This commit refines the user context handling in ShareTargetActivity and ChannelSideDrawer components. - Modified the onOpenUserInfoSheet callback in ShareTargetActivity to accept a user ID parameter. - Enhanced ChannelSideDrawer to utilize the updated onOpenUserInfoSheet callback for better user context interactions. - Adjusted the ModalBottomSheet state in ChannelSideDrawer to skip partially expanded states for improved user experience. - Cleaned up unused code and improved overall readability in the affected files. |
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| .github/workflows | ||
| .idea | ||
| app | ||
| compliance | ||
| docs | ||
| gradle/wrapper | ||
| scripts | ||
| .editorconfig | ||
| .gitignore | ||
| .gitmodules | ||
| LICENCE | ||
| OFL.txt | ||
| README.md | ||
| build.gradle.kts | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| revoltbuild.properties.example | ||
| sentry.properties.example | ||
| settings.gradle.kts | ||
README.md
Peptide on Android
Description
This is the official Android app for the Peptide chat platform.
The codebase includes the app itself, as well as an internal library for interacting with the Peptide
API.
| Module | Package | Description |
|---|---|---|
:app |
chat.peptide |
The main app module. |
The API library is part of the app module, and is not intended to be used as a standalone library,
as it makes liberal use of Android-specific APIs for reactivity.
The app is written in Kotlin, and uses the Jetpack Compose UI toolkit, the current state of the art for Android UI development.
Stack
- Kotlin
- Jetpack Compose
- For some Material components, the View-based Material Components Android (MDC-Android) library is used.
- Ktor
- Dagger with Hilt
Resources
Peptide on Android
- Peptide on Android Technical Documentation
- Android-specific Contribution Guide —read carefully before contributing!
Peptide
- Peptide Project Board (Submit feature requests here)
- Peptide Testers Server
- General Peptide Contribution Guide
Quick Start
Open the project in Android Studio. You can then run the app on an emulator or a physical device by
running the app module.
In-depth setup instructions can be found at Setting up your Development Environment