fix(SpecialUsers): "value" uniform should oscillate with time
Signed-off-by: Infi <infi@infi.sh>
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@ -94,7 +94,8 @@ object SpecialUsers {
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is TeamMemberFlair.AGSLShader -> if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
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val shader = RuntimeShader(flair.shader)
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shader.setFloatUniform("value", (0..1000).random().toFloat())
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val valueUniform = (System.currentTimeMillis() % 2000) / 2000f
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shader.setFloatUniform("value", valueUniform)
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ShaderBrush(shader)
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} else {
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flair.fallback
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