a.config.SessionTimeout),
LastAccess: time.Now(),
}
a.sessions[session.ID] = session
log.Printf("[AUTH] Session created: %s for user %s", session.ID, userID)
return session, nil
}
// validateSession validates session with authz check
func (a *GameAdmin) validateSession(sessionID string) (*AdminSession, error) {
a.mu.RLock()
defer a.mu.RUnlock()
session, ok := a.sessions[sessionID]
if !ok {
return nil, fmt.Errorf("session not found")
}
if time.Now().After(session.ExpiresAt) {
delete(a.sessions, sessionID)
return nil, fmt.Errorf("session expired")
}
session.LastAccess = time.Now()
return session, nil
}
// hasPermission checks admin permission for action
func (a *GameAdmin) hasPermission(session *AdminSession, permission string) bool {
for _, p := range session.Permissions {
if p == permission {
return true
}
}
return false
}
// AdminHandler renders admin panel with HTMX boost mode
func (a *GameAdmin) AdminHandler(w http.ResponseWriter, r *http.Request) {
// Check session auth
sessionID := r.URL.Query().Get("session")
if sessionID != "" {
session, err := a.validateSession(sessionID)
if err != nil {
http.Error(w, err.Error(), http.StatusUnauthorized)
return
}
if !a.hasPermission(session, "admin_access") {
http.Error(w, "permission denied", http.StatusForbidden)
return
}
}
w.Header().Set("Content-Type", "text/html")
// HTMX boost mode for navigation
fmt.Fprint(w, `
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Game Admin Panel</title>
<script src="https://unpkg.com/htmx.org@1.9.10"></script>
<script src="https://unpkg.com/htmx.org/dist/ext/ws.js"></script>
<script src="https://unpkg.com/htmx.org/dist/ext/sse.js"></script>
<script src="https://unpkg.com/htmx.org/dist/ext/json-enc.js"></script>
<style>
.player-card { border: 1px solid #ccc; padding: 1rem; margin: 0.5rem; }
.card-stats { display: flex; gap: 1rem; }
.error { color: red; }
.success { color: green; }
</style>
</head>
<body>
<main hx-boost="true" role="main">
<nav hx-push-url="true" role="navigation" aria-label="Admin navigation">
<a href="/admin/dashboard">Dashboard</a> |
<a href="/admin/players">Players</a> |
<a href="/admin/events">Events</a> |
<a href="/admin/settings">Settings</a>
</nav>
<section id="dashboard" role="region" aria-label="Dashboard">
<h1>Game Admin Dashboard</h1>
<div hx-get="/admin/metrics" hx-trigger="every 2s">
<!-- Metrics polling -->
</div>
<div hx-get="/admin/players" hx-trigger="load">
<!-- Players list -->
</div>
<div
hx-ext="ws"
hx-ws="connect:/ws/admin"
aria-live="polite"
role="log">
<!-- Real-time event stream -->
</div>
</section>
<!-- Accessibility: focus management -->
<div id="focus-target" tabindex="-1" aria-live="polite"></div>
</main>
</body>
</html>
`)
}
// MetricsHandler implements polling for metrics dashboard
func (a *GameAdmin) MetricsHandler(w http.ResponseWriter, r *http.Request) {
// Validate session
sessionID := r.URL.Query().Get("session")
if sessionID != "" {
session, err := a.validateSession(sessionID)
if err != nil || !a.hasPermission(session, "view_metrics") {
http.Error(w, "unauthorized", http.StatusUnauthorized)
return
}
}
w.Header().Set("Content-Type", "text/html")
a.state.mu.Lock()
defer a.state.mu.Unlock()
stats := MetricsStats{
TotalPlayers: len(a.state.state.Players),
TotalEvents: cap(a.state.state.Events),
LastUpdate: a.state.state.Timestamp,
}
// Render metrics panel template
html, err := a.templates.RenderMetricsPanel(&stats)
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
fmt.Fprint(w, html)
}
// PlayersHandler renders player list with component composition
func (a *GameAdmin) PlayersHandler(w http.ResponseWriter, r *http.Request) {
// Validate session
sessionID := r.URL.Query().Get("session")
if sessionID != "" {
session, err := a.validateSession(sessionID)
if err != nil || !a.hasPermission(session, "view_players") {
http.Error(w, "unauthorized", http.StatusUnauthorized)
return
}
}
w.Header().Set("Content-Type", "text/html")
a.state.mu.Lock()
defer a.state.mu.Unlock()
for _, player := range a.state.state.Players {
html, err := a.templates.RenderPlayerCard(player)
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
fmt.Fprint(w, html)
fmt.Fprint(w, "\n")
}
}
// EventsHandler streams game events via WebSocket
func (a *GameAdmin) EventsHandler(w http.ResponseWriter, r *http.Request) {
// Validate session
sessionID := r.URL.Query().Get("session")
if sessionID == "" {
http.Error(w, "session required", http.StatusUnauthorized)
return
}
session, err := a.validateSession(sessionID)
if err != nil || !a.hasPermission(session, "view_events") {
http.Error(w, "unauthorized", http.StatusUnauthorized)
return
}
// Upgrade to WebSocket
conn, err := a.wsUpgrader.Upgrader(w, r, nil)
if err != nil {
log.Printf("[WS] Upgrade failed: %v", err)
return
}
log.Printf("[WS] Admin %s connected to event stream", session.ID)
// Subscribe to game events
eventChan := make(chan GameEvent, 10)
a.state.mu.Lock()
a.state.clients[session.ID] = eventChan
a.state.mu.Unlock()
// Stream events with sequence validation
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
go func() {
defer conn.Close()
for {
select {
case <-ctx.Done():
return
case event := range eventChan:
// Eventual consistency: sequence numbers
data, _ := json.Marshal(event)
if err := conn.WriteMessage(websocket.TextMessage, data); err != nil {
log.Printf("[WS] Write error: %v", err)
return
}
}
}
}()
// Keep connection alive
for {
select {
case <-time.After(30 * time.Second):
if err := conn.WriteMessage(websocket.PingMessage, nil); err != nil {
return
}
case <-ctx.Done():
return
}
}
}
// PlayerActionHandler handles admin player actions with audit logging
func (a *GameAdmin) PlayerActionHandler(w http.ResponseWriter, r *http.Request) {
// Validate session
sessionID := r.URL.Query().Get("session")
if sessionID == "" {
http.Error(w, "session required", http.StatusUnauthorized)
return
}
session, err := a.validateSession(sessionID)
if err != nil || !a.hasPermission(session, "modify_players") {
http.Error(w, "unauthorized", http.StatusUnauthorized)
return
}
id := mux.Vars(r)["id"]
action := r.FormValue("action")
// Server-authority validation + audit logging
if err := a.state.UpdatePlayer(id, action); err != nil {
// Rollback pattern - hx-swap="none"
w.Header().Set("HX-Swap", "none")
w.Header().Set("Content-Type", "text/html")
fmt.Fprintf(w, `
<div class="error" role="alert" aria-invalid="true">
[AUDIT] Action rejected by %s: %v
</div>
`, session.ID, err)
return
}
// Success: re-render with audit log
log.Printf("[AUDIT] Admin %s performed %s on player %s", session.ID, action, id)
a.PlayerDetailHandler(w, r)
}
// PlayerDetailHandler renders single player detail
func (a *GameAdmin) PlayerDetailHandler(w http.ResponseWriter, r *http.Request) {
id := mux.Vars(r)["id"]
player, ok := a.state.GetPlayer(id)
if !ok {
http.Error(w, "player not found", http.StatusNotFound)
return
}
w.Header().Set("Content-Type", "text/html")
html, err := a.templates.RenderPlayerCard(player)
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
fmt.Fprint(w, html)
}
// SettingsHandler renders admin settings panel
func (a *GameAdmin) SettingsHandler(w http.ResponseWriter, r *http.Request) {
// Validate session
sessionID := r.URL.Query().Get("session")
if sessionID == "" {
http.Error(w, "session required", http.StatusUnauthorized)
return
}
session, err := a.validateSession(sessionID)
if err != nil || !a.hasPermission(session, "modify_settings") {
http.Error(w, "unauthorized", http.StatusUnauthorized)
return
}
w.Header().Set("Content-Type", "text/html")
fmt.Fprint(w, `
<section id="settings" role="region" aria-label="Admin settings">
<h1>Admin Settings</h1>
<form hx-post="/admin/settings/update" hx-trigger="submit">
<label for="rate-limit">Rate Limit (requests/min):</label>
<input type="number" id="rate-limit" name="rate_limit" value="{{.RateLimit}}" min="1" max="1000"/>
<label for="session_timeout">Session Timeout (minutes):</label>
<input type="number" id="session_timeout" name="session_timeout" value="{{.SessionTimeout}}" min="1" max="60"/>
<button type="submit" hx-confirm="Save settings?">Save Settings</button>
</form>
<div aria-live="polite" role="status">
Session: {{.SessionID}} (User: {{.UserID}})
</div>
</section>
`,
a.config.RateLimit,
a.config.SessionTimeout.Minutes(),
session.ID,
session.UserID)
}
// SettingsUpdateHandler processes settings form submission
func (a *GameAdmin) SettingsUpdateHandler(w http.ResponseWriter, r *http.Request) {
// Validate session
sessionID := r.URL.Query().Get("session")
if sessionID == "" {
http.Error(w, "session required", http.StatusUnauthorized)
return
}
session, err := a.validateSession(sessionID)
if err != nil || !a.hasPermission(session, "modify_settings") {
http.Error(w, "unauthorized", http.StatusUnauthorized)
return
}
rateLimit := r.FormValue("rate_limit")
sessionTimeout := r.FormValue("session_timeout")
// Update config with audit logging
log.Printf("[AUDIT] Admin %s updated settings: rate_limit=%s, session_timeout=%s",
session.ID, rateLimit, sessionTimeout)
w.Header().Set("Content-Type", "text/html")
fmt.Fprint(w, `
<div class="success" role="status" aria-live="polite">
Settings updated successfully
</div>
`)
}
// registerAdminRoutes registers all admin panel routes
func (a *GameAdmin) registerAdminRoutes(r *mux.Router) {
admin := r.PathPrefix("/admin").Subrouter()
// Admin panel pages
admin.HandleFunc("/dashboard", a.AdminHandler).Methods("GET")
admin.HandleFunc("/metrics", a.MetricsHandler).Methods("GET")
admin.HandleFunc("/players", a.PlayersHandler).Methods("GET")
admin.HandleFunc("/events", a.EventsHandler).Methods("GET")
admin.HandleFunc("/settings", a.SettingsHandler).Methods("GET")
// Player actions
admin.HandleFunc("/player/{id}", a.PlayerDetailHandler).Methods("GET")
admin.HandleFunc("/player/{id}/action", a.PlayerActionHandler).Methods("POST")
// Settings
admin.HandleFunc("/settings/update", a.SettingsUpdateHandler).Methods("POST")
}